Alexey Lisenko Posted July 24, 2017 Share Posted July 24, 2017 I guess I'm new so I'm not even sure I'm writing there. But I have such a question. I can not hide objects that are in door_rf_dummy, i can not hide doors in a car model. Please say, this is your own crookedness or MTA bug. Hide the dummy I do not like, i need to hide object in dummy. I would be grateful for the help Code: addCommandHandler("door", -- for vehicle component function() local theVeh = getPedOccupiedVehicle(localPlayer) if (theVeh) then setVehicleComponentVisible(theVeh, "door_lf_ok", false) -- hides the component setVehicleComponentVisible(theVeh, "door_rf_ok", false) -- hides the component end end ) Link to comment
Slim Posted July 26, 2017 Share Posted July 26, 2017 The MTA developers did their best but yes that's how it is. You could UV map the door and load a transparent shader to the door when you enter the command. And of course you could put the doors under a different parent and attempt to find a way to disable the enter/exit animation but idk Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now