kewizzle Posted April 2, 2017 Share Posted April 2, 2017 (edited) hello i was wondering if it was possible to change progress bar max to 1000 instead of 100 so i can use it for this: addEventHandler("onClientMarkerHit", skillshop, function() local stat = getPlayerStat (getLocalPlayer(),69) local stat1 = getPlayerStat (getLocalPlayer(),70) local stat2 = getPlayerStat (getLocalPlayer(),71) local stat3 = getPlayerStat (getLocalPlayer(),72) local stat4 = getPlayerStat (getLocalPlayer(),73) local stat5 = getPlayerStat (getLocalPlayer(),74) local stat6 = getPlayerStat (getLocalPlayer(),75) local stat7 = getPlayerStat (getLocalPlayer(),76) local stat8 = getPlayerStat (getLocalPlayer(),77) local stat9 = getPlayerStat (getLocalPlayer(),78) guiProgressBarSetProgress(pistolPr, stat) guiProgressBarSetProgress(silencedPr, stat1) guiProgressBarSetProgress(deaglePr, stat2) guiProgressBarSetProgress(ShotgPr, stat3) guiProgressBarSetProgress(sawnoffPr, stat4) guiProgressBarSetProgress(spazPr, stat5) guiProgressBarSetProgress(tech9Pr, stat6) guiProgressBarSetProgress(mp5Pr, stat7) guiProgressBarSetProgress(ak47Pr, stat8) guiProgressBarSetProgress(m4Pr, stat9) end) 1 hour ago, kewizzle said: hello i was wondering if it was possible to change progress bar max to 1000 instead of 100 so i can use it for this: addEventHandler("onClientMarkerHit", skillshop, function() local stat = getPlayerStat (getLocalPlayer(),69) local stat1 = getPlayerStat (getLocalPlayer(),70) local stat2 = getPlayerStat (getLocalPlayer(),71) local stat3 = getPlayerStat (getLocalPlayer(),72) local stat4 = getPlayerStat (getLocalPlayer(),73) local stat5 = getPlayerStat (getLocalPlayer(),74) local stat6 = getPlayerStat (getLocalPlayer(),75) local stat7 = getPlayerStat (getLocalPlayer(),76) local stat8 = getPlayerStat (getLocalPlayer(),77) local stat9 = getPlayerStat (getLocalPlayer(),78) guiProgressBarSetProgress(pistolPr, stat) guiProgressBarSetProgress(silencedPr, stat1) guiProgressBarSetProgress(deaglePr, stat2) guiProgressBarSetProgress(ShotgPr, stat3) guiProgressBarSetProgress(sawnoffPr, stat4) guiProgressBarSetProgress(spazPr, stat5) guiProgressBarSetProgress(tech9Pr, stat6) guiProgressBarSetProgress(mp5Pr, stat7) guiProgressBarSetProgress(ak47Pr, stat8) guiProgressBarSetProgress(m4Pr, stat9) end) figured it out addEventHandler("onClientMarkerHit", skillshop, function() local stat = getPlayerStat (getLocalPlayer(),69) local stat1 = getPlayerStat (getLocalPlayer(),70) local stat2 = getPlayerStat (getLocalPlayer(),71) local stat3 = getPlayerStat (getLocalPlayer(),72) local stat4 = getPlayerStat (getLocalPlayer(),73) local stat5 = getPlayerStat (getLocalPlayer(),74) local stat6 = getPlayerStat (getLocalPlayer(),75) local stat7 = getPlayerStat (getLocalPlayer(),76) local stat8 = getPlayerStat (getLocalPlayer(),77) local stat9 = getPlayerStat (getLocalPlayer(),78) guiProgressBarSetProgress(pistolPr, stat/10) guiProgressBarSetProgress(silencedPr, stat1/10) guiProgressBarSetProgress(deaglePr, stat2/10) guiProgressBarSetProgress(ShotgPr, stat3/10) guiProgressBarSetProgress(sawnoffPr, stat4/10) guiProgressBarSetProgress(spazPr, stat5/10) guiProgressBarSetProgress(tech9Pr, stat6/10) guiProgressBarSetProgress(mp5Pr, stat7/10) guiProgressBarSetProgress(ak47Pr, stat8/10) guiProgressBarSetProgress(m4Pr, stat9/10) end) Edited April 2, 2017 by kewizzle Link to comment
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