Forester Posted April 13, 2017 Share Posted April 13, 2017 (edited) Hello! I wanted to ask about one problem with which I faced in reaching its servers. Anyone can help me? :OUp = { { { { "nothing to see here" } } } } function :OUp::OUp2() return "nope" end :OUp::OUp2() --Server start requirements --serverslots --gamemodename -- getResourceRootElement(getThisResource()) function checkResourceRequirements ( res ) :OUp = { { { { "nothing to see here" } } } } function :OUp::OUp2() return "nope" end :OUp::OUp2() if getResourceName(getThisResource()) ~= "DayZ" then reason = "Name of resource does not match (DayZ)!" end if reason ~= false then outputServerLog ( "Resource " .. getResourceName(res) .. " wasn't started: ("..reason..")." ) outputChatBox ( "Resource " .. getResourceName(res) .. " wasn't started: ("..reason..").", getRootElement(), 255, 255, 255 ) outputConsole ( "Resource " .. getResourceName(res) .. " wasn't started: ("..reason..")." ) outputDebugString ( "Resource " .. getResourceName(res) .. " wasn't started: ("..reason..")." ) cancelEvent() end end addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), checkResourceRequirements ) local itemTable = { ---------------------- ["farm"] = { {"Wood Pile",1463,0.4,0,13}, {"Bandage",1578,0.5,0,4}, {"Water Bottle",2683,1,0,6}, {"Pasta Can",2770,1,0,6}, {"Beans Can",2601,1,0,6}, {"Burger",2768,1,0,6}, {"Empty Soda Cans",2673,0.5,0,12}, {"Scruffy Burgers",2675,0.5,0,12}, {"Soda Bottle",2647,1,0,9}, {"Empty Gas Canister",1650,1,0,10}, {"Hunting Knife",335,1,90,4}, {"Box of Matches",328,0.4,90,8}, {"Desert Eagle",348,1,90,0.2}, {"Morphine",1579,1,0,4}, {"Tent",1279,1,0,0.5}, {"M1911",346,1,90,4}, {"Painkiller",2709,3,0,3.5}, {"Lee Enfield",357,1,90,0.3}, {"Winchester 1866",349,1,90,0.3}, {"Tire",1073,1,0,2}, {"Tank Parts",1008,1,0.8,2}, {"Civilian Clothing",1241,2,0,2.5}, {"Map",1277,0.8,90,6}, {"GPS",2976,0.15,0,2}, }, ---------------------- ["residential"] = { {"Box of Matches",328,0.4,90,5}, {"Wood Pile",1463,0.4,0,5}, {"M1911",346,1,90,1.5}, {"M9 SD",347,1,90,1.9}, {"Winchester 1866",349,1,90,0.1}, {"PDW",352,1,90,1}, {"Hunting Knife",335,1,90,3}, {"Hatchet",339,1,90,1}, {"Pizza",1582,1,0,7}, {"Soda Bottle",2647,1,0,7}, {"Empty Gas Canister",1650,1,0,9}, {"Roadflare",324,1,90,9}, {"Milk",2856,1,0,7}, {"Assault Pack (ACU)",3026,1,0,6}, {"Painkiller",2709,3,0,7}, {"Empty Soda Cans",2673,0.5,0,12}, {"Scruffy Burgers",2675,0.5,0,12}, {"Grenade",342,1,0,0.01}, {"Desert Eagle",348,1,90,0.4}, {"Sawn-Off Shotgun",350,1,90,0.3}, {"SPAZ-12 Combat Shotgun",351,1,90,0.4}, {"MP5A5",353,1,90,0.4}, {"Watch",2710,1,0,3}, {"Heat Pack",1576,5,0,6}, {"Wire Fence",933,0.25,0,1}, {"Lee Enfield",357,1,90,0.3}, {"Alice Pack",1248,1,0,1.5}, {"Tire",1073,1,0,1}, {"Tank Parts",1008,0.8,0,1}, {"Morphine",1579,1,0,2}, {"Civilian Clothing",1241,2,0,9}, {"Map",1277,0.8,90,10}, {"GPS",2976,0.15,0,3}, {"Pasta Can",2770,1,0,7}, {"Beans Can",2601,1,0,7}, --{"TEC-9",372,1,90,0}, {"Burger",2768,1,0,7}, {"Golf Club",333,1,90,3}, {"Baseball Bat",336,1,90,3}, {"Shovel",337,1,90,3}, }, ---------------------- ["military"] = { {"Box of Matches",328,0.4,90,2}, {"M1911",346,1,90,5}, {"M9 SD",347,1,90,4}, {"Winchester 1866",349,1,90,3}, {"PDW",352,1,90,4}, {"Hunting Knife",335,1,90,2.4}, {"Hatchet",339,1,90,2.1}, {"Pizza",1582,1,0,2}, {"Soda Bottle",2647,1,0,2}, {"Empty Gas Canister",1650,1,0,4}, {"Roadflare",324,1,90,4}, {"Milk",2856,1,0,1}, {"Painkiller",2709,3,0,4}, {"Empty Soda Cans",2673,0.5,0,12}, {"Scruffy Burgers",2675,0.5,0,12}, {"Grenade",342,1,0,0.5}, {"Sawn-Off Shotgun",350,1,90,2.3}, {"SPAZ-12 Combat Shotgun",351,1,90,2.3}, {"MP5A5",353,1,90,2.8}, {"Watch",2710,1,0,4}, {"Heat Pack",1576,5,0,3}, {"Wire Fence",933,0.25,0,1}, {"Lee Enfield",357,1,90,3.5}, {"Alice Pack",1248,1,0,4}, {"Night Vision Goggles",368,1,90,4}, {"Binoculars",369,1,0,4}, {"Tire",1073,1,0,2}, {"Tank Parts",1008,0.8,0,2}, {"Morphine",1579,1,0,4}, {"Camouflage Clothing",1247,2,0,4.5}, {"Civilian Clothing",1241,2,0,3}, --{"TEC-9",372,1,90,3}, {"AK-47",355,1,90,3.8}, {"GPS",2976,0.15,0,3}, {"Map",1277,0.8,90,7}, {"Toolbox",2969,0.5,0,1}, {"Engine",929,0.3,0,2}, {"Tent",1279,1,0,4.5}, {"Ghillie Suit",1213,2,0,0.3}, {"Camo Suit",1247,2,0,4.5}, {"Military Suit",1247,2,0,4.5}, {"Military SantaClaus Suit",1247,2,0,4.5}, {"SWAT Clothing",1247,2,0,4.5}, {"Forest Ghillie Suit",1247,2,0,4.5}, {"Desert Ghillie Suit",1247,2,0,4.5}, {"Jungle Ghillie Suit",1247,2,0,4.5}, {"Swamp Ghillie Suit",1247,2,0,4.5}, {"Wood Ghillie Suit",1247,2,0,4.5}, {"Winter Clothing",1247,2,0,4.5}, {"Specnaz Clothing",1247,2,0,4.5}, {"Takistan Army Suit",1247,2,0,4.5}, {"Bandit Clothing",1247,2,0,4.5}, {"Clown Clothing",1247,2,0,4.5}, {"Jocker Suit",1247,2,0,4.5}, {"Bandit Suit",1247,2,0,4.5}, {"Isis Clothing",1247,2,0,4.5}, {"Ghost Clothing",1247,2,0,4.5}, {"Sniper Clothing",1247,2,0,4.5}, {"M4",356,1,90,2.4}, {"CZ 550",358,1,90,0.4}, {"Infrared Goggles",369,1,90,3}, {"Assault Pack (ACU)",3026,1,0,5}, {"Czech Backpack",1239,1,0,2}, {"Radio Device",330,1,0,6}, {"Coyote Backpack",1252,1,0,0.9}, {"Coyote Backpack",1252,1,0,2}, {"Anarchy Backpack",1677,1,0,1}, {"British Backpack",1878,1,0,1}, {"Noel Backpack",1879,1,0,1}, {"Voin Backpack",1880,1,0,1}, {"Legendary Backpack",1881,1,0,0.5}, {"O.S Backpack",1930,1,0,0.5}, {"Ghillie Backpack",1931,1,0,0.3}, {"Army Backpack",1932,1,0,0.3}, {"Shovel",337,1,90,1}, }, ---------------------- ["industrial"] = { {"Wire Fence",933,0.25,0,7}, {"Toolbox",2969,0.5,0,3}, {"Tire",1073,1,0,4}, {"Engine",929,0.3,0,3.5}, {"Tank Parts",1008,1,0.8,4}, {"Winchester 1866",349,1,90,3}, {"Water Bottle",2683,1,0,4}, {"Pasta Can",2770,1,0,4}, {"Beans Can",2601,1,0,4}, {"Burger",2768,1,0,4}, {"Empty Soda Cans",2673,0.5,0,12}, {"Scruffy Burgers",2675,0.5,0,10}, {"Soda Bottle",2647,1,0,4}, {"Empty Gas Canister",1650,1,0,6}, {"Full Gas Canister",1650,1,0,1.5}, {"Map",1277,0.8,90,3}, {"Watch",2710,1,0,2}, {"Box of Matches",328,0.4,90,5}, {"Wood Pile",1463,0.4,0,2}, {"M1911",346,1,90,1.5}, {"PDW",352,1,90,2}, {"Hunting Knife",335,1,90,2}, {"Hatchet",339,1,90,1.5}, {"Pizza",1582,1,0,4}, {"Roadflare",324,1,90,5}, {"Milk",2856,1,0,4}, {"Assault Pack (ACU)",3026,1,0,6}, {"Coyote Backpack",1252,1,0,0.5}, {"Coyote Backpack",1252,1,0,2}, {"Anarchy Backpack",1677,1,0,1}, {"British Backpack",1878,1,0,1}, {"Noel Backpack",1879,1,0,1}, {"Voin Backpack",1880,1,0,1}, {"Legendary Backpack",1881,1,0,0.5}, {"O.S Backpack",1930,1,0,0.5}, {"Ghillie Backpack",1931,1,0,0.3}, {"Army Backpack",1932,1,0,0.3}, {"Radio Device",330,1,0,6}, {"Golf Club",333,1,90,1.5}, {"Baseball Bat",336,1,90,1.5}, {"Shovel",337,1,90,1.5}, {"Night Vision Goggles",368,1,90,1.5}, }, ---------------------- ["supermarket"] = { {"Raw Meat",2804,0.5,90,8}, {"Box of Matches",328,0.4,90,5}, {"Wood Pile",1463,0.4,0,5}, {"M1911",346,1,90,3.5}, {"PDW",352,1,90,2}, {"Hunting Knife",335,1,90,3}, {"Hatchet",339,1,90,2.1}, {"Pizza",1582,1,0,7}, {"Soda Bottle",2647,1,0,7}, {"Empty Gas Canister",1650,1,0,5}, {"Roadflare",324,1,90,6}, {"Milk",2856,1,0,7}, {"Assault Pack (ACU)",3026,1,0,6}, {"Pasta Can",2770,1,0,7}, {"Beans Can",2601,1,0,7}, {"Burger",2768,1,0,7}, {"Painkiller",2709,3,0,7}, {"Empty Soda Cans",2673,0.5,0,12}, {"Scruffy Burgers",2675,0.5,0,12}, {"MP5A5",353,1,90,0.5}, {"Watch",2710,1,0,3}, {"Heat Pack",1576,5,0,6}, {"Wire Fence",933,0.25,0,1}, {"Lee Enfield",357,1,90,0.2}, {"Alice Pack",1248,1,0,0.5}, {"Tire",1073,1,0,1}, {"Tank Parts",1008,1,0.8,2}, {"Morphine",1579,1,0,2}, {"Civilian Clothing",1241,2,0,3.5}, {"Map",1277,0.8,90,4}, {"GPS",2976,0.15,0,1}, {"Radio Device",330,1,0,6}, {"Golf Club",333,1,90,1.9}, {"Baseball Bat",336,1,90,1.4}, {"Shovel",337,1,90,0.3}, }, ["other"] = { {"Raw Meat",2804,0.5,90}, {"Cooked Meat",2806,0.5,90}, {"Full Gas Canister",1650,1,0}, {"Empty Water Bottle",2683,1,0}, {"Survivor Clothing",1577,2,0}, {"Night Vision Goggles",368,1,90}, {"Infrared Goggles",369,1,90}, {"1866 Slug",2358,2,0}, {"2Rnd. Slug",2358,2,0}, {"SPAZ-12 Pellet",2358,2,0}, {"MP5A5 Mag",2358,2,0}, {"AK Mag",1271,2,0}, {"M4 Mag",1271,2,0}, {"M1911 Mag",3013,2,0}, {"M9 SD Mag",3013,2,0}, {"Desert Eagle Mag",3013,2,0}, --{"M136 Rocket",3082,0.7,90}, {"CZ 550 Mag",2358,2,0}, {"Lee Enfield Mag",2358,2,0}, {"PDW Mag",2041,2,0}, {"MP5A5 Mag",2041,2,0}, {"Box of Matches",328,0.4,90,5}, {"Wood Pile",1463,0.4,0,5}, {"M1911",346,1,90,3.5}, {"PDW",352,1,90,2}, {"Hunting Knife",335,1,90,2.5}, {"Hatchet",339,1,90,1.8}, {"Pizza",1582,1,0,7}, {"Soda Bottle",2647,1,0,7}, {"Empty Gas Canister",1650,1,0,5}, {"Roadflare",324,1,90,6}, {"Milk",2856,1,0,5}, {"Assault Pack (ACU)",3026,1,0,6}, {"Painkiller",2709,3,0,7}, {"Empty Soda Cans",2673,0.5,0,12}, {"Scruffy Burgers",2675,0.5,0,12}, {"MP5A5",353,1,90,1.5}, {"Watch",2710,1,0,3}, {"Heat Pack",1576,5,0,6}, {"Wire Fence",933,0.25,0,1}, {"Lee Enfield",357,1,90,1.5}, {"Alice Pack",1248,1,0,1.5}, {"Coyote Backpack",1252,1,0,0.7}, {"Coyote Backpack",1252,1,0,2}, {"Anarchy Backpack",1677,1,0,1}, {"British Backpack",1878,1,0,1}, {"Noel Backpack",1879,1,0,1}, {"Voin Backpack",1880,1,0,1}, {"Legendary Backpack",1881,1,0,0.5}, {"O.S Backpack",1930,1,0,0.5}, {"Ghillie Backpack",1931,1,0,0.3}, {"Army Backpack",1932,1,0,0.3}, {"Tire",1073,1,0,1}, {"Tank Parts",1008,1,0.8,4}, {"Morphine",1579,1,0,2}, {"Civilian Clothing",1241,2,0,3.5}, {"Map",1277,0.8,90,4}, {"Toolbox",2969,0.5,0,3}, {"Engine",929,0.3,0,3.5}, {"Winchester 1866",349,1,90,2}, {"Water Bottle",2683,1,0,4}, {"M9 SD",347,1,90,5}, {"Grenade",342,1,0,0.5}, {"Sawn-Off Shotgun",350,1,90,2}, {"SPAZ-12 Combat Shotgun",351,1,90,1.9}, {"Binoculars",369,1,0,4}, {"Camouflage Clothing",1247,2,0,4.5}, --{"TEC-9",372,1,90,4}, {"AK-47",355,1,90,0.9}, {"M136 Rocket Launcher",359,1,90,0}, {"Ghillie Suit",1213,2,0,0.01}, {"Camo Suit",1247,2,0,4.5}, {"Military Suit",1247,2,0,4.5}, {"Military SantaClaus Suit",1247,2,0,4.5}, {"SWAT Clothing",1247,2,0,4.5}, {"Forest Ghillie Suit",1247,2,0,4.5}, {"Desert Ghillie Suit",1247,2,0,4.5}, {"Jungle Ghillie Suit",1247,2,0,4.5}, {"Swamp Ghillie Suit",1247,2,0,4.5}, {"Wood Ghillie Suit",1247,2,0,4.5}, {"Winter Clothing",1247,2,0,4.5}, {"Specnaz Clothing",1247,2,0,4.5}, {"Takistan Army Suit",1247,2,0,4.5}, {"Bandit Clothing",1247,2,0,4.5}, {"Clown Clothing",1247,2,0,4.5}, {"Jocker Suit",1247,2,0,4.5}, {"Bandit Suit",1247,2,0,4.5}, {"Isis Clothing",1247,2,0,4.5}, {"Ghost Clothing",1247,2,0,4.5}, {"Sniper Clothing",1247,2,0,4.5}, {"M4",356,1,90,0.9}, {"CZ 550",358,1,90,0.3}, {"Heat-Seeking RPG",360,1,90,0}, {"Bandage",1578,0.5,0,4}, {"Pasta Can",2770,1,0,5}, {"Beans Can",2601,1,0,6}, {"Burger",2768,1,0,2}, {"Tent",1279,1,0,0.5}, {"M1911",346,1,90,3}, {"Desert Eagle",348,1,90,3}, {"GPS",2976,0.15,0,1}, {"Medic Kit",2891,2.2,0}, {"Blood Bag",1580,1,0}, {"Radio Device",2966,0.5,0,5}, {"Golf Club",333,1,90,1.9}, {"Baseball Bat",336,1,90,1.4}, {"Shovel",337,1,90,1.5}, }, } weaponAmmoTable = { ["M1911 Mag"] = { {"M1911",22}, }, ["M9 SD Mag"] = { {"M9 SD",23}, }, ["Desert Eagle Mag"] = { {"Desert Eagle",24}, }, ["PDW Mag"] = { {"PDW",28}, }, ["MP5A5 Mag"] = { {"MP5A5",29}, }, ["AK Mag"] = { {"AK-47",30}, }, ["M4 Mag"] = { {"M4",31}, }, ["1866 Slug"] = { {"Winchester 1866",25}, }, ["2Rnd. Slug"] = { {"Sawn-Off Shotgun",26}, }, ["SPAZ-12 Pellet"] = { {"SPAZ-12 Combat Shotgun",27}, }, ["CZ 550 Mag"] = { {"CZ 550",34}, }, ["Lee Enfield Mag"] = { {"Lee Enfield",33}, }, ["M136 Rocket"] = { {"Heat-Seeking RPG",36}, {"M136 Rocket Launcher",35}, }, ["others"] = { {"Parachute",46}, {"Satchel",39}, {"Tear Gas",17}, {"Grenade",16}, {"Hunting Knife",4}, {"Hatchet",8}, {"Binoculars",43}, {"Baseball Bat",5}, {"Golf Club",2}, {"Shovel",6}, }, } function getWeaponAmmoType (weaponName,notOthers) if not notOthers then for i,weaponData in ipairs(weaponAmmoTable["others"]) do if weaponName == weaponData[1] then return weaponData[1],weaponData[2] end end end for i,weaponData in ipairs(weaponAmmoTable["M1911 Mag"]) do if weaponName == weaponData[1] then return "M1911 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["M9 SD Mag"]) do if weaponName == weaponData[1] then return "M9 SD Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["Desert Eagle Mag"]) do if weaponName == weaponData[1] then return "Desert Eagle Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["PDW Mag"]) do if weaponName == weaponData[1] then return "PDW Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["MP5A5 Mag"]) do if weaponName == weaponData[1] then return "MP5A5 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["AK Mag"]) do if weaponName == weaponData[1] then return "AK Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["M4 Mag"]) do if weaponName == weaponData[1] then return "M4 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["1866 Slug"]) do if weaponName == weaponData[1] then return "1866 Slug",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["2Rnd. Slug"]) do if weaponName == weaponData[1] then return "2Rnd. Slug",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["SPAZ-12 Pellet"]) do if weaponName == weaponData[1] then return "SPAZ-12 Pellet",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["CZ 550 Mag"]) do if weaponName == weaponData[1] then return "CZ 550 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["Lee Enfield Mag"]) do if weaponName == weaponData[1] then return "Lee Enfield Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["M136 Rocket"]) do if weaponName == weaponData[1] then return "M136 Rocket",weaponData[2] end end return false end function createItemPickup(item,x,y,z,tableStringName) if item and x and y and z then local object = createObject(itemTable[tostring(tableStringName)][item][2],x,y,z-0.875,itemTable[tostring(tableStringName)][item][4],0,math.random(0,360)) setObjectScale(object,itemTable[tostring(tableStringName)][item][3]) setElementCollisionsEnabled(object, false) setElementFrozen (object,true) local col = createColSphere(x,y,z,0.75) setElementData(col,"item",itemTable[tostring(tableStringName)][item][1]) setElementData(col,"parent",object) setTimer(function() if isElement(col) then destroyElement(col) destroyElement(object) end end,900000,1) return object end end function table.size(tab) local length = 0 for _ in pairs(tab) do length = length + 1 end return length end function math.percentChance (percent,repeatTime) local hits = 0 for i = 1, repeatTime do local number = math.random(0,200)/2 if number <= percent then hits = hits+1 end end return hits end function createItemLoot (lootPlace,x,y,z,id) col = createColSphere(x,y,z,1.25) setElementData(col,"itemloot",true) setElementData(col,"parent",lootPlace) setElementData(col,"MAX_Slots",12) --Items for i, item in ipairs(itemTable[lootPlace]) do local value = math.percentChance (item[5],math.random(1,2)) setElementData(col,item[1],value) --weapon Ammo local ammoData,weapID = getWeaponAmmoType (item[1],true) if ammoData and value > 0 then setElementData(col,ammoData,math.random(1,2)) end end --itemLoot refre:~emLoot (col,lootPlace) return col end function refre:~emLoot (col,place) local objects = getElementData(col,"objectsINloot") if objects then if objects[1] ~= nil then destroyElement(objects[1]) end if objects[2] ~= nil then destroyElement(objects[2]) end if objects[3] ~= nil then destroyElement(objects[3]) end end --setting objects local counter = 0 local obejctItem = {} --Tables for i, item in ipairs(itemTable["other"]) do if getElementData(col,item[1]) and getElementData(col,item[1]) > 0 then if counter == 3 then break end counter = counter + 1 local x,y,z = getElementPosition(col) obejctItem[counter] = createObject(item[2],x+math.random(-1,1),y+math.random(-1,1),z-0.875,item[4]) setObjectScale(obejctItem[counter],item[3]) setElementCollisionsEnabled(obejctItem[counter], false) setElementFrozen (obejctItem[counter],true) end end -------Debug if obejctItem[1] == nil then local x,y,z = getElementPosition(col) obejctItem[1] = createObject(1463,x+math.random(-1,1),y+math.random(-1,1),z-0.875,0) setObjectScale(obejctItem[1],0) setElementCollisionsEnabled(obejctItem[1], false) setElementFrozen (obejctItem[1],true) end if obejctItem[2] == nil then local x,y,z = getElementPosition(col) obejctItem[2] = createObject(1463,x+math.random(-1,1),y+math.random(-1,1),z-0.875,0) setObjectScale(obejctItem[2],0) setElementCollisionsEnabled(obejctItem[2], false) setElementFrozen (obejctItem[2],true) end if obejctItem[3] == nil then local x,y,z = getElementPosition(col) obejctItem[3] = createObject(1463,x+math.random(-1,1),y+math.random(-1,1),z-0.875,0) setObjectScale(obejctItem[3],0) setElementCollisionsEnabled(obejctItem[3], false) setElementFrozen (obejctItem[3],true) end setElementData(col,"objectsINloot",{obejctItem[1], obejctItem[2], obejctItem[3]}) end addEvent( "refre:~emLoot", true ) addEventHandler( "refre:~emLoot", getRootElement(), refre:~emLoot ) function createPickupsOnServerStart() iPickup = 0 for i,pos in ipairs(pickupPositions["residential"]) do iPickup = iPickup + 1 createItemLoot("residential",pos[1],pos[2],pos[3],iPickup) end setTimer(createPickupsOnServerStart2,5000,1) end function createPickupsOnServerStart2() for i,pos in ipairs(pickupPositions["industrial"]) do iPickup = iPickup + 1 createItemLoot("industrial",pos[1],pos[2],pos[3],iPickup) end setTimer(createPickupsOnServerStart3,5000,1) end function createPickupsOnServerStart3() for i,pos in ipairs(pickupPositions["farm"]) do iPickup = iPickup + 1 createItemLoot("farm",pos[1],pos[2],pos[3],iPickup) end setTimer(createPickupsOnServerStart4,5000,1) end function createPickupsOnServerStart4() for i,pos in ipairs(pickupPositions["supermarket"]) do iPickup = iPickup + 1 createItemLoot("supermarket",pos[1],pos[2],pos[3],iPickup) end setTimer(createPickupsOnServerStart5,5000,1) end function createPickupsOnServerStart5() for i,pos in ipairs(pickupPositions["military"]) do iPickup = iPickup + 1 createItemLoot("military",pos[1],pos[2],pos[3],iPickup) end end createPickupsOnServerStart() ------------------------------------------------------------------------------ --OTHER ITEM STUFF vehicleFuelTable = { -- {MODEL ID, MAX. FUEL}, {422,80}, {402,80}, {411,60}, {429,60}, {475,40}, {596,80}, {522,30}, {444,100}, {451,60}, {502,80}, {541,60}, {593,80}, {470,100}, {468,30}, {433,140}, {437,140}, {509,0}, {487,60}, {497,60}, {453,60}, {490,85}, {489,90}, {579,65}, {463,25}, {500,45}, {563,100}, {488,45}, {469,60}, {417,100}, } function getVehicleMaxFuel(loot) local modelID = getElementModel(getElementData(loot,"parent")) for i,vehicle in ipairs(vehicleFuelTable) do if modelID == vehicle[1] then return vehicle[2] end end return false end --[[ function onPlayerMoveItemOutOFInventory (itemName,loot) local itemPlus = 1 if itemName == "Pistol Ammo" then itemPlus = 17 elseif itemName == "Smg Ammo" then itemPlus = 40 elseif itemName == "Assault Ammo" then itemPlus = 30 elseif itemName == "Sniper Ammo" then itemPlus = 10 elseif itemName == "Shotgun Ammo" then itemPlus = 7 elseif itemName == "M4" or itemName == "AK-47" or itemName == "Sniper Rifle" or itemName == "Shotgun" or itemName == "SPAZ-12 Combat Shotgun" or itemName == "Sawn-Off Shotgun" or itemName == "Heat-Seeking RPG" or itemName == "Rocket Launcher" or itemName == "Country Rifle" then removeBackWeaponOnDrop() end if loot then if not getElementData(loot,"itemloot") and getElementType(getElementData(loot,"parent")) == "vehicle" then if itemName == "Full Gas Canister" then if getElementData(loot,"fuel")+20 < getVehicleMaxFuel(loot) then addingfuel = 20 elseif getElementData(loot,"fuel")+20 > getVehicleMaxFuel(loot)+15 then triggerClientEvent (source, "displayClientInfo", source,"Vehicle","The tank is full",255,22,0) return else addingfuel = getVehicleMaxFuel(loot)-getElementData(loot,"fuel") end setElementData(loot,"fuel",getElementData(loot,"fuel")+addingfuel) setElementData(source,itemName,getElementData(source,itemName)-itemPlus) setElementData(source,"Empty Gas Canister",(getElementData(source,"Empty Gas Canister") or 0)+itemPlus) triggerClientEvent (source, "displayClientInfo", source,"Vehicle","Filled up the vehicles Fuel",22,255,0) isVehicleReadyToStart2(getElementData(loot,"parent")) return end end end itemName2 = itemName if itemName == "Tire_inVehicle" then itemName2 = "Tire" end if itemName == "Engine_inVehicle" then itemName2 = "Engine" end if (getElementData(source,itemName2) or 0)/itemPlus < 1 then triggerClientEvent (source, "displayClientInfo", source,"Inventory","You dont got a full Magazine to drop",255,22,0) return end if loot then setElementData(loot,itemName,(getElementData(loot,itemName) or 0)+1) onPlayerChangeLoot(loot) if not getElementData(loot,"itemloot") and getElementType(getElementData(loot,"parent")) == "vehicle" then isVehicleReadyToStart2(getElementData(loot,"parent")) end else local x,y,z = getElementPosition(source) local item,itemString = getItemTablePosition(itemName) local itemPickup = createItemPickup(item,x+math.random(-1.25,1.25),y+math.random(-1.25,1.25),z,itemString) end if itemName == "Tire_inVehicle" then itemName = "Tire" end if itemName == "Engine_inVehicle" then itemName = "Engine" end setElementData(source,itemName,getElementData(source,itemName)-itemPlus) if loot and getElementData(loot,"itemloot") then refre:~emLoot (loot,getElementData(loot,"parent")) end end addEvent( "onPlayerMoveItemOutOFInventory", true ) addEventHandler( "onPlayerMoveItemOutOFInventory", getRootElement(), onPlayerMoveItemOutOFInventory ) ]] --[[ function onPlayerMoveItemInInventory (itemName,loot) local itemPlus = 1 if itemName == "Pistol Ammo" then itemPlus = 17 elseif itemName == "Smg Ammo" then itemPlus = 40 elseif itemName == "Assault Ammo" then itemPlus = 30 elseif itemName == "Sniper Ammo" then itemPlus = 10 elseif itemName == "Shotgun Ammo" then itemPlus = 7 elseif itemName == "Small Backpack" then if getElementData(source,"MAX_Slots") == 16 then triggerClientEvent (source, "displayClientInfo", source,"Inventory","You allready got a Small Backpack",255,22,0) return end if getElementData(source,"MAX_Slots") == 28 then triggerClientEvent (source, "displayClientInfo", source,"Inventory","You allready got a bigger Backpack",255,22,0) return end setElementData(source,"MAX_Slots",16) setElementData(loot,itemName,getElementData(loot,itemName)-1) itemPlus = 0 elseif itemName == "Alice Backpack" then if getElementData(source,"MAX_Slots") == 28 then triggerClientEvent (source, "displayClientInfo", source,"Inventory","You allready got a Alice Backpack",255,22,0) return end if getElementData(source,"MAX_Slots") == 36 then triggerClientEvent (source, "displayClientInfo", source,"Inventory","You allready got a bigger Backpack",255,22,0) return end setElementData(source,"MAX_Slots",28) setElementData(loot,itemName,getElementData(loot,itemName)-1) itemPlus = 0 elseif itemName == "Coyote Backpack" then if getElementData(source,"MAX_Slots") == 36 then triggerClientEvent (source, "displayClientInfo", source,"Inventory","You allready got a Coyote Backpack",255,22,0) return end setElementData(source,"MAX_Slots",36) setElementData(loot,itemName,getElementData(loot,itemName)-1) itemPlus = 0 end if loot then --if itemPlus > (getElementData(loot,itemName) or 0) then --itemPlus = getElementData(loot,itemName) --end setElementData(source,itemName,(getElementData(source,itemName) or 0)+itemPlus) if itemPlus == 0 then setElementData(loot,itemName,getElementData(loot,itemName)-0) else setElementData(loot,itemName,getElementData(loot,itemName)-1) end onPlayerChangeLoot(loot) end if getElementData(loot,"itemloot") then refre:~emLoot (loot,getElementData(loot,"parent")) end end addEvent( "onPlayerMoveItemInInventory", true ) addEventHandler( "onPlayerMoveItemInInventory", getRootElement(), onPlayerMoveItemInInventory ) ]] function onPlayerTakeItemFromGround (itemName,col) itemPlus = 1 if itemName == "M1911 Mag" then itemPlus = 7 elseif itemName == "M9 SD Mag" then itemPlus = 15 elseif itemName == "Desert Eagle Mag" then itemPlus = 7 elseif itemName == "PDW Mag" then itemPlus = 30 elseif itemName == "MP5A5 Mag" then itemPlus = 20 elseif itemName == "AK Mag" then itemPlus = 30 elseif itemName == "M4 Mag" then itemPlus = 20 elseif itemName == "1866 Slug" then itemPlus = 7 elseif itemName == "2Rnd. Slug" then itemPlus = 2 elseif itemName == "SPAZ-12 Pellet" then itemPlus = 7 elseif itemName == "CZ 550 Mag" then itemPlus = 5 elseif itemName == "Lee Enfield Mag" then itemPlus = 10 elseif itemName == "M136 Rocket" then itemPlus = 0 elseif itemName == "M4" or itemName == "AK-47" or itemName == "CZ 550" or itemName == "Winchester 1866" or itemName == "SPAZ-12 Combat Shotgun" or itemName == "Sawn-Off Shotgun" or itemName == "Heat-Seeking RPG" or itemName == "M136 Rocket Launcher" or itemName == "Lee Enfield" then removeBackWeaponOnDrop() end local x,y,z = getElementPosition(source) local id,ItemType = getItemTablePosition (itemName) setElementData(source,itemName,(getElementData(source,itemName) or 0)+itemPlus) destroyElement(getElementData(col,"parent")) destroyElement(col) end addEvent( "onPlayerTakeItemFromGround", true ) addEventHandler( "onPlayerTakeItemFromGround", getRootElement(), onPlayerTakeItemFromGround ) function onPlayerChangeLoot(loot) local players = getElementsWithinColShape (loot,"player") for theKey,player in ipairs(players) do triggerClientEvent(player,"refreshLootManual",player,loot) end end addEvent( "onPlayerChangeLoot", true ) addEventHandler( "onPlayerChangeLoot", getRootElement(), onPlayerChangeLoot ) function playerDropAItem(itemName) local x,y,z = getElementPosition(source) local item,itemString = getItemTablePosition(itemName) local itemPickup = createItemPickup(item,x+math.random(-1.25,1.25),y+math.random(-1.25,1.25),z,itemString) end addEvent( "playerDropAItem", true ) addEventHandler( "playerDropAItem", getRootElement(), playerDropAItem ) function getItemTablePosition (itema) for id, item in ipairs(itemTable[tostring("other")]) do if itema == item[1] then return id,"other" end end return item,itemString end ----LOOT RESPAWN SYSTEM NEW function refre:~emLoots () outputChatBox("STARTING!!!",getRootElement(),255,0,0,true) for i, loots in ipairs(getElementsByType("colshape")) do local itemloot = getElementData(loots,"itemloot") if itemloot then local objects = getElementData(loots,"objectsINloot") if objects then if objects[1] ~= nil then destroyElement(objects[1]) end if objects[2] ~= nil then destroyElement(objects[2]) end if objects[3] ~= nil then destroyElement(objects[3]) end end destroyElement(loots) end end createPickupsOnServerStart() setServerPassword( nil ) outputChatBox ("Done!",getRootElement(),255, 255, 255,true) setTimer(refre:~emLootPoints1,gameplayVariables["itemrespawntimer"] ,1) end --Refresh items function refre:~emLootPoints () local time = getRealTime() local hour = time.hour outputChatBox("#990012WARNING!#ffffff - ITEM RESPAWN STARTING!",getRootElement(),255,255,255,true) for i,player in ipairs(getElementsByType("player")) do kickPlayer ( player, "Item respawn, Please Wait!" ) end setTimer(refre:~emLoots,20000,1) end --Refresh items function refre:~emLootPoints1 () outputChatBox("#990012WARNING!#ffffff - SPAWNPOINTS FOR ITEMS WILL BE REFRESHED IN 1 MINUTE!",getRootElement(),255,255,255,true) outputChatBox("#990012WARNING!#ffffff - All players will be kicked and server will be blocked!",getRootElement(),255,255,255,true) setTimer(refre:~emLootPoints,60000,1) end setTimer(refre:~emLootPoints1,gameplayVariables["itemrespawntimer"] ,1) function wearRucksak (player, model) if isElement ( player ) then if elementBackpack[source] then detachElementFromBone(elementBackpack[source]) destroyElement(elementBackpack[source]) elementBackpack[source] = false end local x,y,z = getElementPosition(source) local rx,ry,rz = getElementRotation(source) if model == 1 then elementBackpack[source] = createObject(3026,x,y,z) elseif model == 2 then elementBackpack[source] = createObject(1248,x,y,z) elseif model == 3 then elementBackpack[source] = createObject(1575,x,y,z) elseif model == 4 then elementBackpack[source] = createObject(1252,x,y,z) elseif model == 5 then elementBackpack[source] = createObject(2405,x,y,z) else return false end if model == 3 then attachElementToBone(elementBackpack[source],source,3,0,-0.16,0.05,270,0,180) else attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) end end end function moveRucksakOutOfInventory (itemName) local sack = getElementData ( source, "rucksak" ) if sack and sack[1] ~= 0 then local x,y,z = getElementPosition(source) local item,itemString = getItemTablePosition(itemName) local itemPickup = createItemPickup(item,x+math.random(-1.25,1.25),y+math.random(-1.25,1.25),z,itemString,sack) if elementBackpack[source] then detachElementFromBone(elementBackpack[source]) destroyElement(elementBackpack[source]) end setElementData ( source, "rucksak", { 0 } ) end end addEvent("moveRucksakOutOfInventory", true) addEventHandler("moveRucksakOutOfInventory", getRootElement(), moveRucksakOutOfInventory) Edited April 13, 2017 by Forester Link to comment
Mr.Loki Posted April 13, 2017 Share Posted April 13, 2017 I don't see anything being indexed or any var called elementData at line 979 or anywhere in the code are you sure this is the right script? Link to comment
Forester Posted April 13, 2017 Author Share Posted April 13, 2017 (edited) 19 minutes ago, Mr.Loki said: I don't see anything being indexed or any var called elementData at line 979 or anywhere in the code are you sure this is the right script? Sorry the picture is little changed. There was a need to be a elementBackpack also I sorry for my bad English Edited April 13, 2017 by Forester Link to comment
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