Alexey Lisenko Posted July 24, 2017 Posted July 24, 2017 I guess I'm new so I'm not even sure I'm writing there. But I have such a question. I can not hide objects that are in door_rf_dummy, i can not hide doors in a car model. Please say, this is your own crookedness or MTA bug. Hide the dummy I do not like, i need to hide object in dummy. I would be grateful for the help Code: addCommandHandler("door", -- for vehicle component function() local theVeh = getPedOccupiedVehicle(localPlayer) if (theVeh) then setVehicleComponentVisible(theVeh, "door_lf_ok", false) -- hides the component setVehicleComponentVisible(theVeh, "door_rf_ok", false) -- hides the component end end )
Slim Posted July 26, 2017 Posted July 26, 2017 The MTA developers did their best but yes that's how it is. You could UV map the door and load a transparent shader to the door when you enter the command. And of course you could put the doors under a different parent and attempt to find a way to disable the enter/exit animation but idk
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