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local ErrorMessage = "Error: /login <user> <pass>"

function login(p, _, user, pass)
	if not user or not pass then
		outputChatBox(ErrorMessage, p)
	end
end
addCommandHandler("login", login)

its worth a try

but the login command doesn't it normally do that when u don't type a username or password?

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11 hours ago, kikos500 said:

local ErrorMessage = "Error: /login <user> <pass>"

function login(p, _, user, pass)
	if not user or not pass then
		outputChatBox(ErrorMessage, p)
	end
end
addCommandHandler("login", login)

its worth a try

but the login command doesn't it normally do that when u don't type a username or password?

 nothing...

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You can use the event "onPlayerCommand" with the command "login", and check if the player is logged in or not, so you assume that he couldn't log into their account.

Not sure if that will work, but you can try it yourself.

Edited by DNL291
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