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[Question]dxCreateTexture mipmaps


IIYAMA

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In dxCreateTexture there is an argument called mipmaps. It will generate multiple copies in different resolutions, so that it looks good.

If I create these mipmaps manually, do I have to enable or disable this option? (dds (image) files can have mipmaps included)

element dxCreateTexture ( string pixels [, string textureFormat = "argb", bool mipmaps = true, string textureEdge = "wrap" ] )

element dxCreateTexture ( string pixels [, string textureFormat = "argb", bool mipmaps = true, string textureEdge = "wrap" ] )

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