AssassinCreed Posted April 17, 2017 Share Posted April 17, 2017 (edited) When i spawn a car the GUI doesn't go hide and i can spawn again and again and again how can i hide the GUI when i spawn a car spawner_c.lua jWin = guiCreateWindow(550,560,200,200,"Vehicle System",false) guiSetVisible(jWin,false) function openGui() guiSetVisible(jWin,true) function spawnveh(button, press, p) local VIP = getElementData(localPlayer, "VIP") if(press) then if(button == "1") then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 468, x, y, z, localPlayer) end if(button == "2") then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 457, x, y, z, localPlayer) end if(button == "3") then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 412, x, y, z, localPlayer) end if(button == "4") then if VIP == "Bronze" or VIP == "Silver" or VIP == "Gold" or VIP == "Premium" then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 522, x, y, z, localPlayer) else end end if(button == "5") then if VIP == "Silver" or VIP == "Gold" or VIP == "Premium" then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 560, x, y, z, localPlayer) else end end if(button == "6") then if VIP == "Gold" or VIP == "Premium" then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 411, x, y, z, localPlayer) else end end if(button == "7") then if VIP == "Gold" or VIP == "Premium" then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 546, x, y, z, localPlayer) else end end end end addEventHandler("onClientKey", getRootElement(), spawnveh) local VIP = getElementData(localPlayer, "VIP") guiWindowSetSizable(jWin,false) tGrid = guiCreateGridList(0,20,190,170,false,jWin) guiGridListAddColumn(tGrid, "Key", 0.20) guiGridListAddColumn(tGrid, "Name", 0.65) row1 = guiGridListAddRow(tGrid) row2 = guiGridListAddRow(tGrid) row3 = guiGridListAddRow(tGrid) row4 = guiGridListAddRow(tGrid) row5 = guiGridListAddRow(tGrid) row6 = guiGridListAddRow(tGrid) row7 = guiGridListAddRow(tGrid) if VIP == "Bronze" then guiGridListRemoveRow ( tGrid, row5 ) guiGridListRemoveRow ( tGrid, row6 ) guiGridListRemoveRow ( tGrid, row7 ) end if VIP == "Silver" then guiGridListRemoveRow ( tGrid, row6 ) guiGridListRemoveRow ( tGrid, row7 ) end if VIP == "Gold" then guiGridListRemoveRow ( tGrid, row7 ) end if VIP == "None" then for i=4, 7 do guiGridListRemoveRow ( tGrid, row4 ) end end guiGridListSetItemText(tGrid, row1, 1, tostring(row1+1), false, false) guiGridListSetItemText(tGrid, row1, 2, "Sanchez", false, false) guiGridListSetItemText(tGrid, row2, 1, tostring(row2+1), false, false) guiGridListSetItemText(tGrid, row2, 2, "Caddy", false, false) guiGridListSetItemText(tGrid, row3, 1, tostring(row3+1), false, false) guiGridListSetItemText(tGrid, row3, 2, "Voodoo", false, false) guiGridListSetItemText(tGrid, row4, 1, tostring(row4+1), false, false) guiGridListSetItemText(tGrid, row4, 2, "NRG-500", false, false) guiGridListSetItemText(tGrid, row5, 1, tostring(row5+1), false, false) guiGridListSetItemText(tGrid, row5, 2, "Sultan", false, false) guiGridListSetItemText(tGrid, row6, 1, tostring(row6+1), false, false) guiGridListSetItemText(tGrid, row6, 2, "Infernus", false, false) guiGridListSetItemText(tGrid, row7, 1, tostring(row7+1), false, false) guiGridListSetItemText(tGrid, row7, 2, "Intruder", false, false) end addEvent("markerHitted", true) addEventHandler("markerHitted", getRootElement(), openGui) function hideGui() guiSetVisible(jWin,false) removeEventHandler("onClientKey", getRootElement(), spawnveh) end addEvent("markerLeaved", true) addEventHandler("markerLeaved", getRootElement(), hideGui) spawner_s.lua pv = { } sp1 = createMarker(1920.96960, -1791.41931, 12.25451, "cylinder", 2, 255, 255, 255, 150) sp2 = createMarker(1372.22998, -1600.58765, 12.55247, "cylinder", 2, 255, 255, 255, 150) sp3 = createMarker(1187.37, -1334.88, 12.56, "cylinder", 2, 255, 255, 255, 150) sp4 = createMarker(1204.98145, -1070.53796, 28.24623, "cylinder", 2, 255, 255, 255, 150) sp5 = createMarker(652.31482, -1767.81738, 12.55009, "cylinder", 2, 255, 255, 255, 150) sp6 = createMarker(2455.93091, -1787.65576, 12.54688, "cylinder", 2, 255, 255, 255, 150) sp7 = createMarker(2154.16821, -1167.59106, 22.82215, "cylinder", 2, 255, 255, 255, 150) sp8 = createMarker(-20.03092, -278.19138, 4.42969, "cylinder", 2, 255, 255, 255, 150) sp9 = createMarker(1736.50134, 1877.01477, 9.82031, "cylinder", 2, 255, 255, 255, 150) sp10 = createMarker(2377.19727, 2019.28247, 9.82031, "cylinder", 2, 255, 255, 255, 150) sp11 = createMarker(2898.70703, 2454.66870, 9.82031, "cylinder", 2, 255, 255, 255, 150) sp12 = createMarker(-1454.17456, 1870.05615, 31.63281, "cylinder", 2, 255, 255, 255, 150) sp13 = createMarker(-2251.42944, 2329.95679, 3.81250, "cylinder", 2, 255, 255, 255, 150) sp14 = createMarker(-2242.80200, 537.43109, 34.12649, "cylinder", 2, 255, 255, 255, 150) sp15 = createMarker(-1985.65979, 269.49936, 34.17936, "cylinder", 2, 255, 255, 255, 150) sp16 = createMarker(-1498.97607, 849.02643, 6.18750, "cylinder", 2, 255, 255, 255, 150) sp17 = createMarker(1538.96, -1687.7, 12.55, "cylinder", 2, 255, 255, 255, 150) createBlipAttachedTo(sp1, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp2, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp4, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp5, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp6, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp7, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp8, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp9, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp10, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp11, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp12, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp13, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp14, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp15, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp16, 38, 2, 0, 255, 0, 255, 0, 500) function createTheVehicle(id, posx, posy, posz, player) if(isElement(pv[player])) then destroyElement(pv[player]) end pv[player] = createVehicle(id, posx, posy, posz + 1) warpPedIntoVehicle(player, pv[player]) if(getTeamName(getPlayerTeam(player)) == "Staff") then addVehicleUpgrade(pv[player], 1010) end end addEvent("crVeh", true) addEventHandler("crVeh", getRootElement(), createTheVehicle) -- addEventHandler("onMarkerHit", sp1, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp1, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp2, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp2, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) addEventHandler("onMarkerHit", sp3, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp3, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp4, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp4, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp5, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp5, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp6, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp6, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp7, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp7, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp8, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp8, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp9, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp9, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp10, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp10, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp11, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp11, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp17, function(leftElement) if(getElementType(leftElement) == "ped") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) addEventHandler("onMarkerHit", sp17, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp17, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) Screenshot for the problem : Spoiler Edited April 17, 2017 by AssassinCreed Link to comment
Mr.Loki Posted April 17, 2017 Share Posted April 17, 2017 Use loops. It will make scripting multiple items easier. pv = { } local positions = { {1920.96960, -1791.41931, 12.25451}, {1372.22998, -1600.58765, 12.55247}, {1187.37, -1334.88, 12.56}, {1204.98145, -1070.53796, 28.24623}, {652.31482, -1767.81738, 12.55009}, {2455.93091, -1787.65576, 12.54688}, {2154.16821, -1167.59106, 22.82215}, {-20.03092, -278.19138, 4.42969}, {1736.50134, 1877.01477, 9.82031}, {2377.19727, 2019.28247, 9.82031}, {2898.70703, 2454.66870, 9.82031}, {-1454.17456, 1870.05615, 31.63281}, {-2251.42944, 2329.95679, 3.81250}, {-2242.80200, 537.43109, 34.12649}, {-1985.65979, 269.49936, 34.17936}, {-1498.97607, 849.02643, 6.18750}, {1538.96, -1687.7, 12.55}, } for i,pos in pairs(positions) do local mrk = createMarker(pos[1],pos[2],pos[3], "cylinder", 2, 255, 255, 255, 150) createBlipAttachedTo(mrk, 38, 2, 0, 255, 0, 255, 0, 500) addEventHandler("onMarkerHit", mrk,function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", hitElement) end end) addEventHandler("onMarkerLeave", mrk,function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", hitElement) end end) end function createTheVehicle(id, posx, posy, posz, player) if(isElement(pv[player])) then destroyElement(pv[player]) end pv[player] = createVehicle(id, posx, posy, posz + 1) warpPedIntoVehicle(player, pv[player]) if(getTeamName(getPlayerTeam(player)) == "Staff") then addVehicleUpgrade(pv[player], 1010) end triggerClientEvent(player, "markerLeaved", player) end addEvent("crVeh", true) addEventHandler("crVeh", root, createTheVehicle) Link to comment
AssassinCreed Posted April 17, 2017 Author Share Posted April 17, 2017 1 hour ago, Mr.Loki said: Use loops. It will make scripting multiple items easier. pv = { } local positions = { {1920.96960, -1791.41931, 12.25451}, {1372.22998, -1600.58765, 12.55247}, {1187.37, -1334.88, 12.56}, {1204.98145, -1070.53796, 28.24623}, {652.31482, -1767.81738, 12.55009}, {2455.93091, -1787.65576, 12.54688}, {2154.16821, -1167.59106, 22.82215}, {-20.03092, -278.19138, 4.42969}, {1736.50134, 1877.01477, 9.82031}, {2377.19727, 2019.28247, 9.82031}, {2898.70703, 2454.66870, 9.82031}, {-1454.17456, 1870.05615, 31.63281}, {-2251.42944, 2329.95679, 3.81250}, {-2242.80200, 537.43109, 34.12649}, {-1985.65979, 269.49936, 34.17936}, {-1498.97607, 849.02643, 6.18750}, {1538.96, -1687.7, 12.55},}for i,pos in pairs(positions) do local mrk = createMarker(pos[1],pos[2],pos[3], "cylinder", 2, 255, 255, 255, 150) createBlipAttachedTo(mrk, 38, 2, 0, 255, 0, 255, 0, 500) addEventHandler("onMarkerHit", mrk,function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", hitElement) end end) addEventHandler("onMarkerLeave", mrk,function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", hitElement) end end) endfunction createTheVehicle(id, posx, posy, posz, player) if(isElement(pv[player])) then destroyElement(pv[player]) end pv[player] = createVehicle(id, posx, posy, posz + 1) warpPedIntoVehicle(player, pv[player]) if(getTeamName(getPlayerTeam(player)) == "Staff") then addVehicleUpgrade(pv[player], 1010) end triggerClientEvent(player, "markerLeaved", player) endaddEvent("crVeh", true)addEventHandler("crVeh", root, createTheVehicle) still not fixed Link to comment
raynner Posted April 18, 2017 Share Posted April 18, 2017 Add funcion in function the click Add guiSetVisible(jWin,false) Link to comment
AssassinCreed Posted April 18, 2017 Author Share Posted April 18, 2017 1 hour ago, raynner said: Add funcion in function the click Add guiSetVisible(jWin,false) What do you mean? Link to comment
raynner Posted April 19, 2017 Share Posted April 19, 2017 21 hours ago, AssassinCreed said: What do you mean? if(button == "1") then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 468, x, y, z, localPlayer) hideGui() -- Use the function hide in all click´s .. button == "2", button == "3".... end Link to comment
AssassinCreed Posted April 19, 2017 Author Share Posted April 19, 2017 1 hour ago, raynner said: if(button == "1") then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 468, x, y, z, localPlayer) hideGui() -- Use the function hide in all click´s .. button == "2", button == "3"....end Can you type the full script? please just once in 1 button and i will make it for all thanks. Link to comment
AE. Posted April 19, 2017 Share Posted April 19, 2017 21 minutes ago, AssassinCreed said: Can you type the full script? please just once in 1 button and i will make it for all thanks. he just did it to you :3 Link to comment
AssassinCreed Posted April 19, 2017 Author Share Posted April 19, 2017 Just now, 3laa33 said: he just did it to you :3 going to try Link to comment
AssassinCreed Posted April 19, 2017 Author Share Posted April 19, 2017 2 hours ago, raynner said: if(button == "1") then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 468, x, y, z, localPlayer) hideGui() -- Use the function hide in all click´s .. button == "2", button == "3"....end Not fixed Link to comment
AE. Posted April 19, 2017 Share Posted April 19, 2017 2 hours ago, AssassinCreed said: Not fixed function hideGui() guiSetVisible(jWin,false) removeEventHandler("onClientKey", getRootElement(), spawnveh) end you have this code in the bottom of the script try to move it to line number 4 Link to comment
AssassinCreed Posted April 19, 2017 Author Share Posted April 19, 2017 (edited) 2 hours ago, 3laa33 said: function hideGui() guiSetVisible(jWin,false) removeEventHandler("onClientKey", getRootElement(), spawnveh)end you have this code in the bottom of the script try to move it to line number 4 Look bro i think you don't understand what is the problem the problem is when i spawn a car the gui don't close i have to leave the marker,i want when i spawn a car the gui hide instantly and never show again if the player in vehicle i hope you got it Edited April 19, 2017 by AssassinCreed Link to comment
raynner Posted April 20, 2017 Share Posted April 20, 2017 (edited) 5 hours ago, AssassinCreed said: Look bro i think you don't understand what is the problem the problem is when i spawn a car the gui don't close i have to leave the marker,i want when i spawn a car the gui hide instantly and never show again if the player in vehicle i hope you got it Use the format if (button == "1") then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 468, x, y, z, localPlayer) guiSetVisible(jWin,false) -- Use the function hide in all click´s .. button == "2", button == "3".... end And in Server Sid addEventHandler("onMarkerHit", sp1, function(hitElement) if(getElementType(hitElement) == "player") and not (isPedInVehicle(hitElement)) then --> Not Open the Gui if player in Vehicle ! triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) As it has been said use loop "for" to create all the markers at once! Edited April 20, 2017 by raynner Corrections Link to comment
AE. Posted April 20, 2017 Share Posted April 20, 2017 i understand but you won't listen Link to comment
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