anonimbro Posted May 25, 2017 Share Posted May 25, 2017 (edited) I have default voice chat from mta team, and anybody can hear it, but i want to be only local on 50 meters how i can do it ? local range = 50 addEventHandler ( "onClientPlayerVoiceStart", root, function() if (source and isElement(source) and getElementType(source) == "player") and localPlayer ~= source then local sX, sY, sZ = getElementPosition(localPlayer) local rX, rY, rZ = getElementPosition(source) local distance = getDistanceBetweenPoints3D(sX, sY, sZ, rX, rY, rZ) if distance <= range then voicePlayers[source] = true else voicePlayers[source] = nil end end end ) Edited May 25, 2017 by anonimbro Link to comment
marty000123 Posted May 25, 2017 Share Posted May 25, 2017 Maybe remove the local in local range = 50? Link to comment
Investor Posted May 25, 2017 Share Posted May 25, 2017 Seems to me this code only changes when the player's name is shown as if he were talking (the table only stores state whether someone's speaking or not, as far as I'm aware). Link to comment
anonimbro Posted May 25, 2017 Author Share Posted May 25, 2017 local nearbyPlayers = {} addEventHandler("onPlayerVoiceStart", root, function() local r = 50 local posX, posY, posZ = getElementPosition(source) local chatSphere = createColSphere(posX, posY, posZ, r) nearbyPlayers = getElementsWithinColShape(chatSphere, "player") destroyElement(chatSphere) local empty = exports.voice:getNextEmptyChannel() exports.voice:setPlayerChannel(source, empty) for index, player in ipairs(nearbyPlayers) do exports.voice:setPlayerChannel(player, empty) end end ) addEventHandler("onPlayerVoiceStop", root, function() exports.voice:setPlayerChannel(source) for index, player in ipairs(nearbyPlayers) do exports.voice:setPlayerChannel(player) end nearbyPlayers = {} end ) Link to comment
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