Amine#TN Posted May 6, 2017 Share Posted May 6, 2017 hey all this script is for disabel some skins and toggle control for minigun and weapon 0 but i have a problem when the player leave this area or some times some staff use warp and the script didn't work fine i want to add a timer for this fonction of toggle controll for the players in that area local skintable = { [10] = true, [11] = true, [12] = true, [13] = true, [14] = true, [15] = true, [17] = true, [16] = true, [18] = true, [19] = true, [20] = true, [21] = true, [22] = true, [24] = true} zone1 = createColCuboid ( 1588.478515625, -1149.2705078125, 0, 95, 150, 255 )-- just the 3 numbers safeZoneRadar = createRadarArea ( 1588.478515625, -1149.2705078125, 95, 150, 255, 0, 0, 0 )-- just 2 numbers setElementData (safeZoneRadar, "zombieProof", true) function inZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) if not skintable[getElementModel(hitPlayer)] then toggleControl (hitPlayer, "vehicle_fire", false) else killPed (hitPlayer) end end addEventHandler( "onColShapeHit", zone1, inZone ) function outZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) if skintable[getElementModel(hitPlayer)] then killPed (hitPlayer) end end addEventHandler( "onColShapeLeave", zone1, outZone ) addEventHandler ( 'onPlayerWeaponSwitch',root, function ( _,aMyWeapon ) if isElementWithinColShape( source, zone1 ) and aMyWeapon == 38 or aMyWeapon == 0 then toggleControl( source,'fire',false ) outputChatBox ( "You Can not use This Weapon in this Event", source, 255, 100, 0,true ) else toggleControl( source,'fire',true ) end end ) sorry for my bad english Link to comment
1B0Y Posted May 7, 2017 Share Posted May 7, 2017 addEventHandler ( 'onPlayerWeaponSwitch',root, function ( _,aMyWeapon ) local curWeapon = getPedWeapon(source) if isElementWithinColShape( source, zone1 ) and curWeapon == 38 then toggleControl( source,'fire',false ) outputChatBox ( "You Can not use This Weapon in this Event", source, 255, 100, 0,true ) else toggleControl( source,'fire',true ) end end ) Give this a try Link to comment
Amine#TN Posted May 7, 2017 Author Share Posted May 7, 2017 addEventHandler ( 'onPlayerWeaponSwitch',root, function ( _,aMyWeapon ) local curWeapon = getPedWeapon(source) if (isElementWithinColShape( source, zone1 )) and ( curWeapon == 38 ) then toggleControl( source,'fire',false ) outputChatBox ( "You Can not use This Weapon in this Event", source, 255, 255, 255,true ) else toggleControl( source,'fire',true ) end end ) with this code i cant use all the guns and the minigun i can use it i want to disable it not the other guns Link to comment
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