Amine#TN Posted April 14, 2017 Share Posted April 14, 2017 hey guys i made that script to give any new player a skin ,some guns and a unified spawn point and i dont know why he is not working local randomSpawnTable = { { 152.24,-2090,300 }, { 152.24,-2090,300 }, { 152.24,-2090,300 } } function randomSpawn( thePlayer, randomSpawnTable ) local random = math.random( 1, #randomSpawnTable ) spawnPlayer( thePlayer, randomSpawnTable[random][1], randomSpawnTable[random][2], randomSpawnTable[random][3], randomSpawnTable[random][4] ) end function giveguns () setElementModel ( thePlayer, 312 ) giveWeapon ( thePlayer, 46 ) giveWeapon ( thePlayer, 9 ) giveWeapon ( thePlayer, 22, 5000 ,true ) giveWeapon ( thePlayer, 25, 5000 ,true ) giveWeapon ( thePlayer, 28, 5000 ,true ) giveWeapon ( thePlayer, 31, 5000 ,true ) giveWeapon ( thePlayer, 22, 5000 ,true ) end addEventHandler( "onPlayerJoind",root, giveguns ) function onPlayerJoind( ) fadeCamera( thePlayer, true ) setCameraTarget( thePlayer, source ) randomSpawn( thePlayer, randomSpawnTable ) end addEventHandler( "onPlayerJoind",root, onPlayerJoind ) Link to comment
AE. Posted April 14, 2017 Share Posted April 14, 2017 "onPlayerJoind" wrong "onPlayerJoin" right Link to comment
Amine#TN Posted April 14, 2017 Author Share Posted April 14, 2017 (edited) wait i will test something i get that warning Bad argument @ 'giveWeapon' [Expected element at argument 1, got nil] with that code local randomSpawnTable = { { 152.24,-2090,300 }, { 152.24,-2090,300 }, { 152.24,-2090,300 } } function randomSpawn( thePlayer, randomSpawnTable ) local random = math.random( 1, #randomSpawnTable ) spawnPlayer( thePlayer, randomSpawnTable[random][1], randomSpawnTable[random][2], randomSpawnTable[random][3] ) setElementModel ( thePlayer, 312 ) giveWeapon ( thePlayer, 46 ) giveWeapon ( thePlayer, 9 ) giveWeapon ( thePlayer, 22, 5000 ,true ) giveWeapon ( thePlayer, 25, 5000 ,true ) giveWeapon ( thePlayer, 28, 5000 ,true ) giveWeapon ( thePlayer, 31, 5000 ,true ) giveWeapon ( thePlayer, 22, 5000 ,true ) end function onPlayerJoin( ) fadeCamera( thePlayer, true ) setCameraTarget( thePlayer, source , true ) randomSpawn( thePlayer, randomSpawnTable , true ) end addEventHandler( "onPlayerJoin",root, onPlayerJoin ) Edited April 14, 2017 by NOONE Link to comment
AE. Posted April 14, 2017 Share Posted April 14, 2017 function onPlayerJoin( ) fadeCamera( thePlayer, true ) setCameraTarget( thePlayer, source , true ) randomSpawn( thePlayer, randomSpawnTable , true ) end addEventHandler( "onPlayerJoin",root, onPlayerJoin ) wrong function onPlayerJoin() fadeCamera( source, true ) setCameraTarget( source, source , true ) randomSpawn( source, randomSpawnTable , true ) end addEventHandler( "onPlayerJoin",root, onPlayerJoin ) right Link to comment
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