xMKHx Posted August 29, 2017 Posted August 29, 2017 Hello Today i'm asking if is there any possibility to move a timer (setTimer) to a progress ? UDC:RPG Owner 13 Years Experience ______________________________________ Spoiler - ATM Robbery Script. - Police Shield Script - Army Animations Script - Criminal Skills Script - Drop Weapons Script
ViRuZGamiing Posted August 30, 2017 Posted August 30, 2017 Define progress, an example would serve great "If debugging is the process of removing software bugs, then programming must be the process of putting them in."
xMKHx Posted August 30, 2017 Author Posted August 30, 2017 Example I have a timer for a function function test () setTimer(outputChatBox, 3000, 1, "Hello World") end i want to change it to a progressbar guiCreateProgressBar UDC:RPG Owner 13 Years Experience ______________________________________ Spoiler - ATM Robbery Script. - Police Shield Script - Army Animations Script - Criminal Skills Script - Drop Weapons Script
quindo Posted August 30, 2017 Posted August 30, 2017 Save timer start tick to some variable, and get remaining time using getTimerDetails, from that you can calculate progress. 2
xMKHx Posted August 30, 2017 Author Posted August 30, 2017 7 hours ago, quindo said: Save timer start tick to some variable, and get remaining time using getTimerDetails, from that you can calculate progress. Thank You so Much UDC:RPG Owner 13 Years Experience ______________________________________ Spoiler - ATM Robbery Script. - Police Shield Script - Army Animations Script - Criminal Skills Script - Drop Weapons Script
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