iyaad Posted June 14, 2017 Share Posted June 14, 2017 انا ركبت مقر لقروبي بس صار لما حد شرطي يقتلني ما اروح السجن اروح المقر ايش الحل؟ Link to comment
ivor Posted June 14, 2017 Share Posted June 14, 2017 (edited) 4 minutes ago, iyaad said: انا ركبت مقر لقروبي بس صار لما حد شرطي يقتلني ما اروح السجن اروح المقر ايش الحل؟ اطرح اكوادك تبع السباون Edited June 14, 2017 by #!Error.xD Link to comment
iyaad Posted June 14, 2017 Author Share Posted June 14, 2017 29 minutes ago, #!Error.xD said: اطرح اكوادك تبع السباون تفضل موجودات على السيرفر addEventHandler ( "onPlayerQuit", root, function ( ) if ( playersGroups [ source ] ) then playersGroups [ source ] = nil end end ) addEventHandler ( "onPlayerWasted", root, function ( ) if ( getElementType ( source ) == "player" ) then if ( playersGroups [ source ] ) then setElementData ( source, "Group", playersGroups [ source ] ) playersGroups [ source ] = nil end end end ) addEventHandler("onPlayerLogin", root, function() if getElementData(source, "Group") == GroupName then setElementData(source, "SpawnInBase", true) end end) function OnSpawn() if getElementData ( source , "Group" ) == GroupName then if ( getElementData(source,"LegalStatus") ~= "Jailed" ) or getElementData(source, "SpawnInBase") ~= false then if getElementData(source,"Kidnapper") then return end function sp( source ) setElementPosition( source, HouseEnterX, HouseEnterY, HouseEnterZ) setElementInterior ( source, HouseInterior ) setElementDimension ( source, HouseDim) setPedStat(source, 24, HealthStat) setElementHealth( source, 200 ) end setTimer(sp,500,1,source) else end end end addEventHandler ( "onPlayerSpawn", getRootElement(), OnSpawn ) Link to comment
ivor Posted June 14, 2017 Share Posted June 14, 2017 1 hour ago, iyaad said: if ( getElementData(source,"LegalStatus") ~= "Jailed" ) or getElementData(source, "SpawnInBase") ~= false then هذه داتا الرسباون .. غير LegalStatus الي داتا السجن في القيم مود حقك مع Jailed Link to comment
iyaad Posted June 14, 2017 Author Share Posted June 14, 2017 Just now, #!Error.xD said: هذه داتا الرسباون .. غير LegalStatus الي داتا السجن في القيم مود حقك مع Jailed ممكن تعطيني اياه مزبط Link to comment
ivor Posted June 14, 2017 Share Posted June 14, 2017 Just now, iyaad said: ممكن تعطيني اياه مزبط جيب داتا الشرطة بالكامل او السجن بالقيم مود تبعك Link to comment
iyaad Posted June 14, 2017 Author Share Posted June 14, 2017 4 minutes ago, #!Error.xD said: جيب داتا الشرطة بالكامل او السجن بالقيم مود تبعك addEventHandler("onPlayerJoin", getRootElement(), ABOPJ) addCommandHandler('Join',function(_,_,ip,port) if ( ip ) and tonumber( port ) then for k,v in ipairs(getElementsByType('player')) do redirectPlayer(v,ip,port) end end end ) addEvent("PHit", true) function FPHit(player, id, amount) send[source] = false for k, v in ipairs(getElementsByType("player")) do if getElementData(v, "ID") == id then send[source] = true if getElementData(v, "Hits") then setElementData(v, "Hits", getElementData(v, "Hits")+amount) else setElementData(v, "Hits", amount) end exports["guimessages"]:outputServer(player, yph1text[player]..' '..getPlayerName(v)..' '..yph2text[player]..' '..amount, 255, 125, 0) end end if send[source] == false then exports["guimessages"]:outputServer(source, pmltext[source], 255, 255, 0) else send[source] = false setElementData(player, "Money", getElementData(player, "Money")-amount) end end addEventHandler("PHit", getRootElement(), FPHit) function DataC(data, ov) --if data == "Money" then --setPlayerMoney(source, getElementData(source, data)) if data == "DLP" or data == "Offering" or data == "WantLvl" or data == "protect" or data == "Alive" or data == "Job" or data == "DL" or data == "Prisoners" then setElementData(source, data, getElementData(source, data)) if data == "WantLvl" then if getElementData(source, data) then setPlayerWantedLevel(source, getElementData(source, data)) end end elseif data == "Stats" then if ov == 3 then if getElementData(source, data) ~= 2 then setElementData(source, data, getElementData(source, data)) else setElementData(source, data, ov) end else setElementData(source, data, getElementData(source, data)) end end end addEventHandler("onElementDataChange", getRootElement(), DataC) function KTRSIV(theVehicle, seat, jacked) --outputDebugString("server: KTRSIV") if jacked then if getPlayerTeam(source) == Police then if getElementData(jacked, "WantLvl") > 2 and getElementData(jacked, "Stats") < 2 then cop = source source = jacked ARRESTSTYLE(source, cop) end elseif getPlayerTeam(jacked) == Police then edwlvl = getElementData(source, "WantLvl") if edwlvl < 3 then setElementData(source, "WantLvl", 3) end if getElementData(jacked, "Prisoners") > 0 then setElementData(jacked, "Prisoners", 0) setElementData(source, "Stats", 0) end else for k,v in ipairs(getElementsByType("player")) do if getPlayerTeam(v) == Police and getElementData(source, "WantLvl") < 2 then x, y, z = getElementPosition(source) vx, vy, vz = getElementPosition(v) dist = getDistanceBetweenPoints3D(x, y, z, vx, vy, vz) if dist < 60 then setElementData(source, "WantLvl", 2) end end end end end end addEventHandler("onPlayerVehicleEnter", getRootElement(), KTRSIV) function checkTeams(thePlayer, seat, driver) --outputDebugString("server: checkTeams") if getPlayerTeam(thePlayer) ~= NoTeam then if seat < 1 and driver then if getPlayerTeam(thePlayer) == Police then dwl = getElementData(driver, "WantLvl") if dwl < 3 then cancelEvent() end elseif getPlayerTeam(thePlayer) == getPlayerTeam(driver) then cancelEvent() end end end end addEventHandler("onVehicleStartEnter", getRootElement(), checkTeams) function FVOVRS() fixVehicle(source) end addEventHandler("onVehicleRespawn", getRootElement(), FVOVRS) --[[ function TGmoney(totalAmmo, killer) --outputDebugString("server: TGmoney") gpwlvl = getElementData(source, "WantLvl") if killer then if getElementType(killer) == "player" then if killer ~= source and getPlayerTeam(killer) == Police then setElementData(source, "Stats", 3) setElementData(source, "WantLvl", 0) if getPlayerTeam(killer) ~= Police then if killer ~= source then if getElementData(source, "Stats") < 2 and gpwlvl < 3 then --setElementData(source, "Stats", 0) setElementData(source, "WantLvl", 0) elseif getElementData(killer, "Job") == 1 and getElementData(killer, "Stats") < 3 and getElementData(source, "Stats") < 3 and getPlayerTeam(killer) == NoTeam then setElementData(source, "Hits", 0) end end if gpwlvl > 2 then for _, players in ipairs(getElementsByType("player")) do if getPlayerTeam(players) == Police then ax, ay, az = getElementPosition(source) cx, cy, cz = getElementPosition(players) dist = getDistanceBetweenPoints3D(ax, ay, az, cx, cy, cz) if killer == source and dist < 50 then setElementData(source, "Stats", 3) setElementData(source, "WantLvl", 0) elseif killer ~= source and dist > 80 then setElementData(source, "WantLvl", gpwlvl-2) end end end end end end elseif gpwlvl > 2 then for _, players in ipairs(getElementsByType("player")) do if getPlayerTeam(players) == Police then ax, ay, az = getElementPosition(source) cx, cy, cz = getElementPosition(players) dist = getDistanceBetweenPoints3D(ax, ay, az, cx, cy, cz) if dist < 50 then setElementData(source, "Stats", 3) setElementData(source, "WantLvl", 0) end end end end setPedWeaponSlot(source, 0) setElementData(source, "Prisoners", 0) end addEventHandler("onPlayerWasted", getRootElement(), TGmoney) ]] addEvent("onPS", true) function GWOPS(resp, weap1, weap2, weap3, weap4, weap5, weap6, weap7, weap8, weap11, weap12, ammo1, ammo2, ammo3, ammo4, ammo5, ammo6, ammo7, ammo8, ammo11, ammo12) --outputDebugString("server: GWOPS") if getPlayerTeam(resp) == Police then giveWeapon(resp, 3) end setTimer(giveWeapon, 50, 1, resp, 1) giveWeapon(resp, weap2, ammo2) giveWeapon(resp, weap3, ammo3) giveWeapon(resp, weap4, ammo4) giveWeapon(resp, weap5, ammo5) giveWeapon(resp, weap6, ammo6) --giveWeapon(resp, weap7, ammo7) giveWeapon(resp, weap8, ammo8) giveWeapon(resp, weap11, ammo11) --giveWeapon(resp, weap12, ammo12) end addEventHandler("onPS", getRootElement(), GWOPS) --[[function OMPH(player) if getElementModel(source) == 1212 then givePlayerMoney(player, 20) setElementData(player, "Money", getPlayerMoney(player)) end end addEventHandler("onPickupHit", getRootElement(), OMPH)]] noa = 0 function playerLogin(thePreviousAccount, theCurrentAccount, autoLogin) --outputDebugString("server: playerLogin") if not isGuestAccount(getPlayerAccount(source)) then --[[if not getAccountData(theCurrentAccount, "Serial") then for k,v in ipairs(getAccounts()) do if getAccountData(v, "Serial") == getPlayerSerial(source) then noa = noa+1 end end if noa < 2 then setAccountData(theCurrentAccount, "Serial", getPlayerSerial(source)) loadAccount(source, theCurrentAccount) else cancelEvent() outputChatBox("You're allowed to own 2 accounts only!يحق لك أن تملك حسابين فقط", source, 255, 0, 0) end noa = 0 elseif getAccountData(theCurrentAccount, "Serial") ~= getPlayerSerial(source) then kickPlayer(source, "You don't own this account!أنت لا تملك هذا الحساب") else]] loadAccount(source, theCurrentAccount) --end end end Link to comment
F_F Posted June 14, 2017 Share Posted June 14, 2017 (edited) addEventHandler ( "onPlayerQuit", root, function ( ) if ( playersGroups [ source ] ) then playersGroups [ source ] = nil end end ) addEventHandler ( "onPlayerWasted", root, function ( ) if ( getElementType ( source ) == "player" ) then if ( playersGroups [ source ] ) then setElementData ( source, "Group", playersGroups [ source ] ) playersGroups [ source ] = nil end end end ) addEventHandler("onPlayerLogin", root, function() if getElementData(source, "Group") == GroupName then setElementData(source, "SpawnInBase", true) end end) function OnSpawn() if getElementData ( source , "Group" ) == اسم قروبك then if ( getElementData(source,"Prisoners") ~= "Jailed" ) or getElementData(source, "SpawnInBase") ~= false then if getElementData(source,"Kidnapper") then return end function sp( source ) setElementPosition( source, HouseEnterX, HouseEnterY, HouseEnterZ) setElementInterior ( source, HouseInterior ) setElementDimension ( source, HouseDim) setPedStat(source, 24, HealthStat) setElementHealth( source, 200 ) end setTimer(sp,500,1,source) else end end end addEventHandler ( "onPlayerSpawn", getRootElement(), OnSpawn ) Edited June 14, 2017 by F_F Link to comment
iyaad Posted June 14, 2017 Author Share Posted June 14, 2017 Thinks Man @F_F You are good man Link to comment
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