UnchiuDawg Posted June 1, 2017 Share Posted June 1, 2017 (edited) Hello, I am trying to remove the movement slowing that happens when you're aiming a weapon, walking in one direction and then changing it to the opposite direciton. The reason for which I'm trying to do this is because I have played a lot of SA-MP on deathmatch servers and this movement slow feels very unconfortable when coming from there (for various reasons). I am aware that the movement is supposed to be like this, as it is in the single player game, but I'm just wondering if there's a way to skip/cancel that slowing animation and turn into the opposite direction directly. I've looked all over the wikipedia and forums and couldn't find any function that does this or anybody even asking about this. Here is what I have done on clientside: -- clientside script function weaponMovementFix(key, press) local forwardkeys = getBoundKeys("forwards") local backwardkeys = getBoundKeys("backwards") local leftkeys = getBoundKeys("left") local rightkeys = getBoundKeys("right") local myweapon = getPedWeapon(localPlayer) local mycurrentammo = getPedAmmoInClip(localPlayer) if myweapon == 24 then -- only for the deagle if mycurrentammo ~= 0 then -- don't do it when reloading cause it cancels the reloading if getControlState("aim_weapon") then -- only do it when aiming if not isPedDucked(getLocalPlayer()) then -- don't do it when crouching/ducking for rightkey, rightstate in pairs(rightkeys) do if key == rightkey and press then setPedAnimation(getLocalPlayer(), "python", "python_fire", 0, false, false, true, false, 0) break end end for leftkey, leftstate in pairs(leftkeys) do if key == leftkey and press then setPedAnimation(getLocalPlayer(), "python", "python_fire", 0, false, false, true, false, 0) break end end for fwdkey, fwdstate in pairs(forwardkeys) do if key == fwdkey and press then setPedAnimation(getLocalPlayer(), "python", "python_fire", 0, false, false, true, false, 0) break end end for bkwdkey, bkwdstate in pairs(backwardkeys) do if key == bkwdkey and press then setPedAnimation(getLocalPlayer(), "python", "python_fire", 0, false, false, true, false, 0) break end end end end end end end addEventHandler("onClientKey", getRootElement(), weaponMovementFix) It kind of works, but it is still not instant, it still stops for a very short moment before changing the direction. So if let's say I keep pressing left-right-left-right, I won't move at all. I have tried changing all the arguments for setPedAnimation, or even use another animation, but this is the closes I've got to what I want. And before you ask, I have already tried using all setWeaponProperty on serverside, but none of them affect this "slowing" thing. Also, even with all glitches enabled, still no luck. Is there any better way to do this? P.S. if needed, I can upload a video with side to side aiming to show it if I haven't explained it well enough. Thank you for your help. Edited June 1, 2017 by UnchiuDawg Link to comment
Moderators IIYAMA Posted June 2, 2017 Moderators Share Posted June 2, 2017 (edited) Are you talking about the moving speed or the time when the ped can move freely again? For moving freely you need to edit the anim_breakout_time property. Set it at 0. https://wiki.multitheftauto.com/wiki/SetWeaponProperty If this is not what you mean, then I did like to see that (not created yet) video. Edited June 2, 2017 by IIYAMA Link to comment
UnchiuDawg Posted June 2, 2017 Author Share Posted June 2, 2017 (edited) 1 hour ago, IIYAMA said: If this is not what you mean, then I did like to see that (not created yet) video. Here's the video, I tried to synchronize them as much as possible, please note that on the MTA side I sometimes stop, that's the thing I'm talking about, I'm changing direction but it gets stuck for a second before walking in the other direction which is slow and weird. I am not talking about the time needed to break out of this animation and walk freely, nor the speed at which you can walk in one direction, I'm talking about it getting stuck when trying to switch directions like from left to right or from forward to backward. Edited June 2, 2017 by UnchiuDawg Link to comment
Moderators IIYAMA Posted June 3, 2017 Moderators Share Posted June 3, 2017 Almost as if SA-MP is missing some animations. Checked if it maybe had to do with the glitches. https://wiki.multitheftauto.com/wiki/SetGlitchEnabled But it seems that is not it. I also checked if it had to do with the FPS. (Which often causes animation/movement changes when it is higher than 30 fps) But it seems that is it not the cause either. Checked: setPedWalkStyle, which is also not responsible for it. If GTA san doesn't have this slowdown effect, then I guess it has something to do with improving the synchronization. If you do not slow down the animation, it might cause a small (visible) teleportation for other players because the direction velocity changes too quick. 1 Link to comment
UnchiuDawg Posted June 3, 2017 Author Share Posted June 3, 2017 1 hour ago, IIYAMA said: If GTA san doesn't have this slowdown effect, then I guess it has something to do with improving the synchronization. That's the thing, GTA San Andreas does have this slowdown effect and MTA does it the way it is supposed to be. It's 100% the same as it is in single player without any mods. I was just wondering if there was any possible way to just skip that slowing animation in order to make players harder to hit and to give them more mobility, but I guess it's impossible I've done some research but couldn't find any SA-MP setting or scripting function that would affect this, I guess it was unintentionally hardcoded like that lol Link to comment
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