Zie[E]D_)"U.R Posted July 9, 2017 Share Posted July 9, 2017 Hello again ^^ excuse me for my lack of knowledge of such things , but im learning step by step ^^ i have a list of commands that i want to put them in 1 single window . let me explain , for example instead of remembering /command1 , /command2 , /command3 i want to make 1 command that will bring me a window with 3 buttons (button 1 to execute command 1 and so on....) i tried many scripts but i never reached my goal , so can anyone help me Link to comment
pa3ck Posted July 9, 2017 Share Posted July 9, 2017 Hi, post the code you tried, so we will be able to help you. Link to comment
Zie[E]D_)"U.R Posted July 9, 2017 Author Share Posted July 9, 2017 (edited) 1 hour ago, pa3ck said: Hi, post the code you tried, so we will be able to help you. i have forgotten but the last thing i did was downloading gui editor and trying to make button and assign them to their commands , so i pretty much created just the "look" wich is this , i just can't figure out how to assign commands to each button GUIEditor = { button = {}, window = {}, memo = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(518, 105, 319, 501, "VIP PANEL BY ZIED FERAH", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetAlpha(GUIEditor.window[1], 0.63) guiSetProperty(GUIEditor.window[1], "CaptionColour", "FF07D8F8") GUIEditor.button[1] = guiCreateButton(22, 51, 261, 55, "Open weapon shop", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFF4FD01") GUIEditor.button[2] = guiCreateButton(24, 150, 259, 65, "Reset Health ", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFFD0000") GUIEditor.button[3] = guiCreateButton(24, 150, 259, 65, "Reset Health ", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[3], "NormalTextColour", "FFFD0000") GUIEditor.window[2] = guiCreateWindow(518, 105, 319, 501, "VIP PANEL BY ZIED FERAH", false) guiWindowSetSizable(GUIEditor.window[2], false) guiSetAlpha(GUIEditor.window[2], 0.63) guiSetProperty(GUIEditor.window[2], "CaptionColour", "FF07D8F8") GUIEditor.button[4] = guiCreateButton(22, 51, 261, 55, "Open weapon shop", false, GUIEditor.window[2]) guiSetProperty(GUIEditor.button[4], "NormalTextColour", "FFF4FD01") GUIEditor.button[5] = guiCreateButton(24, 150, 259, 65, "Reset Health ", false, GUIEditor.window[2]) guiSetProperty(GUIEditor.button[5], "NormalTextColour", "FFFD0000") GUIEditor.button[6] = guiCreateButton(24, 150, 259, 65, "Reset Health (cost 2000g)", false, GUIEditor.window[2]) guiSetProperty(GUIEditor.button[6], "NormalTextColour", "FFFD0000") GUIEditor.button[7] = guiCreateButton(96, 326, 120, 31, "exit", false, GUIEditor.window[2]) guiSetProperty(GUIEditor.button[7], "NormalTextColour", "FFAAAAAA") GUIEditor.memo[1] = guiCreateMemo(27, 367, 266, 124, "Additional Info : \n\n/shout <player> <msg> : pm player\n/pause : to pause game\n/unpause : to resume game", false, GUIEditor.window[2]) end ) Edited July 9, 2017 by Zie[E]D_)"U.R Link to comment
Deep thinker Posted July 9, 2017 Share Posted July 9, 2017 local window = guiCreateWindow(370, 357, 405, 175, "Examle", false) local btn = guiCreateButton(262, 121, 129, 44, "CLOSE", false, window) function guiToggle ( ) if ( guiGetVisible ( window ) == true ) then guiSetVisible ( window, false ) -- if it is visible, you hide it end end addEventHandler ( "onClientGUIClick", btn, guiToggle, false ) addCommandHandler ( "togglew", guiToggle ) function visible( ) if ( guiGetVisible ( window ) == false ) then guiSetVisible ( window, true ) -- if it isn't visible, you show it end end addCommandHandler ( "toggle", guiToggle ) i didn't test that code,but if it isn't working quote me. by the way you can't assign a command to a button but you can assign a command to the function that the button is triggered with.it means that the button and the command do the same action. Link to comment
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