orcun99 Posted August 30, 2017 Posted August 30, 2017 (edited) for example: https://prnt.sc/gez70w the text turkish says: " press 'h' to open window" if player in marker then press k to open window I wanna my resources.. sorry for bad english client.lua local currentSeller = false local sellAble = { {22, 30, 150}, {16, 1, 500}, {25, 16, 250}, {26, 10, 250}, {32, 150, 350}, {28, 150, 400}, {30, 150, 2000}, {31, 150, 2000}, {33, 20, 600}, {34, 20, 4000}, {27, 20, 1000}, {24, 20, 1000}, {29, 120, 1000}, {1, 1, 300}, {10, 1, 250}, {5, 1, 250}, {6, 1, 150} } function startSale(seller) currentSeller = seller exports.Xcommands:sendClientMessage("Senin Satıcın ".. getPlayerName(seller), 0,255,0) ammugui = guiCreateWindow(0.39, 0.28, 0.30, 0.52, "Silah Satıcısı", true) guiWindowSetMovable(ammugui, false) guiWindowSetSizable(ammugui, false) label = guiCreateLabel(0.02, 0.06, 0.96, 0.10, "Almak İstediğin silaha tıkla", true, ammugui) guiLabelSetHorizontalAlign(label, "center", false) gridlist = guiCreateGridList(0.07, 0.10, 0.86, 0.76, true, ammugui) weapongrid = guiGridListAddColumn(gridlist, "Silah", 0.4) ammogrid = guiGridListAddColumn(gridlist, "Cephane", 0.3) pricegrid = guiGridListAddColumn(gridlist, "Fiyat", 0.2) buy = guiCreateButton(0.07, 0.89, 0.39, 0.09, "Satın Al", true, ammugui) guiSetProperty(buy, "NormalTextColour", "FFAAAAAA") close = guiCreateButton(0.54, 0.89, 0.39, 0.09, "Kapat", true, ammugui) guiSetProperty(close, "NormalTextColour", "FFAAAAAA") for i, v in ipairs(sellAble) do local id = v[1] local ammo = v[2] local price = math.floor(v[3]/1.5) local name = getWeaponNameFromID(id) if name then row = guiGridListAddRow ( gridlist ) guiGridListSetItemText (gridlist, row, weapongrid, name, false, false ) guiGridListSetItemData (gridlist, row, weapongrid, i) guiGridListSetItemText (gridlist, row, ammogrid, ammo, false, true ) guiGridListSetItemData (gridlist, row, ammogrid, ammo) guiGridListSetItemText (gridlist, row, pricegrid, price, false, true ) guiGridListSetItemData (gridlist, row, pricegrid, price) end end showCursor(true) addEventHandler('onClientGUIClick', ammugui, onClientClick) end addEvent("letThemBuy", true) addEventHandler("letThemBuy", localPlayer, startSale) function onClientClick() if source == close then destroyElement(ammugui) showCursor(false) elseif source == buy then if guiGridListGetSelectedCount(gridlist) > 0 then local row = guiGridListGetSelectedItem(gridlist) local index = tonumber(guiGridListGetItemData(gridlist, row, weapongrid)) local wepid = sellAble[index][1] local ammo = sellAble[index][2] local price = math.floor(sellAble[index][3]/1.5) local name = getWeaponNameFromID(wepid) if getPlayerMoney(getLocalPlayer()) > price or getPlayerMoney(getLocalPlayer()) == price then triggerServerEvent("sellWep", getLocalPlayer(), getLocalPlayer(),wepid,ammo,price, currentSeller) exports.Xcommands:sendClientMessage('Başarılı Bir Şekilde aldın '..name, 0,255,0) else exports.Xcommands:sendClientMessage('Bu kadar para $'..price.." lazım satın almak için "..name,255,0,0) end end end end server.lua local markers = { } local allowedClasses = { ["Comando_da_Capital HQ"] = true, ["Comando_Da_Capital"] = true, ["Silah Satıcısı"] = true, ["Triads"] = true, ["Soyguncu"] = true, ["ALLAHU AKBAR"] = true } local allowedTeams = {["The Confederate States Army"] = true} function getPositionInfront(element) local x, y, z = getElementPosition ( element ) local a,b,r = getElementRotation ( element ) x = x - math.sin ( math.rad(r) ) * 2 y = y + math.cos ( math.rad(r) ) * 2 return x,y,z end function startSelling(seller) if allowedClasses[getElementData(seller, "class")] or allowedTeams[getTeamName(getPlayerTeam(seller))] then if not markers[seller] and not isPedInVehicle(seller) and not getElementData(seller, "jailed") then --and isPedOnGround(seller) then setElementFrozen(seller, true) local x,y,z = getPositionInfront(seller) markers[seller] = createMarker(x, y, z-1.2, "cylinder", 1.5, 30, 0, 0) addEventHandler("onMarkerHit", markers[seller], newBuyer) setElementData(markers[seller], "armsOwner", seller) setPedAnimation(seller, "DEALER", "DEALER_IDLE", -1, true, false) bindKey(seller, "W", "down", stopSelling, seller) exports.xcommands:sendMessage("Şuan Silah Satıyorsun bozmak için W'ye bas", 255, 255, 255, seller) end end end addCommandHandler("sat", startSelling) function stopSelling(seller) setElementFrozen(seller, false) setPedAnimation(seller) unbindKey(seller, "W", "down", stopSelling) destroyElement(markers[seller]) markers[seller] = nil end function newBuyer(buyer, dim) if dim and getElementType(buyer) == "player" and getElementData(source, "armsOwner") ~= buyer then triggerClientEvent(buyer, "letThemBuy", buyer, getElementData(source, "armsOwner")) end end function givePlayerWeapon(thePlayer, wepid,ammo,price,seller) if isElement(thePlayer) then exports.xcommands:takeMoney(thePlayer, price) exports.xcommands:giveMoney(seller, price /2) giveWeapon(thePlayer, wepid, ammo, true) exports.xcommands:sendMessage(getPlayerName(thePlayer) .." cephane ".. ammo .." ".. getWeaponNameFromID(wepid) .." için $".. fiyat, 255, 255, 255, seller) end end addEvent('sellWep', true) addEventHandler('sellWep', getRootElement(), givePlayerWeapon) function onQuit() if isElement(markers[source]) then destroyElement(markers[source]) unbindKey(source, "W", "down", destroy) markers[source] = nil end end addEventHandler("onPlayerWasted", root, onQuit) addEventHandler("onPlayerLogout", root, onQuit) addEventHandler("onPlayerQuit", root, onQuit) Edited August 30, 2017 by orcun99
ForLaXPy Posted August 30, 2017 Posted August 30, 2017 Try to merge those functions with your script local isWithinMarker = false local marker = createMarker(x, y, z, "cylinder") --The Marker addEventHandler("onClientMarkerHit", marker, function(player, sameDimension) if player == localPlayer and sameDimension then isWithinMarker = true end end) addEventHandler("onClientMarkerLeave", marker, function(player, sameDimension) if player == localPlayer and sameDimension then isWithinMarker = false end end) bindKey("k", "down", function() if isWithinMarker then guiSetVisible(ammugui,true) showCursor(true) end end)
orcun99 Posted August 30, 2017 Author Posted August 30, 2017 7 minutes ago, ForLaXPy said: Try to merge those functions with your script local isWithinMarker = false local marker = createMarker(x, y, z, "cylinder") --The Marker addEventHandler("onClientMarkerHit", marker, function(player, sameDimension) if player == localPlayer and sameDimension then isWithinMarker = true end end) addEventHandler("onClientMarkerLeave", marker, function(player, sameDimension) if player == localPlayer and sameDimension then isWithinMarker = false end end) bindKey("k", "down", function() if isWithinMarker then guiSetVisible(ammugui,true) showCursor(true) end end) don't work is this server side right?
ForLaXPy Posted August 30, 2017 Posted August 30, 2017 ye this is client sided as you can see in the events , but you can use addEventHandler( "onMarkerHit", . instread of addEventHandler("onClientMarkerHit", you will ned to use : getElementType( hitElement ) too
Master_MTA Posted August 31, 2017 Posted August 31, 2017 isElementWithinMarker Skype : 01100001 01101100 01101001 01011111 01101101 01110100 00110001 00111001 00111001 00111001 every thing is gonna be alright every thing is gonna be okay it's gonna be a good good life that's what my therapist say
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