kieran Posted July 4, 2017 Share Posted July 4, 2017 I honestly have no clue how to set the element speed of a vehicle, but I want to make this taxi script for RPG servers, basically when you first register a taxi will be created and move to a certain point, it will stop and then I plan to use setPedControlState to make the player enter the vehicle, so far I've created the vehicle and warped the ped in.... but I don't know what else I need. function CreateTaxi ( theVehicle, seat, jacked ) --How to make it so it happens first time player joins? taxi = createVehicle( 420, 1797.4000244141, -2321.8000488281, 13.02748298645, 0, 0, 90 ) setVehicleColor ( taxi, 189, 200, 12 ) x,y,z = getElementPosition( taxi ) driver = createPed ( 120, x, y, z+3 ) warpPedIntoVehicle ( driver, taxi) --New stuff to me, don't know anything about controlling ped speed, just been crossing fingers and hoping kph = getElementSpeed(taxi) local veh = getPedOccupiedVehicle(driver) --I know I need this after getElementSpeed if (veh) then setElementSpeed(veh, "kph", 5) end end addEventHandler ( "onPlayerLogin", getRootElement(), CreateTaxi ) Basically only works server side, can I even put it client side? Will I need to just make a cut scene at start? Thanks for help. Link to comment
Dimos7 Posted July 4, 2017 Share Posted July 4, 2017 (edited) nvm Edited July 4, 2017 by Dimos7 Link to comment
pa3ck Posted July 4, 2017 Share Posted July 4, 2017 (edited) As far as I know client side vehicles are just useless. There are very limited things you can do with them, what you would need to do (or what I did in my cut-scenes), I created like 10-15 vehicles, put them in a table and triggered that table with triggerClientEvent then warp the peds and use setPedAnalogControlState And to set the vehicle velocity, you would need to use onClientRender client-side. Edited July 4, 2017 by pa3ck Link to comment
kieran Posted July 4, 2017 Author Share Posted July 4, 2017 oh! alright, cheers @pa3ck Link to comment
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