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Hi ,I do not walk, you know why?

The script found it in the community but does not walk

The first picture shows how the script is

21326.png

local w, h = guiGetScreenSize()
local resx
local resy
function resY(value)
if h <= 600 then
resy = 600
elseif h <= 768 then
resy = 768
elseif h <= 720 then
resy = 720
elseif h <=900 then
resy = 900
elseif h <=1000 then
resy = 1000
else
resy = 1080
end
    return (value/resy) * h
end

function resX(value)
if w <= 800 then
resx = 800
elseif w <= 1024 then
resx = 1024
elseif w <= 1280 then
resx = 1280
elseif w <=1400 then
resx = 1400
elseif w <= 1650 then
resx = 1650
else
resx = 1920
end
    return (value/resx) * w
end
local MainX = (w/2-resX(190))/w
local MainY = (h/2-resY(320))/h
local progress = 0
local activo = false
local ancho = 5
local timer
local tiempo = 0


function _dxDrawRectangle(x,y,w,h,r,g,b,a)
    dxDrawRectangle(x,y,w,h,tocolor(r,g,b,80*a))
	dxDrawRectangle(x+resY(2),y+resY(2),w-resY(4),h-resY(4),tocolor(r,g,b,170*a))
end
function principal (thePlayer)
	local theVehicle = getPedOccupiedVehicle(thePlayer)
    if ( getElementModel ( theVehicle ) == 520 ) then 
	setElementData(thePlayer,"on",true)
	addEventHandler("onClientRender",getRootElement(),start)
    end
end
addEventHandler ( "onClientVehicleEnter", getRootElement(), principal )
function salida (player)
setElementData(player,"on",false)
toggleControl ( "vehicle_secondary_fire", true )
removeEventHandler("onClientRender",getRootElement(),start)
activo = false
progress= 0
ancho = 0
tiempo = 0

end
addEventHandler ( "onClientVehicleExit", getRootElement(), salida )

function start ()
if not getElementData(getLocalPlayer(),"on") then return end
init()
 if activo then
 progress = progress+0.00010
 ancho,tiempo = interpolateBetween(ancho,tiempo,0,299,100,0,progress,"Linear")
end
_dxDrawRectangle(MainX+resX(680),MainY+resY(850),resX(300),resY(40),0,0,0,180)
_dxDrawRectangle(MainX+resX(681),MainY+resY(850),resX(ancho),resY(40),0,0,255,255)
dxDrawImage(MainX+resX(620),MainY+resY(850),resX(40),resY(40),"img.png",0,0,0,tocolor(0,0,180,255))
dxDrawText("Misil:"..math.ceil(tiempo).."%",MainX+resX(775),MainY+resY(860),w,h,tocolor(255,255,255,255),1.5,"default-bold")			
end

function active()
toggleControl ( "vehicle_secondary_fire", true ) 
activo = false
progress= 0
end
function init()
if not getElementData(getLocalPlayer(),"on") then return end
local control = getControlState ("vehicle_secondary_fire")
if control == true then
toggleControl ( "vehicle_secondary_fire", false ) 
activo = true
progress= 0
ancho = 0
tiempo = 0
if isTimer(timer) then
		killTimer(timer)
end
	timer = setTimer(active,9000,1)
else

end
end
<meta>
    <script src = "script.lua" type="client" />
<file src="img.png" />
</meta>

img

iHLsk2Y.png

Edited by xRGamingx
  • Like 1
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