2kristof2 Posted April 2, 2017 Share Posted April 2, 2017 Hello, I made a map which is quiet big and has a big amount of objects (textured objects if it does matter). As everyone knows there is object limit what is really annoying. The best way would be use LODs for all objects but they are so bugged when I tried to use it. Also there is a function called engineSetModelLODDistance but it has nothing to do with extending object limit. I think it's just impossible to solve the problem with a script but I hope I'm wrong. Maybe there is a shader which could help me? Thanks in advance for any help. Link to comment
Captain Cody Posted April 2, 2017 Share Posted April 2, 2017 Not sure if it's possible lad/ Link to comment
_DrXenon Posted April 2, 2017 Share Posted April 2, 2017 Yeah that's really annoying. Link to comment
Captain Cody Posted April 3, 2017 Share Posted April 3, 2017 I"m sorry I was just poking some fun at it; you'll want to statically replace every object at once, and create LODS without collisions. Link to comment
greentumbleweed Posted May 1, 2017 Share Posted May 1, 2017 On 4/3/2017 at 16:16, CodyJ(L) said: I"m sorry I was just poking some fun at it; you'll want to statically replace every object at once, and create LODS without collisions. what does this mean "statically replace every object at once" and how do you import LODS? Link to comment
Captain Cody Posted May 2, 2017 Share Posted May 2, 2017 As in do one preload instead of dynamicly loading them on the go. Also for LODS you can assign them using createObject with lod enabled, and setLowLODobject? Link to comment
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