DriFtyZ Posted June 7, 2017 Share Posted June 7, 2017 (edited) Yes, Its an another one annoying question from me, i have a vehicle menu where the player selects which vehicle he wants to spawn/hide unlock etc... the menu finds the player's owned vehicles through a dbQuery and separates them into rows inside the gridlist when i select a vehicle it spawns it based on the plate text, but when i close and open the menu again it just's deselects the selected row... In few words i want to make the gui selects the row itself if the vehicle is spawned when the player opens the menu how can this be possible, thanks! EDIT: Pic is a bit aged don't mind if the other buttons i said are not included in Edited June 7, 2017 by DriFtyZ Link to comment
Captain Cody Posted June 7, 2017 Share Posted June 7, 2017 guiGridListSetSelectedItem Quit calling stuff like this bugs. 1 Link to comment
DriFtyZ Posted June 7, 2017 Author Share Posted June 7, 2017 Quit being an smartass 1 Link to comment
Hale Posted June 7, 2017 Share Posted June 7, 2017 4 hours ago, DriFtyZ said: Quit being an smartass You should show some respect, he's helping you out. And he has a point, this isn't a bug but a question, therefore, please put [QUESTION] instead of [BUG] next time. Link to comment
DriFtyZ Posted June 8, 2017 Author Share Posted June 8, 2017 I'm sorry my mistake i should have put [QUESTION] tag and i didn't explained well what i wanted tough i fixed it, this guy also didn't behave gentle instead of he threw a common link onto my face telling me to quit calling stuff like this bugs like i'm doing it every day Link to comment
Captain Cody Posted June 8, 2017 Share Posted June 8, 2017 There are hundreds of people who do that I'm sick of it. Also, I threw a link that leads directly to what you are aiming for. You pair guiGridListSetSelectedItem with guiGridListSetGelectedItem Link to comment
DriFtyZ Posted June 8, 2017 Author Share Posted June 8, 2017 Correct but as i said i haven't explained what i wanted correctly which i fixed it later and that link wasn't what i was looking for. Link to comment
pa3ck Posted June 8, 2017 Share Posted June 8, 2017 (edited) I'm not trying to be a smartass myself, but @DriFtyZ did the right thing. If you look at the new guidelines, you can see, that posts, that include problematic code (so not just a question about how to do x and y ), should be labeled as [BUG] so I'm pretty sure that is why loads of people do that. It's a bit confusing actually, I agree with you, it shouldn't be called [BUG]. Edited June 8, 2017 by pa3ck Link to comment
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