#F9SoOoL Posted June 1, 2017 Posted June 1, 2017 (edited) سلآم عليكم آبي ككود يحذف سيارةة اللاعب اذا بيآخذ سيآأرةة ثآنيةةء يعني .. اذا معههء سيآرةة وتركهآ ورآح بياخذ وحدةة ثآنيةة من المآركر يحذف القديمةة وينزلههء الجديدةة :] @#_iMr.[E]coo Edited June 1, 2017 by #F9SoOoL
#F9SoOoL Posted June 1, 2017 Author Posted June 1, 2017 -- client side function markers () car1 = createMarker (928.70001220703, -2168, 12, 'cylinder', 3, 255, 0, 0, 255) end addEventHandler("onClientResourceStart", getRootElement(), markers) function carss (thePlayer) if ( source == car1 ) and ( getElementData(thePlayer, 'Group') == 'root' ) and not isPedInVehicle(thePlayer) then carwnd1 = guiCreateWindow(182, 81, 429, 425, "Choose a Car .. !", false) guiWindowSetSizable(carwnd1, false) buf = guiCreateButton(9, 35, 122, 44, "Buffalo", false, carwnd1) inf = guiCreateButton(10, 96, 122, 44, "Infernus", false, carwnd1) showCursor(true) end end addEventHandler("onClientMarkerHit", getRootElement(), carss) addEventHandler("onClientGUIClick", getRootElement(), function() if source == buf then triggerServerEvent ("buff", getLocalPlayer()) guiSetVisible(carwnd1,false) showCursor(false) end end) -- server side addEvent("buff",true) addEventHandler("buff", root, function () x,y,z = getElementPosition( source ) buffalo = createVehicle (402, x-7, y, z+1) warpPedIntoVehicle(source,buffalo) addVehicleUpgrade (buffalo, 1010) end)
^iiEcoo'x_) Posted June 1, 2017 Posted June 1, 2017 local vehicle = { } addEvent("buff",true) addEventHandler("buff", root, function () if isElement ( vehicle[source] ) then destroyElement ( vehicle[source] ) end x,y,z = getElementPosition( source ) vehicle[source] = createVehicle (402, x-7, y, z+1) warpPedIntoVehicle(source,vehicle[source]) addVehicleUpgrade (vehicle[source], 1010) end)
#F9SoOoL Posted June 1, 2017 Author Posted June 1, 2017 (edited) 50 minutes ago, #_iMr.[E]coo said: local vehicle = { } addEvent("buff",true) addEventHandler("buff", root, function () if isElement ( vehicle[source] ) then destroyElement ( vehicle[source] ) end x,y,z = getElementPosition( source ) vehicle[source] = createVehicle (402, x-7, y, z+1) warpPedIntoVehicle(source,vehicle[source]) addVehicleUpgrade (vehicle[source], 1010) end) ممكن تسويلي مثال ع اكثر من سيآرةة لآهنت @#_iMr.[E]coo Edited June 1, 2017 by #F9SoOoL
Ismaeel_finer Posted June 1, 2017 Posted June 1, 2017 6 minutes ago, #F9SoOoL said: ممكن تسويلي مثال ع اكثر من سيآرةة لآهنت @#_iMr.[E]coo بدك ضيف سيارات اخري ؟ local vehicle = { } addEvent("buff",true) addEventHandler("buff", root, function () if isElement ( vehicle[source] ) then destroyElement ( vehicle[source] ) end x,y,z = getElementPosition( source ) vehicle[source] = createVehicle (402,400,420,410,405, x-7, y, z+1) warpPedIntoVehicle(source,vehicle[source]) addVehicleUpgrade (vehicle[source], 1010) end) @#F9SoOoL
iMr.WiFi..! Posted June 1, 2017 Posted June 1, 2017 (edited) 11 minutes ago, #F9SoOoL said: ممكن تسويلي مثال ع اكثر من سيآرةة لآهنت @#_iMr.[E]coo local vehicle = { } local CarNumber = 0 addEvent("buff",true) addEventHandler("buff", root, function () --if isElement ( vehicle[source] ) then destroyElement ( vehicle[source] ) end x,y,z = getElementPosition( source ) CarNumber = CarNumber + 1; vehicle[source][CarNumber] = createVehicle (402, x-7, y, z+1) warpPedIntoVehicle(source,vehicle[source][CarNumber]) addVehicleUpgrade (vehicle[source][CarNumber], 1010) end) Edited June 1, 2017 by iMr.WiFi..!
iMr.WiFi..! Posted June 1, 2017 Posted June 1, 2017 Just now, Abdul KariM said: @iMr.WiFi..! المتغيرات بالسيرفر تكون للجميع يرسل المتغير من الكلاينت ؟ كأفضل خيار ؟
^iiEcoo'x_) Posted June 1, 2017 Posted June 1, 2017 جرب سوي كذا local vehicle = { } addEvent("buff",true) addEventHandler("buff", root, function () if #vehicle[source] == 2 then destroyElement ( vehicle[source] ) end x,y,z = getElementPosition( source ) vehicle[source] = createVehicle (402, x-7, y, z+1) warpPedIntoVehicle(source,vehicle[source]) addVehicleUpgrade (vehicle[source], 1010) end)
iMr.WiFi..! Posted June 1, 2017 Posted June 1, 2017 Just now, #_iMr.[E]coo said: جرب سوي كذا local vehicle = { } addEvent("buff",true) addEventHandler("buff", root, function () if #vehicle[source] == 2 then destroyElement ( vehicle[source] ) end x,y,z = getElementPosition( source ) vehicle[source] = createVehicle (402, x-7, y, z+1) warpPedIntoVehicle(source,vehicle[source]) addVehicleUpgrade (vehicle[source], 1010) end) على حسب ظني ماراح يزبط لأنك بدلت القيمة كأنك سويت كذا Car = 1 ثم بدلته Car = 2 يعني ماسويت شيء ذذ
^iiEcoo'x_) Posted June 1, 2017 Posted June 1, 2017 local vehicle = { } addEvent("buff",true) addEventHandler("buff", root, function () vevehicle[source] = vehicle[source] + 1 if #vehicle[source] == 2 then destroyElement ( vehicle[source] ) end x,y,z = getElementPosition( source ) vehicle[source] = createVehicle (402, x-7, y, z+1) warpPedIntoVehicle(source,vehicle[source]) addVehicleUpgrade (vehicle[source], 1010) end) كذا يزبط
#F9SoOoL Posted June 2, 2017 Author Posted June 2, 2017 18 hours ago, #_iMr.[E]coo said: local vehicle = { } addEvent("buff",true) addEventHandler("buff", root, function () vevehicle[source] = vehicle[source] + 1 if #vehicle[source] == 2 then destroyElement ( vehicle[source] ) end x,y,z = getElementPosition( source ) vehicle[source] = createVehicle (402, x-7, y, z+1) warpPedIntoVehicle(source,vehicle[source]) addVehicleUpgrade (vehicle[source], 1010) end) كذا يزبط ERROR: root\ms.lua:6: attempt to perform arithmetic on field '?'(a nil value)
#BrosS Posted June 2, 2017 Posted June 2, 2017 1 hour ago, #F9SoOoL said: ERROR: root\ms.lua:6: attempt to perform arithmetic on field '?'(a nil value) بدل سطر 7 ب vehicle[source] vevehicle اقصد
#F9SoOoL Posted June 2, 2017 Author Posted June 2, 2017 (edited) 14 minutes ago, #BrosS said: بدل سطر 7 ب vehicle[source] vevehicle اقصد بدلتها نفس المشكلةة ,, م يححذف الموتر الققديم .. وآزيدك من الششعر ببيت ؟ المموتر ذذ صآر م ينزل .. Edited June 2, 2017 by #F9SoOoL
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