xNKM51 Posted May 12, 2017 Share Posted May 12, 2017 بسم ألله ألرحمن ألرحيم ألسلام عليكم ورحمه ألله وبركاته * كيفكم أنشاء ألله بخير * @شباب_أبي_كود_برمجه للمهمات حرب عصابات أبي أصنع مود كامل مهمات.! أطرد ألكود 1-كود مركر 2-كود ألساعه 3-كود ألفلوس_أكس بي 4-كود يعبي دم أذا فلل يعياي يسحب ألمبلغ 5-مود ألي يبقي في ألمهمه يجي سلاب ... 6-أول ما يموتون ألكل ألتيم ألفايز ينقله لموقع محدد 7-كود يعطي دم كل ما يقتل شخص...مود يبي توب ألآعب @@@@@@@@@@@@@@@@@@@ أتمناء ألمساعده وشكرآ 1 Link to comment
Dr.Marco Posted May 12, 2017 Share Posted May 12, 2017 الحين تبي مود ولا كود ولا فنكش مستواك ببالبرمجة لا يسمح لك تسوي مهمة + لو تبي فنكش او كود هدا مو القسم مناسب قسم مناسب هو قسم البرمجة createMarker addEventHandler onMarkerHit setElementPosition setElementDimension setElementHealth onPlayerDamage addEventHandler setTimer createTeam spawnPlayer givePlayerMoney getElementData تحتاج تسوي احداتيات لما يخشون ماركر متال local GangsterPosition = { {-1276.42212,-879.63336,427.06561}, {-1277.17603,-864.88983,427.06561}, {-1277.85132,-850.74066,427.06561} } تحتاج تسوي جداول بنسبة لتوب كيل فسويت لك متال بسيط addEventHandler("onPlayerWasted", root, function( _, Killer ) if getPlayerTable(source, CrSTable) or getPlayerTable(source, PoSTable) then if isElement(Killer) and getElementType(Killer) == "player" then exports["guimessages"]:outputServer(root, "#3399FF[Fight Mission] "..RGBToHex(getPlayerNametagColor(Killer))..""..getPlayerName(Killer).." #FFFF00("..getElementData(Killer,"PointDMGMission").." Damage) #FF0000Has killed "..RGBToHex(getPlayerNametagColor(source))..""..getPlayerName(source).." #FFFF00("..getElementData(source,"PointDMGMission").." Damage) #FF0000!", 0, 255, 255) TopKill[Killer] = (TopKill[Killer] or 0) + 1 else exports["guimessages"]:outputServer(root, "#3399FF[Fight Mission] #FFFF00["..getPlayerName(source).."] #FF0000Dead In Fight Mission !", 255, 255, 0) end if getPlayerTeam(source) ~= getTeamFromName("Police") then RemovePlayer(source, CrSTable) triggerClientEvent(source, "xFightMissionWasted", source) if isElement(Killer) and getElementType(Killer) == "player" then triggerClientEvent(Killer, "xFightMissionGood", Killer) triggerEvent("OnPointPolice",Killer) setElementData(Killer,"KilledInMission",(getElementData(Killer,"KilledInMission")or 0)+1) exports["guimessages"]:outputServer(Killer,"#3399FF[Fight Mission] #00FF00Good Job You Won 1 Point !",0, 255, 255) end elseif getPlayerTeam(source) == getTeamFromName("Police") then RemovePlayer(source, PoSTable) triggerClientEvent(source, "xFightMissionWasted", source) if isElement(Killer) and getElementType(Killer) == "player" then triggerClientEvent(Killer, "xFightMissionGood", Killer) triggerEvent("OnPointGang",Killer) setElementData(Killer,"KilledInMission",(getElementData(Killer,"KilledInMission")or 0)+1) exports["guimessages"]:outputServer(Killer,"#3399FF[Fight Mission] #00FF00Good Job You Won 1 Point !",0, 255, 255) end end checkFightForWinner(); end end ); وهدا متال بشكل عام لقيت عندي مهمة وحطيت لك سيرفر حقها تقدر تستفيد منها CrSTable = {} PoSTable = {} KillDMG = {} function RGBToHex(red, green, blue) if((red < 0 or red > 255 or green < 0 or green > 255 or blue < 0 or blue > 255) ) then return nil end return string.format("#%.2X%.2X%.2X", red,green,blue) end ---Server---- addEventHandler ( "onPlayerDamage", root, function ( attacker, weapon, bodypart, loss ) if ( attacker and attacker == source and getElementData(source,"FightMission") ) then if ( KillDMG[source] ) then killTimer(KillDMG[source]); end setElementData(attacker,"PointDMGMission",(getElementData(attacker,"PointDMGMission") or 0) + math.ceil(loss)); end end ); ---RestartDMG--- function RestartDMGMission() for _, player in ipairs(getElementsByType("player")) do setElementData(player, "PointDMGMission", 0); end end function updateText() setElementData(getResourceRootElement( getThisResource( ) ),"PlayerCount", #CrSTable) setElementData(getResourceRootElement( getThisResource( ) ),"PoliceCount", #PoSTable) triggerClientEvent(root, "showPlayerCountFightMission", root) end function AddPlayer(player, Table) if not getPlayerTable(player, CrSTable) and not getPlayerTable(player, PoSTable) then table.insert(Table, player) updateText() setElementData(player, "FightMission", true) setElementData(player,"KilledInMission",0) end end function RemovePlayer(player, Table) for i, v in ipairs (Table) do if (v == player) then table.remove(Table, i) setElementData(player, "FightMission", false) setTimer(setElementData,3000,1,player,"KilledInMission",0) end end updateText() end function getPlayerTable(player, Table) for i, v in ipairs (Table) do if (v == player) then return true end end end local MedicMarker1 = createMarker(-1290.1999511719,-885.90002441406,426, "cylinder", 2.5, 0, 255, 255, 150) setElementDimension(MedicMarker1, 55) setElementInterior(MedicMarker1, 5) local MedicMarker2 = createMarker(-1383.8000488281,-812.29998779297,426, "cylinder", 2.5, 0, 255, 255, 150) setElementDimension(MedicMarker2, 55) setElementInterior(MedicMarker2, 5) setTimer(function() for i, player in ipairs(getElementsWithinColShape(getElementColShape(MedicMarker1), "player")) do if getElementData(player, "FightMission") then local health = getElementHealth(player) if health < 200 then local money = getElementData(player, "Money") or 0 if money >= 400 then setElementData(player, "Money", money-400) setElementHealth(player, health+30) exports["guimessages"]:outputServer(player, "#3399FF[Fight Mission] #FFF000You Have Paid $400 For medic !!", 255, 125, 0) end end end end for i, player in ipairs(getElementsWithinColShape(getElementColShape(MedicMarker2), "player")) do if getElementData(player, "FightMission") then local health = getElementHealth(player) if health < 200 then local money = getElementData(player, "Money") or 0 if money >= 400 then setElementData(player, "Money", money-400) setElementHealth(player, health+30) exports["guimessages"]:outputServer(player, "#3399FF[Fight Mission] #FFF000You Have Paid $400 For medic !!", 255, 125, 0) end end end end end, 3000, 0) local CrM = createMarker(1207.40186, -1459.76721, 13.38281+1.2, "arrow", 2, 0, 255, 0, 255) local PoM = createMarker(1232.53235, -1459.72217, 13.54688+1.2, "arrow",2, 0, 255, 0, 255) local CrDoor = createObject(980,-1293.900390625,-893.5,428.79998779297, 0, 0,90) local PoDoor = createObject(980,-1380.599609375,-805.099609375,428.79998779297, 0, 0,90) setElementDimension(CrDoor, 55) setElementDimension(PoDoor, 55) setElementInterior(CrDoor, 5) setElementInterior(PoDoor, 5) createBlip (1219.20044, -1457.51636 ,45.22656, 24) function STARTFightMission() startFightMission = setTimer(function() triggerClientEvent(root, "showWarpFightMission", root) exports["guimessages"]:outputServer(root,"#3399FF[Fight Mission] #00ff00Go To Yellow Blip In The Map !", 50, 30, 255) exports["guimessages"]:outputServer(root,"#3399FF[Fight Mission] #ff00ffFight Mission Will Begin After #FFFF003 Minutes #ff00ff.", 0, 255, 30) exports["guimessages"]:outputServer(root,"#3399FF[Fight Mission] #14F780For #FF0000Gangster : #14F780Enter A Red Marker !", 255, 50, 0) exports["guimessages"]:outputServer(root,"#3399FF[Fight Mission] #F0FF0FFor #0000FFPolice : #F0FF0FEnter A Blue Maker ! ", 0, 50, 255) setElementData(getResourceRootElement( getThisResource( ) ),"1", "None") setElementData(getResourceRootElement( getThisResource( ) ),"1k", 0) setElementData(getResourceRootElement( getThisResource( ) ),"2", "None") setElementData(getResourceRootElement( getThisResource( ) ),"2k", 0) setElementData(getResourceRootElement( getThisResource( ) ),"3", "None") setElementData(getResourceRootElement( getThisResource( ) ),"3k", 0) setElementData(getResourceRootElement( getThisResource( ) ),"4", "None") setElementData(getResourceRootElement( getThisResource( ) ),"4k", 0) setElementData(getResourceRootElement( getThisResource( ) ),"5", "None") setElementData(getResourceRootElement( getThisResource( ) ),"5k", 0) playSoundFrontEnd ( root,4) moveObject(CrDoor,3500, -1293.900390625,-893.5,428.79998779297) moveObject(PoDoor,3500, -1380.599609375,-805.099609375,428.79998779297) setMarkerColor(CrM,255,0,0,255) setMarkerColor(PoM,0,0,255,255) standByFightMission = setTimer(function() moveObject(CrDoor,3500, -1293.900390625,-893.5,428.79998779297+10) moveObject(PoDoor,3500, -1380.599609375,-805.099609375,428.79998779297+10) exports["guimessages"]:outputServer(root,"#3399FF[Fight Mission] #00FF00Fight Mission Started !", 0, 150, 255) setTimer(checkFightForWinner, 3000, 1, true) setMarkerColor(CrM,0,255,0,255) setMarkerColor(PoM,0,255,0,255) for i, player in ipairs(CrSTable) do triggerClientEvent(player,"xFightMissionAction", player) end for i, player in ipairs(PoSTable) do triggerClientEvent(player,"xFightMissionAction", player) end end, 3*60*1000, 1) end, 3*60*1000, 1) end addEventHandler("onResourceStart", getResourceRootElement( getThisResource( ) ), STARTFightMission) --addEvent("STARTFightMission",true) --addEventHandler("STARTFightMission",root,STARTFightMission) function getTimeLeft(Timer) if startFightMission == Timer then ms = getTimerDetails(Timer) + 300000 -- else ms = getTimerDetails(Timer) end local m = math.floor(ms/60000) local s = math.floor((ms-m*60000)/1000) if m < 10 then m = ""..m end if s < 10 then s = ""..s end return "("..m.." Min and "..s.." Sec)" end addCommandHandler("alltime", function(player) if isTimer(standByFightMission) then exports["guimessages"]:outputServer(player,"#3399FF[Fight Mission] #00FF00Time left Before Fight Missions Start : #FFFF00"..getTimeLeft(standByFightMission).." #00FF00!", 0, 255, 0) elseif isTimer(startFightMission) then exports["guimessages"]:outputServer(player,"#3399FF[Fight Mission] #00FF00Time left Before Fight Missions Start : #FFFF00"..getTimeLeft(startFightMission).." #00FF00!", 255, 255, 0) else -- exports["guimessages"]:outputServer(player,"Fight Mission Waiting ...", 255, 0, 0) end end) local PolicePosition = { {-1397.04187,-821.90790,427.06561}, {-1396.63196,-834.49438,427.06561}, {-1396.52905, -844.95410,427.06561} } local GangsterPosition = { {-1276.42212,-879.63336,427.06561}, {-1277.17603,-864.88983,427.06561}, {-1277.85132,-850.74066,427.06561} } local GangsterOutPosition = { {1247.20129 ,-1473.52722 ,13.54688}, {1242.79688 ,-1466.32068 ,13.54688}, {1245.09302 ,-1456.78503 ,13.54688}, {1249.23096 ,-1451.80872 ,13.54688} } addEventHandler("onMarkerHit", root, function(player) if getElementType(player) == "player" and not isPedInVehicle(player) and getElementDimension(player) == 0 then if isTimer(standByFightMission) then if source == CrM or source == PoM and getPlayerTeam(source) == getTeamFromName("Medic") then cancelEvent() end if source == CrM and getPlayerTeam(player) ~= getTeamFromName("Police") and getPlayerTeam(player) ~= getTeamFromName("Medic") then local x, y, z = unpack(GangsterPosition[math.random(#GangsterPosition)]) setElementPosition(player, x, y, z) setElementDimension(player, 55) AddPlayer(player, CrSTable) setElementInterior(player, 5) setElementData(player, "WantLvl", 6) setPedArmor(player,100) setElementHealth (player,100) setElementData(player,"PointDMGMission", 0) elseif source == PoM and getPlayerTeam(player) == getTeamFromName("Police") then local x, y, z = unpack(PolicePosition[math.random(#PolicePosition)]) setElementPosition(player, x, y, z) setElementDimension(player, 55) setElementInterior(player, 5) AddPlayer(player, PoSTable) setPedArmor(player,100) setElementHealth (player,100) setElementData(player,"PointDMGMission", 0) end else if source == CrM or source == PoM then exports["guimessages"]:outputServer(player,"#3399FF[Fight Mission] #00FF00Time left Before Fight Missions Start : #FFFF00"..getTimeLeft(startFightMission).." #00FF00!", 255, 0, 0) end end end end) function WarpFightMission() if isTimer(standByFightMission) then if isPedInVehicle(source) then removePedFromVehicle(source) end if getPlayerTeam(source) ~= getTeamFromName("Police") then local x, y, z = unpack(GangsterPosition[math.random(#GangsterPosition)]) setElementPosition(source, x, y, z) setElementDimension(source, 55) AddPlayer(source, CrSTable) setElementInterior(source, 5) setElementData(source, "WantLvl", 6) setPedArmor(source,100) setElementHealth (source,100) setElementData(source,"PointDMGMission", 0) else local x, y, z = unpack(PolicePosition[math.random(#PolicePosition)]) setElementPosition(source, x, y, z) setElementDimension(source, 55) AddPlayer(source, PoSTable) setPedArmor(source,100) setElementInterior(source, 5) setElementHealth (source,100) setElementData(source,"PointDMGMission", 0) end else exports["guimessages"]:outputServer(source,"#3399FF[Fight Mission] #FF0000Mission Fight Not Started !", 255, 0, 0) end end addEvent("WarpFightMission",true) addEventHandler("WarpFightMission",root,WarpFightMission) TopKill = {} function sortTop() sortedTopKill = {} for a, b in pairs(TopKill) do table.insert(sortedTopKill, {getPlayerName(a), b}) end table.sort(sortedTopKill, function(a,b) return a[2] > b[2] end) end addEventHandler("onPlayerWasted", root, function( _, Killer ) if getPlayerTable(source, CrSTable) or getPlayerTable(source, PoSTable) then if isElement(Killer) and getElementType(Killer) == "player" then exports["guimessages"]:outputServer(root, "#3399FF[Fight Mission] "..RGBToHex(getPlayerNametagColor(Killer))..""..getPlayerName(Killer).." #FFFF00("..getElementData(Killer,"PointDMGMission").." Damage) #FF0000Has killed "..RGBToHex(getPlayerNametagColor(source))..""..getPlayerName(source).." #FFFF00("..getElementData(source,"PointDMGMission").." Damage) #FF0000!", 0, 255, 255) TopKill[Killer] = (TopKill[Killer] or 0) + 1 else exports["guimessages"]:outputServer(root, "#3399FF[Fight Mission] #FFFF00["..getPlayerName(source).."] #FF0000Dead In Fight Mission !", 255, 255, 0) end if getPlayerTeam(source) ~= getTeamFromName("Police") then RemovePlayer(source, CrSTable) triggerClientEvent(source, "xFightMissionWasted", source) if isElement(Killer) and getElementType(Killer) == "player" then triggerClientEvent(Killer, "xFightMissionGood", Killer) triggerEvent("OnPointPolice",Killer) setElementData(Killer,"KilledInMission",(getElementData(Killer,"KilledInMission")or 0)+1) exports["guimessages"]:outputServer(Killer,"#3399FF[Fight Mission] #00FF00Good Job You Won 1 Point !",0, 255, 255) end elseif getPlayerTeam(source) == getTeamFromName("Police") then RemovePlayer(source, PoSTable) triggerClientEvent(source, "xFightMissionWasted", source) if isElement(Killer) and getElementType(Killer) == "player" then triggerClientEvent(Killer, "xFightMissionGood", Killer) triggerEvent("OnPointGang",Killer) setElementData(Killer,"KilledInMission",(getElementData(Killer,"KilledInMission")or 0)+1) exports["guimessages"]:outputServer(Killer,"#3399FF[Fight Mission] #00FF00Good Job You Won 1 Point !",0, 255, 255) end end checkFightForWinner(); end end ); addEventHandler("onPlayerQuit", root, function() if getPlayerTable(source, CrSTable) or getPlayerTable(source, PoSTable) then if getPlayerTeam(source) ~= getTeamFromName("Police") then RemovePlayer(source, CrSTable) elseif getPlayerTeam(source) == getTeamFromName("Police") then RemovePlayer(source, PoSTable) end checkFightForWinner() end end) function checkFightForWinner(cHk) if cHk then TopKill = {} end if not isTimer(standByFightMission) and not isTimer(startFightMission) then if #CrSTable > 0 and #PoSTable == 0 then if not cHk then exports["guimessages"]:outputServer(root, "#3399FF[Fight Mission] #FF0000Gangster #00FF00Win In The Mission Fight", 0, 255, 255) sortTop() if sortedTopKill[1] then setElementData(getResourceRootElement( getThisResource( ) ),"1", sortedTopKill[1][1]) setElementData(getResourceRootElement( getThisResource( ) ),"1k", sortedTopKill[1][2]) end if sortedTopKill[2] then setElementData(getResourceRootElement( getThisResource( ) ),"2", sortedTopKill[2][1]) setElementData(getResourceRootElement( getThisResource( ) ),"2k", sortedTopKill[2][2]) end if sortedTopKill[3] then setElementData(getResourceRootElement( getThisResource( ) ),"3", sortedTopKill[3][1]) setElementData(getResourceRootElement( getThisResource( ) ),"3k", sortedTopKill[3][2]) end if sortedTopKill[4] then setElementData(getResourceRootElement( getThisResource( ) ),"4", sortedTopKill[4][1]) setElementData(getResourceRootElement( getThisResource( ) ),"4k", sortedTopKill[4][2]) end if sortedTopKill[5] then setElementData(getResourceRootElement( getThisResource( ) ),"5", sortedTopKill[5][1]) setElementData(getResourceRootElement( getThisResource( ) ),"5k", sortedTopKill[5][2]) end setTimer(triggerClientEvent,1000,1,root, "TopShowFiveFightTable", root) setMarkerColor(CrM,0,255,0,255) setMarkerColor(PoM,0,255,0,255) else exports["guimessages"]:outputServer(root, "#3399FF[Fight Mission] #FF0000The Fight Mission Was End !", 0, 255, 255) end for _, p in ipairs (CrSTable) do if not cHk then if getElementData(p,"OnMissionDouble") then setElementData(p,"Money",(getElementData(p,"Money")or 0)+40000) setElementData(p,"XP",(getElementData(p,"XP")or 0)+20) triggerClientEvent(p,"xFightMissionWoner",p) exports["guimessages"]:outputServer(p, "#3399FF[Fight Mission] #00FF00You Won #FF00FF$40000 and #FFFF0020 Xp.", 0, 255, 255) else setElementData(p,"Money",(getElementData(p,"Money")or 0)+20000) setElementData(p,"XP",(getElementData(p,"XP")or 0)+10) triggerClientEvent(p,"xFightMissionWoner",p) exports["guimessages"]:outputServer(p, "#3399FF[Fight Mission] #00FF00You Won #FF00FF$20000 and #FFFF0010 Xp.", 0, 255, 255) end end local x, y, z = unpack(GangsterOutPosition[math.random(#GangsterOutPosition)]) setElementPosition(p, x, y, z) setElementInterior(p, 0) setElementDimension(p, 0) setElementData(p,"KilledInMission",0) setElementData(p, "FightMission", false) end CrSTable = {} PoSTable = {} updateText() if isTimer(CheckFightTimer) then killTimer(CheckFightTimer) end exports.M2PVGMission:STARTPVGMission() RestartDMGMission() elseif #PoSTable > 0 and #CrSTable == 0 then if not cHk then exports["guimessages"]:outputServer(root, "#3399FF[Fight Mission] #0000FFPolice #00FF00Win In The Mission Fight", 0, 255, 255) sortTop() if sortedTopKill[1] then setElementData(getResourceRootElement( getThisResource( ) ),"1", sortedTopKill[1][1]) setElementData(getResourceRootElement( getThisResource( ) ),"1k", sortedTopKill[1][2]) end if sortedTopKill[2] then setElementData(getResourceRootElement( getThisResource( ) ),"2", sortedTopKill[2][1]) setElementData(getResourceRootElement( getThisResource( ) ),"2k", sortedTopKill[2][2]) end if sortedTopKill[3] then setElementData(getResourceRootElement( getThisResource( ) ),"3", sortedTopKill[3][1]) setElementData(getResourceRootElement( getThisResource( ) ),"3k", sortedTopKill[3][2]) end if sortedTopKill[4] then setElementData(getResourceRootElement( getThisResource( ) ),"4", sortedTopKill[4][1]) setElementData(getResourceRootElement( getThisResource( ) ),"4k", sortedTopKill[4][2]) end if sortedTopKill[5] then setElementData(getResourceRootElement( getThisResource( ) ),"5", sortedTopKill[5][1]) setElementData(getResourceRootElement( getThisResource( ) ),"5k", sortedTopKill[5][2]) end setTimer(triggerClientEvent,1000,1,root, "TopShowFiveFightTable", root) setMarkerColor(CrM,0,255,0,255) setMarkerColor(PoM,0,255,0,255) else exports["guimessages"]:outputServer(root, "#3399FF[Fight Mission] #FF0000The Fight Mission Was End !", 0, 255, 255) end for _, p in ipairs (PoSTable) do if not cHk then if getElementData(p,"OnMissionDouble") then setElementData(p,"Money",(getElementData(p,"Money")or 0)+40000) setElementData(p,"XP",(getElementData(p,"XP")or 0)+20) triggerClientEvent(p,"xFightMissionWoner",p) exports["guimessages"]:outputServer(p, "#3399FF[Fight Mission] #00FF00You Won #FF00FF$40000 and #FFFF0020 Xp.", 0, 255, 255) else setElementData(p,"Money",(getElementData(p,"Money")or 0)+20000) setElementData(p,"XP",(getElementData(p,"XP")or 0)+10) triggerClientEvent(p,"xFightMissionWoner",p) exports["guimessages"]:outputServer(p, "#3399FF[Fight Mission] #00FF00You Won #FF00FF$20000 and #FFFF0010 Xp.", 0, 255, 255) end end setElementPosition(p, 219.09360, 69.06158 ,1005.03906) setElementInterior(p, 6) setElementDimension(p, 1) setElementData(p,"KilledInMission",0) setElementData(p, "FightMission", false) end CrSTable = {} PoSTable = {} updateText() if isTimer(CheckFightTimer) then killTimer(CheckFightTimer) end exports.M2PVGMission:STARTPVGMission() RestartDMGMission() elseif #PoSTable == 0 and #CrSTable == 0 then if isTimer(CheckFightTimer) then killTimer(CheckFightTimer) end exports["guimessages"]:outputServer(root, "#3399FF[Fight Mission] #FF0000The Fight Mission Was End !", 0, 255, 255) exports.M2PVGMission:STARTPVGMission() RestartDMGMission() setMarkerColor(CrM,0,255,0,255) setMarkerColor(PoM,0,255,0,255) end end end ---Warped---- addCommandHandler("WarpFightSource", function(player, cmd) for k,v in ipairs(getElementsByType("player")) do if isObjectInACLGroup ("user."..getAccountName(getPlayerAccount(v)),aclGetGroup("Staff")) then triggerClientEvent(player, "showWarpFightMission", player) end end end) addCommandHandler("WarpFightAll", function(player, cmd) for k,v in ipairs(getElementsByType("player")) do if isObjectInACLGroup ("user."..getAccountName(getPlayerAccount(v)),aclGetGroup("Staff")) then triggerClientEvent(root, "showWarpFightMission", root) end end end) Link to comment
xNKM51 Posted May 13, 2017 Author Share Posted May 13, 2017 أنصدمت قالت ألآكود قليل وراح أحول فيهم طلعو كثير Link to comment
#BrosS Posted May 13, 2017 Share Posted May 13, 2017 45 minutes ago, x[B-B]'#Mr:SrOrE',<3 said: أنصدمت قالت ألآكود قليل وراح أحول فيهم طلعو كثير Link to comment
xNKM51 Posted May 14, 2017 Author Share Posted May 14, 2017 ههههههههههههههأي بروس تعلمني برمجه...؟ @#BrosS أبي تعلمني لو سمحت من بعد أذنك طبعن سكايب mrmemob52 Link to comment
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