xRGamingx Posted May 13, 2017 Share Posted May 13, 2017 (edited) Hi ,I do not walk, you know why? The script found it in the community but does not walk The first picture shows how the script is local w, h = guiGetScreenSize() local resx local resy function resY(value) if h <= 600 then resy = 600 elseif h <= 768 then resy = 768 elseif h <= 720 then resy = 720 elseif h <=900 then resy = 900 elseif h <=1000 then resy = 1000 else resy = 1080 end return (value/resy) * h end function resX(value) if w <= 800 then resx = 800 elseif w <= 1024 then resx = 1024 elseif w <= 1280 then resx = 1280 elseif w <=1400 then resx = 1400 elseif w <= 1650 then resx = 1650 else resx = 1920 end return (value/resx) * w end local MainX = (w/2-resX(190))/w local MainY = (h/2-resY(320))/h local progress = 0 local activo = false local ancho = 5 local timer local tiempo = 0 function _dxDrawRectangle(x,y,w,h,r,g,b,a) dxDrawRectangle(x,y,w,h,tocolor(r,g,b,80*a)) dxDrawRectangle(x+resY(2),y+resY(2),w-resY(4),h-resY(4),tocolor(r,g,b,170*a)) end function principal (thePlayer) local theVehicle = getPedOccupiedVehicle(thePlayer) if ( getElementModel ( theVehicle ) == 520 ) then setElementData(thePlayer,"on",true) addEventHandler("onClientRender",getRootElement(),start) end end addEventHandler ( "onClientVehicleEnter", getRootElement(), principal ) function salida (player) setElementData(player,"on",false) toggleControl ( "vehicle_secondary_fire", true ) removeEventHandler("onClientRender",getRootElement(),start) activo = false progress= 0 ancho = 0 tiempo = 0 end addEventHandler ( "onClientVehicleExit", getRootElement(), salida ) function start () if not getElementData(getLocalPlayer(),"on") then return end init() if activo then progress = progress+0.00010 ancho,tiempo = interpolateBetween(ancho,tiempo,0,299,100,0,progress,"Linear") end _dxDrawRectangle(MainX+resX(680),MainY+resY(850),resX(300),resY(40),0,0,0,180) _dxDrawRectangle(MainX+resX(681),MainY+resY(850),resX(ancho),resY(40),0,0,255,255) dxDrawImage(MainX+resX(620),MainY+resY(850),resX(40),resY(40),"img.png",0,0,0,tocolor(0,0,180,255)) dxDrawText("Misil:"..math.ceil(tiempo).."%",MainX+resX(775),MainY+resY(860),w,h,tocolor(255,255,255,255),1.5,"default-bold") end function active() toggleControl ( "vehicle_secondary_fire", true ) activo = false progress= 0 end function init() if not getElementData(getLocalPlayer(),"on") then return end local control = getControlState ("vehicle_secondary_fire") if control == true then toggleControl ( "vehicle_secondary_fire", false ) activo = true progress= 0 ancho = 0 tiempo = 0 if isTimer(timer) then killTimer(timer) end timer = setTimer(active,9000,1) else end end <meta> <script src = "script.lua" type="client" /> <file src="img.png" /> </meta> img Edited May 13, 2017 by xRGamingx 1 Link to comment
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