rusztamas Posted June 9, 2017 Share Posted June 9, 2017 Hi! As i log into my server, i recieve a lot of warnings, which are really annoying, due to a timer, who is spamming it, i don't even understand why is it spamming my debugscript, while i am not in a vehicle, just standing. function bekapcsoltOvEllenorzese(jatekos) --this is line 55 if isPedInVehicle (jatekos) == true and getElementData (jatekos, "bekapcsoltOv") == false then if isTimer(beeping) then killTimer (beeping) beeping = setTimer ( function() triggerClientEvent ("beltWarning", jatekos) bindKey (jatekos, "F5", "down", "öv") end, 1000, 0) else beeping = setTimer ( function() triggerClientEvent ("beltWarning", jatekos) bindKey (jatekos, "F5", "down", "öv") end, 1000, 0) end end end addEventHandler ("onVehicleEnter", getRootElement(), bekapcsoltOvEllenorzese) --this is line 71 I am not even in a vehicle, so i don't know why the function gets called, while it has "onVehicleEnter"... Link to comment
#BrosS Posted June 9, 2017 Share Posted June 9, 2017 Add this to your script function ss() for k,player in ipairs(getElementsByType("player")) do bindKey (player, "F5", "down", "öv") end end addEventHandler("onResourceStart",resourceRoot,ss) addEventHandler("onPlayerJoin",root,ss) 1 Link to comment
pa3ck Posted June 9, 2017 Share Posted June 9, 2017 1 hour ago, #BrosS said: Add this to your script function ss() for k,player in ipairs(getElementsByType("player")) do bindKey (player, "F5", "down", "öv") end end addEventHandler("onResourceStart",resourceRoot,ss) addEventHandler("onPlayerJoin",root,ss) Why would you re-bind the command when somebody joins for every single player? 1 Link to comment
#BrosS Posted June 9, 2017 Share Posted June 9, 2017 25 minutes ago, pa3ck said: Why would you re-bind the command when somebody joins for every single player? I could of use only when the player join but i also used when the resource for him to see if it work 1 Link to comment
pa3ck Posted June 9, 2017 Share Posted June 9, 2017 function ss() if source and getElementType(source) == "player" then -- check if it's been called by onPlayerJoin not onResourceStart bindKey (source, "F5", "down", "öv") else for k,player in ipairs(getElementsByType("player")) do bindKey (player, "F5", "down", "öv") end end end addEventHandler("onResourceStart",resourceRoot,ss) addEventHandler("onPlayerJoin",root,ss) 1 Link to comment
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