1337.Ibrahim Posted July 13, 2017 Share Posted July 13, 2017 السلام عليكم وين المشكلة هنا local mission = {} function addPlayers(player,Table) if not getPlayerTable (player,mission) then table.insert(player,Table) setElementData(player,'Mission',true) end end local marker = createMarker(2027.60059, 1007.15759, 10.82031,'cylinder',2,0,255,0,150) local Mission = "false" addEventHandler ( "onMarkerHit" , root , function (player) if source == marker then exports["dxmessages"]:outputDx(player,"Hi "..getPlayerName(player).." #FFFFFFthe mission not started yet","error") if ( Mission == 'false' ) then return end end end) function openMission (player) thetimer = setTimer(function() exports["dxmessages"]:outputDx(player,"the mission started","success") Mission = "true" end , 5000 , 1 ) end) addEventHandler('onMarkerHIT',root,function (aPlayer) if getElementType (aPlayer) == 'player' and not isPedInVehicle (aPlayer) then if Mission == false then return end exports["dxmessages"]:outputDx(aPlayer,"the mission was closed","info") if ( Mission == 'true' ) then setElementDimension ( aPlayer, 100 ) setElementPosition(aPlayer,-2690.51367, 1289.90479, 55.42969) exports["dxmessages"]:outputDx(player,"this join this mission , Good Luck","success") setElementFrozen(aPlayer,true) setElementData(player,'missionR',true) setTimer ( function () Mission = false for _ , plr in ipairs ( getElementsByType ( "player" ) ) do if getElementData ( plr , "MissionR" == true) then setElementFrozen ( plr , false ) exports["dxmessages"]:outputDx(player,"the mission was stated","info") end end end , 5000, 1 ) end end end ) Link to comment
Rockyz Posted July 13, 2017 Share Posted July 13, 2017 1 minute ago, Talis said: السلام عليكم وين المشكلة هنا local mission = {} function addPlayers(player,Table) if not getPlayerTable (player,mission) then table.insert(player,Table) setElementData(player,'Mission',true) end end local marker = createMarker(2027.60059, 1007.15759, 10.82031,'cylinder',2,0,255,0,150) local Mission = "false" addEventHandler ( "onMarkerHit" , root , function (player) if source == marker then exports["dxmessages"]:outputDx(player,"Hi "..getPlayerName(player).." #FFFFFFthe mission not started yet","error") if ( Mission == 'false' ) then return end end end) function openMission (player) thetimer = setTimer(function() exports["dxmessages"]:outputDx(player,"the mission started","success") Mission = "true" end , 5000 , 1 ) end) addEventHandler('onMarkerHIT',root,function (aPlayer) if getElementType (aPlayer) == 'player' and not isPedInVehicle (aPlayer) then if Mission == false then return end exports["dxmessages"]:outputDx(aPlayer,"the mission was closed","info") if ( Mission == 'true' ) then setElementDimension ( aPlayer, 100 ) setElementPosition(aPlayer,-2690.51367, 1289.90479, 55.42969) exports["dxmessages"]:outputDx(player,"this join this mission , Good Luck","success") setElementFrozen(aPlayer,true) setElementData(player,'missionR',true) setTimer ( function () Mission = false for _ , plr in ipairs ( getElementsByType ( "player" ) ) do if getElementData ( plr , "MissionR" == true) then setElementFrozen ( plr , false ) exports["dxmessages"]:outputDx(player,"the mission was stated","info") end end end , 5000, 1 ) end end end ) وعليكم السلام وش تبي تسوي بالضبط ؟ 1 Link to comment
1337.Ibrahim Posted July 13, 2017 Author Share Posted July 13, 2017 @#,+( _xiRoc[K]; > ابي اسوي مهمة واتدرب عليها بس , بسوي مهمة جري الحين المشكلة بعد 2 ثانية ماتشتغل المهمة ادري الكود ناقص لاكن انا بكمل الباقي اذا حليت هالمشكلة ^ Link to comment
Rockyz Posted July 13, 2017 Share Posted July 13, 2017 (edited) 12 minutes ago, Talis said: @#,+( _xiRoc[K]; > ابي اسوي مهمة واتدرب عليها بس , بسوي مهمة جري الحين المشكلة بعد 2 ثانية ماتشتغل المهمة ادري الكود ناقص لاكن انا بكمل الباقي اذا حليت هالمشكلة ^ بعيدا عن الاكواد في شوية خبصات في الاكواد و بعض الفنكشنات getPlayerTable -- ? onMarkerHIT = onMarkerHit if source == marker then exports["dxmessages"]:outputDx(player,"Hi "..getPlayerName(player).." #FFFFFFthe mission not started yet","error") if ( Mission == 'false' ) then return -- هنا اتوقع انك تبي اذا راح للماركر والمهم ما بدأت يطلعله كذا وانت حاط الكلام قبل التحقق ^ -- + ماليه داعي تكرر حدث onMarkerHit تقدر تختصر addEventHandler('onMarkerHIT',root,function (aPlayer) -- ولاحظت في هذا الحدث انك حاط روت يعني لكل الماركرات بسبب انك ماحطيت if source ^ -- يعني الفنكشنات بتصير ع اي ماركر تروح له function openMission (player) thetimer = setTimer(function() exports["dxmessages"]:outputDx(player,"the mission started","success") Mission = "true" end , 5000 , 1 ) end) -- وعندك في هالحدث قوس زايد ^ addEventHandler('onMarkerHIT',root,function (aPlayer) if getElementType (aPlayer) == 'player' and not isPedInVehicle (aPlayer) then if Mission == false then return end exports["dxmessages"]:outputDx(aPlayer,"the mission was closed","info") if ( Mission == 'true' ) then setElementDimension ( aPlayer, 100 ) setElementPosition(aPlayer,-2690.51367, 1289.90479, 55.42969) exports["dxmessages"]:outputDx(player,"this join this mission , Good Luck","success") setElementFrozen(aPlayer,true) setElementData(player,'missionR',true) setTimer ( function () Mission = false for _ , plr in ipairs ( getElementsByType ( "player" ) ) do if getElementData ( plr , "MissionR" == true) then setElementFrozen ( plr , false ) exports["dxmessages"]:outputDx(player,"the mission was stated","info") end end end , 5000, 1 ) end end end ) -- وهنا player مو معرفة ^ -- والخ Edited July 13, 2017 by #,+( _xiRoc[K]; > 1 Link to comment
1337.Ibrahim Posted July 13, 2017 Author Share Posted July 13, 2017 (edited) local mission = {} function addPlayers(player,Table) if not getPlayerTable (player,mission) then table.insert(player,Table) setElementData(player,'Mission',true) end end local marker = createMarker(2027.60059, 1007.15759, 10.82031,'cylinder',2,0,255,0,150) Mission = "false" addEventHandler ( "onMarkerHit" , resourceRoot , function (player) if source == marker then if ( Mission == 'false' ) then exports["dxmessages"]:outputDx(player,"Hi "..getPlayerName(player).." #FFFFFFthe mission not started yet","error") return end end end) function openMission (player) thetimer = setTimer(function() exports["dxmessages"]:outputDx(player,"the mission started","success") local Mission = "true" end , 5000 , 1 ) end addEventHandler('onMarkerHit',resourceRoot, function (aPlayer) if getElementType (aPlayer) == 'player' and not isPedInVehicle (aPlayer) then if Mission == false then return end if ( Mission == 'true' ) then setElementDimension ( aPlayer, 100 ) setElementPosition(aPlayer,-2690.51367, 1289.90479, 55.42969) exports["dxmessages"]:outputDx(player,"this join was mission , Good Luck","success") setElementFrozen(aPlayer,true) setElementData(player,'missionR',true) setTimer ( function () Mission = false for _ , plr in ipairs ( getElementsByType ( "player" ) ) do if getElementData ( plr , "MissionR" == true) then setElementFrozen ( plr , false ) exports["dxmessages"]:outputDx(aplayer,"the mission was stated","info") end end end , 5000, 1 ) end end end ) بخصوص getPlayerTable جبته من هالموضوع مدري صح ولا غلط خخ Edited July 13, 2017 by Talis Link to comment
Rockyz Posted July 13, 2017 Share Posted July 13, 2017 (edited) طيب وش هو getPlayerTable هل هو فنشكن مفيد ولا انت جايبنه كذا وليش حاط جدول في البداية دامك ماستخدمته + في حدث الماركر الثاني للحين ماستخدمت if source يعني بتصير الفنكشنات ع كل الماركرات #Edit: مثال جرب كذا : local marker = createMarker(2027.60059, 1007.15759, 10.82031,'cylinder',2,0,255,0,150) function getPlayersInMission ( plr ) local plrs = { } if ( isElement ( plr ) and ( getElementType ( plr ) == "player" ) and ( getElementData ( plr, "MissionR" ) == true ) ) then table.insert ( plrs, plr ) end return plrs end function isPlayerInMission ( num, plr ) if ( isElement ( plr ) and ( getElementType ( plr ) == "player" ) ) then if ( num == 2 ) then if ( getElementData ( plr, "MissionR" ) == true ) then return true else return false end else if ( getElementData ( plr, "MissionP" ) == true ) then return true else return false end end end end addEventHandler ( "onMarkerHit", resourceRoot, function ( player ) if ( source == marker ) and ( getElementType ( player ) == "player" ) then if ( isPlayerInMission ( 1, player ) == true ) then exports["dxmessages"]:outputDx ( player,"Hi "..getPlayerName(player).." #FFFFFFthe mission not started yet", "error" ) else if not ( isPedInVehicle ( player ) ) then exports["dxmessages"]:outputDx ( player, "this join was mission , Good Luck", "success" ) setElementData ( player, 'MissionR', true ) setElementData ( player, 'MissionP', true ) end end end end ) function openMission ( ) for _ ,plr in ipairs ( getElementsByType ( "player" ) ) do exports["dxmessages"]:outputDx ( plr, "the mission will start after 5 seconds", "info" ) setElementData ( plr, 'MissionP', false ) if ( isPlayerInMission ( 2, plr ) == true ) then setElementDimension ( plr, 100 ) setElementPosition ( plr, -2690.51367, 1289.90479, 55.42969 ) setElementFrozen( plr, true ) setTimer ( function ( ) setElementData ( plr, 'MissionR', false ) setElementFrozen ( plr , false ) exports["dxmessages"]:outputDx ( plr, "the mission was stated", "info" ) exports["dxmessages"]:outputDx ( plr, "Players in the mission :", "info" ) exports["dxmessages"]:outputDx ( plr, #getPlayersInMission ( plr ), "info" ) end , 5000, 1 ) end end end طبعا لازم اذا تبي تشغل الوضيفة تسوي كذا مثلا addCommandHandler ( "Start", function ( ) openMission ( ) end ) Edited July 13, 2017 by #,+( _xiRoc[K]; > 1 Link to comment
1337.Ibrahim Posted July 13, 2017 Author Share Posted July 13, 2017 20 minutes ago, #,+( _xiRoc[K]; > said: مثال جرب كذا : local marker = createMarker(2027.60059, 1007.15759, 10.82031,'cylinder',2,0,255,0,150) function getPlayersInMission ( plr ) local plrs = { } if ( isElement ( plr ) and ( getElementType ( plr ) == "player" ) and ( getElementData ( plr, "MissionR" ) == true ) ) then table.insert ( plrs, plr ) end return plrs end function isPlayerInMission ( num, plr ) if ( isElement ( plr ) and ( getElementType ( plr ) == "player" ) ) then if ( num == 2 ) then if ( getElementData ( plr, "MissionR" ) == true ) then return true else return false end else if ( getElementData ( plr, "MissionP" ) == true ) then return true else return false end end end end addEventHandler ( "onMarkerHit", resourceRoot, function ( player ) if ( source == marker ) and ( getElementType ( player ) == "player" ) then if ( isPlayerInMission ( 1, player ) == true ) then exports["dxmessages"]:outputDx ( player,"Hi "..getPlayerName(player).." #FFFFFFthe mission not started yet", "error" ) else if not ( isPedInVehicle ( player ) ) then exports["dxmessages"]:outputDx ( player, "this join was mission , Good Luck", "success" ) setElementData ( player, 'MissionR', true ) setElementData ( player, 'MissionP', true ) end end end end ) function openMission ( ) for _ ,plr in ipairs ( getElementsByType ( "player" ) ) do exports["dxmessages"]:outputDx ( plr, "the mission will start after 5 seconds", "info" ) setElementData ( plr, 'MissionP', false ) if ( isPlayerInMission ( 2, plr ) == true ) then setElementDimension ( plr, 100 ) setElementPosition ( plr, -2690.51367, 1289.90479, 55.42969 ) setElementFrozen( plr, true ) setTimer ( function ( ) setElementData ( plr, 'MissionR', false ) setElementFrozen ( plr , false ) exports["dxmessages"]:outputDx ( plr, "the mission was stated", "info" ) exports["dxmessages"]:outputDx ( plr, "Players in the mission :", "info" ) exports["dxmessages"]:outputDx ( plr, #getPlayersInMission ( plr ), "info" ) end , 5000, 1 ) end end end طبعا لازم اذا تبي تشغل الوضيفة تسوي كذا مثلا addCommandHandler ( "Start", function ( ) openMission ( ) end ) انا حاليا برا البيت لا رجعت بجرب Link to comment
Rockyz Posted July 13, 2017 Share Posted July 13, 2017 (edited) جرب عدلت الوظيفة وضفت لها كم شي : local marker = createMarker ( 2488.88281, -1675.15833, 13.33595, "cylinder", 1.5, 255, 255, 255, 255 ) plrs = { } function setPlayerInMission ( plr ) if ( isElement ( plr ) and ( getElementType ( plr ) == "player" ) and ( getElementData ( plr, "MissionR" ) == true ) ) then table.insert ( plrs, plr ) end end function getPlayersInMission ( ) return plrs end function isPlayerInMission ( num, plr ) if ( isElement ( plr ) and ( getElementType ( plr ) == "player" ) ) then if ( num == 2 ) then if ( getElementData ( plr, "MissionR" ) == true ) then return true else return false end else if ( num == 1 ) then if ( getElementData ( plr, "MissionP" ) == true ) then return true else return false end end end end end function endRace ( plr ) if ( getElementData ( plr, "datap" ) == true ) then setElementDimension ( plr, 0 ) setElementPosition ( plr, 2486.92505, -1665.90735, 13.34375 ) exports["dxmessages"]:outputDx ( plr, " The mission end and the winner is : " .. getElementData ( root, "Winner" ), "info" ) setElementData ( plr, "datap", false ) destroyElement ( marker1 ) plrs = { } end end addEventHandler ( "onMarkerHit", resourceRoot, function ( player ) if ( source == marker ) and ( getElementType ( player ) == "player" ) then if ( isPlayerInMission ( 1, player ) == true ) then exports["dxmessages"]:outputDx ( player,"Hi "..getPlayerName(player).." #FFFFFFthe mission not started yet", "error" ) else if not ( isPedInVehicle ( player ) ) then exports["dxmessages"]:outputDx ( player, "this join was mission , Good Luck", "success" ) setElementData ( player, 'MissionR', true ) setElementData ( player, 'MissionP', true ) setPlayerInMission ( player ) end end elseif ( source == marker1 ) and ( getElementType ( player ) == "player" ) then setElementData ( root, "Winner", getPlayerName ( player ) ) for i, v in ipairs ( getElementsByType ( "player" ) ) do endRace ( v ) plrs = { } end end end ) function openMission ( ) for _ ,plr in ipairs ( getElementsByType ( "player" ) ) do exports["dxmessages"]:outputDx ( plr, "the mission will start after 5 seconds", "info" ) setElementData ( plr, 'MissionP', false ) if ( isPlayerInMission ( 2, plr ) == true ) then marker1 = createMarker ( -2662.63989, 1175.23840, 55.42969, "cylinder", 1.5, 255, 255, 255, 255 ) setElementDimension ( plr, 100 ) setElementDimension ( marker1, 100 ) setElementPosition ( plr, -2690.51367, 1289.90479, 55.42969 ) setElementFrozen( plr, true ) setTimer ( function ( ) setElementData ( plr, 'MissionR', false ) setElementFrozen ( plr , false ) setElementData ( plr, "datap", true ) exports["dxmessages"]:outputDx ( plr, "the mission was stated", "info" ) exports["dxmessages"]:outputDx ( plr, "Players in the mission :", "info" ) plrsz = getPlayersInMission ( ) for i = 1, #plrsz do exports["dxmessages"]:outputDx ( plr, getPlayerName ( plrsz [ i ] ), "info" ) end end , 5000, 1 ) end end end addEventHandler ( "onResourceStop", resourceRoot, function ( ) for _ ,plr in ipairs ( getElementsByType ( "player" ) ) do setElementData ( plr, 'MissionP', false ) setElementData ( plr, 'MissionR', false ) end end ) addCommandHandler ( "Start", function ( ) openMission ( ) end ) Edited July 13, 2017 by #,+( _xiRoc[K]; > 1 Link to comment
1337.Ibrahim Posted July 14, 2017 Author Share Posted July 14, 2017 @#,+( _xiRoc[K]; > الله يعطيك الف عافية الحين عندي سؤالين كيف اخلي اذا دخل لاعب واحد مايدخله المهمة السؤال الثاني هل الكل يشوف الرسالة ؟ واذا ايه كيف اخلي اللي في المهمة فقط يشوفون الرسالة Link to comment
Rockyz Posted July 14, 2017 Share Posted July 14, 2017 8 hours ago, Talis said: @#,+( _xiRoc[K]; > الله يعطيك الف عافية الحين عندي سؤالين كيف اخلي اذا دخل لاعب واحد مايدخله المهمة السؤال الثاني هل الكل يشوف الرسالة ؟ واذا ايه كيف اخلي اللي في المهمة فقط يشوفون الرسالة اي رسالة بالضبط ؟ انا خليت الي داخل يشوفون هذي الرسائل exports["dxmessages"]:outputDx ( plr, "the mission was stated", "info" ) exports["dxmessages"]:outputDx ( plr, "Players in the mission :", "info" ) plrsz = getPlayersInMission ( ) for i = 1, #plrsz do exports["dxmessages"]:outputDx ( plr, getPlayerName ( plrsz [ i ] ), "info" ) ------------- exports["dxmessages"]:outputDx ( plr, " The mission end and the winner is : " .. getElementData ( root, "Winner" ), "info" ) بقاية الرسائل الكل يشوفهم 1 Link to comment
1337.Ibrahim Posted July 14, 2017 Author Share Posted July 14, 2017 سويت يحط رقم قبل اسم اللاعب لاكن محاولاتي باتت بالفشل plrsz = getPlayersInMission ( ) for i = 1, #plrsz do exports["dxmessages"]:outputDx ( plr, ["..i.."](getPlayerName ( plrsz [ i ] ), "info" )) Link to comment
Master_MTA Posted July 14, 2017 Share Posted July 14, 2017 12 minutes ago, Talis said: سويت يحط رقم قبل اسم اللاعب لاكن محاولاتي باتت بالفشل plrsz = getPlayersInMission ( ) for i = 1, #plrsz do exports["dxmessages"]:outputDx ( plr, ["..i.."](getPlayerName ( plrsz [ i ] ), "info" )) جرب plrsz = getPlayersInMission ( ) for i = 1, #plrsz do exports["dxmessages"]:outputDx ( plr,'['..i..']'..(getPlayerName ( plrsz [ i ] ), "info" )) 1 Link to comment
Rockyz Posted July 14, 2017 Share Posted July 14, 2017 14 hours ago, Talis said: @#,+( _xiRoc[K]; > الله يعطيك الف عافية الحين عندي سؤالين كيف اخلي اذا دخل لاعب واحد مايدخله المهمة السؤال الثاني هل الكل يشوف الرسالة ؟ واذا ايه كيف اخلي اللي في المهمة فقط يشوفون الرسالة بالنسبة لسؤالك الأول تسوي تحقق تجيب في طول الجدول ب # اذا كان عدد الاعبين == 0 او == 1 تسوي return end 1 Link to comment
1337.Ibrahim Posted July 14, 2017 Author Share Posted July 14, 2017 22:15:55] SCRIPT ERROR: mission\server.lua:92: ')' expected near ',' Link to comment
Rockyz Posted July 14, 2017 Share Posted July 14, 2017 (edited) كان عنده قوس زائد ماستر جرب : exports["dxmessages"]:outputDx ( plr, "[ " .. i .. " ] " .. getPlayerName ( plrsz [ i ] ), "info" ) Edited July 14, 2017 by #,+( _xiRoc[K]; > 2 Link to comment
1337.Ibrahim Posted July 14, 2017 Author Share Posted July 14, 2017 الله يعطيكم الف عافية مشكورين :] 1 Link to comment
Rockyz Posted July 15, 2017 Share Posted July 15, 2017 16 minutes ago, Talis said: الله يعطيكم الف عافية مشكورين :] العفو 1 Link to comment
1337.Ibrahim Posted July 15, 2017 Author Share Posted July 15, 2017 givePlayerMoney(Winner,math.random("50000","300000")) اعذروني بس وش المشكلة هنا Link to comment
Rockyz Posted July 15, 2017 Share Posted July 15, 2017 9 minutes ago, Talis said: givePlayerMoney(Winner,math.random("50000","300000")) اعذروني بس وش المشكلة هنا انت حاط سترنق المفروض تشيل السترنق لو تلاحض الساينتكس bool givePlayerMoney ( player thePlayer, int amount ) Link to comment
1337.Ibrahim Posted July 15, 2017 Author Share Posted July 15, 2017 اووه والله تو الاحظ الله يسعدكم مشكورين Link to comment
Rockyz Posted July 15, 2017 Share Posted July 15, 2017 Just now, Talis said: اووه والله تو الاحظ الله يسعدكم مشكورين العفو .. ! Link to comment
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