Manic69 Posted July 26, 2017 Posted July 26, 2017 I have this duty : function giveblood (thePlayer) local account = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup("user." .. account, aclGetGroup("Admin")) then outputChatBox ("#FC7D01[Owner] #FFFFFF"..getPlayerName(thePlayer).."#00FF00 Is now onduty NO DM !",root,255,255,255,true) setElementData(thePlayer, "blood", 9999999999999999999) end end addCommandHandler("duty", giveblood) function bloodback(thePlayer) local account = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup("user." .. account, aclGetGroup("Admin")) then outputChatBox ("#FC7D01[Owner] #FFFFFF"..getPlayerName(thePlayer).."#FF0000 Is now offduty",root,255,255,255,true) setElementData(thePlayer, "blood", 12000) end end addCommandHandler("offduty", bloodback) My problem is If I fall down or Something explosing i die.
itHyperoX Posted July 26, 2017 Posted July 26, 2017 (edited) function giveblood (thePlayer) local account = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup("user." .. account, aclGetGroup("Admin")) then outputChatBox ("#FC7D01[Owner] #FFFFFF"..getPlayerName(thePlayer).."#00FF00 Is now onduty NO DM !",root,255,255,255,true) setElementData(thePlayer,"dutyON",1) end end addCommandHandler("duty", giveblood) function bloodback(thePlayer) local account = getAccountName ( getPlayerAccount ( thePlayer ) ) if isObjectInACLGroup("user." .. account, aclGetGroup("Admin")) then outputChatBox ("#FC7D01[Owner] #FFFFFF"..getPlayerName(thePlayer).."#FF0000 Is now offduty",root,255,255,255,true) setElementData(thePlayer,"dutyON",0) end end addCommandHandler("offduty", bloodback) -- Client side! addEventHandler("onClientPlayerDamage", getRootElement(), function() if getElementData(localPlayer, "dutyON") == 1 then cancelEvent() end end ) Edited July 26, 2017 by TheMOG
Manic69 Posted July 26, 2017 Author Posted July 26, 2017 (edited) explosing good but fall down not Edited July 26, 2017 by Manic69
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