AssassinCreed Posted April 17, 2017 Posted April 17, 2017 (edited) When i spawn a car the GUI doesn't go hide and i can spawn again and again and again how can i hide the GUI when i spawn a car spawner_c.lua jWin = guiCreateWindow(550,560,200,200,"Vehicle System",false) guiSetVisible(jWin,false) function openGui() guiSetVisible(jWin,true) function spawnveh(button, press, p) local VIP = getElementData(localPlayer, "VIP") if(press) then if(button == "1") then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 468, x, y, z, localPlayer) end if(button == "2") then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 457, x, y, z, localPlayer) end if(button == "3") then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 412, x, y, z, localPlayer) end if(button == "4") then if VIP == "Bronze" or VIP == "Silver" or VIP == "Gold" or VIP == "Premium" then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 522, x, y, z, localPlayer) else end end if(button == "5") then if VIP == "Silver" or VIP == "Gold" or VIP == "Premium" then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 560, x, y, z, localPlayer) else end end if(button == "6") then if VIP == "Gold" or VIP == "Premium" then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 411, x, y, z, localPlayer) else end end if(button == "7") then if VIP == "Gold" or VIP == "Premium" then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 546, x, y, z, localPlayer) else end end end end addEventHandler("onClientKey", getRootElement(), spawnveh) local VIP = getElementData(localPlayer, "VIP") guiWindowSetSizable(jWin,false) tGrid = guiCreateGridList(0,20,190,170,false,jWin) guiGridListAddColumn(tGrid, "Key", 0.20) guiGridListAddColumn(tGrid, "Name", 0.65) row1 = guiGridListAddRow(tGrid) row2 = guiGridListAddRow(tGrid) row3 = guiGridListAddRow(tGrid) row4 = guiGridListAddRow(tGrid) row5 = guiGridListAddRow(tGrid) row6 = guiGridListAddRow(tGrid) row7 = guiGridListAddRow(tGrid) if VIP == "Bronze" then guiGridListRemoveRow ( tGrid, row5 ) guiGridListRemoveRow ( tGrid, row6 ) guiGridListRemoveRow ( tGrid, row7 ) end if VIP == "Silver" then guiGridListRemoveRow ( tGrid, row6 ) guiGridListRemoveRow ( tGrid, row7 ) end if VIP == "Gold" then guiGridListRemoveRow ( tGrid, row7 ) end if VIP == "None" then for i=4, 7 do guiGridListRemoveRow ( tGrid, row4 ) end end guiGridListSetItemText(tGrid, row1, 1, tostring(row1+1), false, false) guiGridListSetItemText(tGrid, row1, 2, "Sanchez", false, false) guiGridListSetItemText(tGrid, row2, 1, tostring(row2+1), false, false) guiGridListSetItemText(tGrid, row2, 2, "Caddy", false, false) guiGridListSetItemText(tGrid, row3, 1, tostring(row3+1), false, false) guiGridListSetItemText(tGrid, row3, 2, "Voodoo", false, false) guiGridListSetItemText(tGrid, row4, 1, tostring(row4+1), false, false) guiGridListSetItemText(tGrid, row4, 2, "NRG-500", false, false) guiGridListSetItemText(tGrid, row5, 1, tostring(row5+1), false, false) guiGridListSetItemText(tGrid, row5, 2, "Sultan", false, false) guiGridListSetItemText(tGrid, row6, 1, tostring(row6+1), false, false) guiGridListSetItemText(tGrid, row6, 2, "Infernus", false, false) guiGridListSetItemText(tGrid, row7, 1, tostring(row7+1), false, false) guiGridListSetItemText(tGrid, row7, 2, "Intruder", false, false) end addEvent("markerHitted", true) addEventHandler("markerHitted", getRootElement(), openGui) function hideGui() guiSetVisible(jWin,false) removeEventHandler("onClientKey", getRootElement(), spawnveh) end addEvent("markerLeaved", true) addEventHandler("markerLeaved", getRootElement(), hideGui) spawner_s.lua pv = { } sp1 = createMarker(1920.96960, -1791.41931, 12.25451, "cylinder", 2, 255, 255, 255, 150) sp2 = createMarker(1372.22998, -1600.58765, 12.55247, "cylinder", 2, 255, 255, 255, 150) sp3 = createMarker(1187.37, -1334.88, 12.56, "cylinder", 2, 255, 255, 255, 150) sp4 = createMarker(1204.98145, -1070.53796, 28.24623, "cylinder", 2, 255, 255, 255, 150) sp5 = createMarker(652.31482, -1767.81738, 12.55009, "cylinder", 2, 255, 255, 255, 150) sp6 = createMarker(2455.93091, -1787.65576, 12.54688, "cylinder", 2, 255, 255, 255, 150) sp7 = createMarker(2154.16821, -1167.59106, 22.82215, "cylinder", 2, 255, 255, 255, 150) sp8 = createMarker(-20.03092, -278.19138, 4.42969, "cylinder", 2, 255, 255, 255, 150) sp9 = createMarker(1736.50134, 1877.01477, 9.82031, "cylinder", 2, 255, 255, 255, 150) sp10 = createMarker(2377.19727, 2019.28247, 9.82031, "cylinder", 2, 255, 255, 255, 150) sp11 = createMarker(2898.70703, 2454.66870, 9.82031, "cylinder", 2, 255, 255, 255, 150) sp12 = createMarker(-1454.17456, 1870.05615, 31.63281, "cylinder", 2, 255, 255, 255, 150) sp13 = createMarker(-2251.42944, 2329.95679, 3.81250, "cylinder", 2, 255, 255, 255, 150) sp14 = createMarker(-2242.80200, 537.43109, 34.12649, "cylinder", 2, 255, 255, 255, 150) sp15 = createMarker(-1985.65979, 269.49936, 34.17936, "cylinder", 2, 255, 255, 255, 150) sp16 = createMarker(-1498.97607, 849.02643, 6.18750, "cylinder", 2, 255, 255, 255, 150) sp17 = createMarker(1538.96, -1687.7, 12.55, "cylinder", 2, 255, 255, 255, 150) createBlipAttachedTo(sp1, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp2, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp4, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp5, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp6, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp7, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp8, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp9, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp10, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp11, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp12, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp13, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp14, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp15, 38, 2, 0, 255, 0, 255, 0, 500) createBlipAttachedTo(sp16, 38, 2, 0, 255, 0, 255, 0, 500) function createTheVehicle(id, posx, posy, posz, player) if(isElement(pv[player])) then destroyElement(pv[player]) end pv[player] = createVehicle(id, posx, posy, posz + 1) warpPedIntoVehicle(player, pv[player]) if(getTeamName(getPlayerTeam(player)) == "Staff") then addVehicleUpgrade(pv[player], 1010) end end addEvent("crVeh", true) addEventHandler("crVeh", getRootElement(), createTheVehicle) -- addEventHandler("onMarkerHit", sp1, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp1, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp2, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp2, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) addEventHandler("onMarkerHit", sp3, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp3, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp4, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp4, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp5, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp5, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp6, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp6, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp7, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp7, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp8, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp8, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp9, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp9, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp10, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp10, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) -- addEventHandler("onMarkerHit", sp11, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp11, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp17, function(leftElement) if(getElementType(leftElement) == "ped") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) addEventHandler("onMarkerHit", sp17, function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) addEventHandler("onMarkerLeave", sp17, function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", getRootElement()) end end ) Screenshot for the problem : Spoiler Edited April 17, 2017 by AssassinCreed
Mr.Loki Posted April 17, 2017 Posted April 17, 2017 Use loops. It will make scripting multiple items easier. pv = { } local positions = { {1920.96960, -1791.41931, 12.25451}, {1372.22998, -1600.58765, 12.55247}, {1187.37, -1334.88, 12.56}, {1204.98145, -1070.53796, 28.24623}, {652.31482, -1767.81738, 12.55009}, {2455.93091, -1787.65576, 12.54688}, {2154.16821, -1167.59106, 22.82215}, {-20.03092, -278.19138, 4.42969}, {1736.50134, 1877.01477, 9.82031}, {2377.19727, 2019.28247, 9.82031}, {2898.70703, 2454.66870, 9.82031}, {-1454.17456, 1870.05615, 31.63281}, {-2251.42944, 2329.95679, 3.81250}, {-2242.80200, 537.43109, 34.12649}, {-1985.65979, 269.49936, 34.17936}, {-1498.97607, 849.02643, 6.18750}, {1538.96, -1687.7, 12.55}, } for i,pos in pairs(positions) do local mrk = createMarker(pos[1],pos[2],pos[3], "cylinder", 2, 255, 255, 255, 150) createBlipAttachedTo(mrk, 38, 2, 0, 255, 0, 255, 0, 500) addEventHandler("onMarkerHit", mrk,function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", hitElement) end end) addEventHandler("onMarkerLeave", mrk,function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", hitElement) end end) end function createTheVehicle(id, posx, posy, posz, player) if(isElement(pv[player])) then destroyElement(pv[player]) end pv[player] = createVehicle(id, posx, posy, posz + 1) warpPedIntoVehicle(player, pv[player]) if(getTeamName(getPlayerTeam(player)) == "Staff") then addVehicleUpgrade(pv[player], 1010) end triggerClientEvent(player, "markerLeaved", player) end addEvent("crVeh", true) addEventHandler("crVeh", root, createTheVehicle) [REL]Cinema Experience Beta 2.0 [TUT]Object offsets with OOP. [TUT] Adding a Discord bot to your server. Discord: Loki#7355
AssassinCreed Posted April 17, 2017 Author Posted April 17, 2017 1 hour ago, Mr.Loki said: Use loops. It will make scripting multiple items easier. pv = { } local positions = { {1920.96960, -1791.41931, 12.25451}, {1372.22998, -1600.58765, 12.55247}, {1187.37, -1334.88, 12.56}, {1204.98145, -1070.53796, 28.24623}, {652.31482, -1767.81738, 12.55009}, {2455.93091, -1787.65576, 12.54688}, {2154.16821, -1167.59106, 22.82215}, {-20.03092, -278.19138, 4.42969}, {1736.50134, 1877.01477, 9.82031}, {2377.19727, 2019.28247, 9.82031}, {2898.70703, 2454.66870, 9.82031}, {-1454.17456, 1870.05615, 31.63281}, {-2251.42944, 2329.95679, 3.81250}, {-2242.80200, 537.43109, 34.12649}, {-1985.65979, 269.49936, 34.17936}, {-1498.97607, 849.02643, 6.18750}, {1538.96, -1687.7, 12.55},}for i,pos in pairs(positions) do local mrk = createMarker(pos[1],pos[2],pos[3], "cylinder", 2, 255, 255, 255, 150) createBlipAttachedTo(mrk, 38, 2, 0, 255, 0, 255, 0, 500) addEventHandler("onMarkerHit", mrk,function(hitElement) if(getElementType(hitElement) == "player") then triggerClientEvent(hitElement, "markerHitted", hitElement) end end) addEventHandler("onMarkerLeave", mrk,function(leftElement) if(getElementType(leftElement) == "player") then triggerClientEvent(leftElement, "markerLeaved", hitElement) end end) endfunction createTheVehicle(id, posx, posy, posz, player) if(isElement(pv[player])) then destroyElement(pv[player]) end pv[player] = createVehicle(id, posx, posy, posz + 1) warpPedIntoVehicle(player, pv[player]) if(getTeamName(getPlayerTeam(player)) == "Staff") then addVehicleUpgrade(pv[player], 1010) end triggerClientEvent(player, "markerLeaved", player) endaddEvent("crVeh", true)addEventHandler("crVeh", root, createTheVehicle) still not fixed
raynner Posted April 18, 2017 Posted April 18, 2017 Add funcion in function the click Add guiSetVisible(jWin,false) don´t is necessari
AssassinCreed Posted April 18, 2017 Author Posted April 18, 2017 1 hour ago, raynner said: Add funcion in function the click Add guiSetVisible(jWin,false) What do you mean?
raynner Posted April 19, 2017 Posted April 19, 2017 21 hours ago, AssassinCreed said: What do you mean? if(button == "1") then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 468, x, y, z, localPlayer) hideGui() -- Use the function hide in all click´s .. button == "2", button == "3".... end don´t is necessari
AssassinCreed Posted April 19, 2017 Author Posted April 19, 2017 1 hour ago, raynner said: if(button == "1") then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 468, x, y, z, localPlayer) hideGui() -- Use the function hide in all click´s .. button == "2", button == "3"....end Can you type the full script? please just once in 1 button and i will make it for all thanks.
AE. Posted April 19, 2017 Posted April 19, 2017 21 minutes ago, AssassinCreed said: Can you type the full script? please just once in 1 button and i will make it for all thanks. he just did it to you :3
AssassinCreed Posted April 19, 2017 Author Posted April 19, 2017 Just now, 3laa33 said: he just did it to you :3 going to try
AssassinCreed Posted April 19, 2017 Author Posted April 19, 2017 2 hours ago, raynner said: if(button == "1") then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 468, x, y, z, localPlayer) hideGui() -- Use the function hide in all click´s .. button == "2", button == "3"....end Not fixed
AE. Posted April 19, 2017 Posted April 19, 2017 2 hours ago, AssassinCreed said: Not fixed function hideGui() guiSetVisible(jWin,false) removeEventHandler("onClientKey", getRootElement(), spawnveh) end you have this code in the bottom of the script try to move it to line number 4
AssassinCreed Posted April 19, 2017 Author Posted April 19, 2017 (edited) 2 hours ago, 3laa33 said: function hideGui() guiSetVisible(jWin,false) removeEventHandler("onClientKey", getRootElement(), spawnveh)end you have this code in the bottom of the script try to move it to line number 4 Look bro i think you don't understand what is the problem the problem is when i spawn a car the gui don't close i have to leave the marker,i want when i spawn a car the gui hide instantly and never show again if the player in vehicle i hope you got it Edited April 19, 2017 by AssassinCreed
raynner Posted April 20, 2017 Posted April 20, 2017 (edited) 5 hours ago, AssassinCreed said: Look bro i think you don't understand what is the problem the problem is when i spawn a car the gui don't close i have to leave the marker,i want when i spawn a car the gui hide instantly and never show again if the player in vehicle i hope you got it Use the format if (button == "1") then x, y, z = getElementPosition(localPlayer) triggerServerEvent("crVeh", getRootElement(), 468, x, y, z, localPlayer) guiSetVisible(jWin,false) -- Use the function hide in all click´s .. button == "2", button == "3".... end And in Server Sid addEventHandler("onMarkerHit", sp1, function(hitElement) if(getElementType(hitElement) == "player") and not (isPedInVehicle(hitElement)) then --> Not Open the Gui if player in Vehicle ! triggerClientEvent(hitElement, "markerHitted", getRootElement()) end end ) As it has been said use loop "for" to create all the markers at once! Edited April 20, 2017 by raynner Corrections don´t is necessari
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