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طلب|||| مود


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function dxDrawImageOnElement(TheElement,Image,distance,height,width,R,G,B,alpha)
				local x, y, z = getElementPosition(TheElement)
				local x2, y2, z2 = getElementPosition(localPlayer)
				local distance = distance or 20
				local height = height or 1
				local width = width or 1
                                local checkBuildings = checkBuildings or true
                                local checkVehicles = checkVehicles or false
                                local checkPeds = checkPeds or false
                                local checkObjects = checkObjects or true
                                local checkDummies = checkDummies or true
                                local seeThroughStuff = seeThroughStuff or false
                                local ignoreSomeObjectsForCamera = ignoreSomeObjectsForCamera or false
                                local ignoredElement = ignoredElement or nil
				if (isLineOfSightClear(x, y, z, x2, y2, z2, checkBuildings, checkVehicles, checkPeds , checkObjects,checkDummies,seeThroughStuff,ignoreSomeObjectsForCamera,ignoredElement)) then
					local sx, sy = getScreenFromWorldPosition(x, y, z+height)
					if(sx) and (sy) then
						local distanceBetweenPoints = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2)
						if(distanceBetweenPoints < distance) then
							dxDrawMaterialLine3D(x, y, z+1+height-(distanceBetweenPoints/distance), x, y, z+height, Image, width-(distanceBetweenPoints/distance), tocolor(R or 255, G or 255, B or 255, alpha or 255))
						end
					end
			end
	end

--
local createimagevehicle = dxCreateTexture("file.png")
 
addEventHandler("onClientPreRender", root,
function()
for k,v in ipairs(getElementsByType("vehicle")) do
dxDrawImageOnElement(v,createimagevehicle)
end
end)

 

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