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any way to change progress bar max?(solved)


kewizzle

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hello i was wondering if it was possible to change progress bar max to 1000 instead of 100 so i can use it for this:

		addEventHandler("onClientMarkerHit", skillshop, function()
			local stat = getPlayerStat (getLocalPlayer(),69)
			local stat1 = getPlayerStat (getLocalPlayer(),70)
			local stat2 = getPlayerStat (getLocalPlayer(),71)
			local stat3 = getPlayerStat (getLocalPlayer(),72)
			local stat4 = getPlayerStat (getLocalPlayer(),73)
			local stat5 = getPlayerStat (getLocalPlayer(),74)
			local stat6 = getPlayerStat (getLocalPlayer(),75)
			local stat7 = getPlayerStat (getLocalPlayer(),76)
			local stat8 = getPlayerStat (getLocalPlayer(),77)
			local stat9 = getPlayerStat (getLocalPlayer(),78)
			
			guiProgressBarSetProgress(pistolPr, stat)
			guiProgressBarSetProgress(silencedPr, stat1)
			guiProgressBarSetProgress(deaglePr, stat2)
			guiProgressBarSetProgress(ShotgPr, stat3)
			guiProgressBarSetProgress(sawnoffPr, stat4)
			guiProgressBarSetProgress(spazPr, stat5)
			guiProgressBarSetProgress(tech9Pr, stat6)
			guiProgressBarSetProgress(mp5Pr, stat7)
			guiProgressBarSetProgress(ak47Pr, stat8)
			guiProgressBarSetProgress(m4Pr, stat9)
	end)

 

1 hour ago, kewizzle said:

hello i was wondering if it was possible to change progress bar max to 1000 instead of 100 so i can use it for this:


		addEventHandler("onClientMarkerHit", skillshop, function()
			local stat = getPlayerStat (getLocalPlayer(),69)
			local stat1 = getPlayerStat (getLocalPlayer(),70)
			local stat2 = getPlayerStat (getLocalPlayer(),71)
			local stat3 = getPlayerStat (getLocalPlayer(),72)
			local stat4 = getPlayerStat (getLocalPlayer(),73)
			local stat5 = getPlayerStat (getLocalPlayer(),74)
			local stat6 = getPlayerStat (getLocalPlayer(),75)
			local stat7 = getPlayerStat (getLocalPlayer(),76)
			local stat8 = getPlayerStat (getLocalPlayer(),77)
			local stat9 = getPlayerStat (getLocalPlayer(),78)
			
			guiProgressBarSetProgress(pistolPr, stat)
			guiProgressBarSetProgress(silencedPr, stat1)
			guiProgressBarSetProgress(deaglePr, stat2)
			guiProgressBarSetProgress(ShotgPr, stat3)
			guiProgressBarSetProgress(sawnoffPr, stat4)
			guiProgressBarSetProgress(spazPr, stat5)
			guiProgressBarSetProgress(tech9Pr, stat6)
			guiProgressBarSetProgress(mp5Pr, stat7)
			guiProgressBarSetProgress(ak47Pr, stat8)
			guiProgressBarSetProgress(m4Pr, stat9)
	end)

 

figured it out ;)

		addEventHandler("onClientMarkerHit", skillshop, function()
			local stat = getPlayerStat (getLocalPlayer(),69)
			local stat1 = getPlayerStat (getLocalPlayer(),70)
			local stat2 = getPlayerStat (getLocalPlayer(),71)
			local stat3 = getPlayerStat (getLocalPlayer(),72)
			local stat4 = getPlayerStat (getLocalPlayer(),73)
			local stat5 = getPlayerStat (getLocalPlayer(),74)
			local stat6 = getPlayerStat (getLocalPlayer(),75)
			local stat7 = getPlayerStat (getLocalPlayer(),76)
			local stat8 = getPlayerStat (getLocalPlayer(),77)
			local stat9 = getPlayerStat (getLocalPlayer(),78)
			
			guiProgressBarSetProgress(pistolPr, stat/10)
			guiProgressBarSetProgress(silencedPr, stat1/10)
			guiProgressBarSetProgress(deaglePr, stat2/10)
			guiProgressBarSetProgress(ShotgPr, stat3/10)
			guiProgressBarSetProgress(sawnoffPr, stat4/10)
			guiProgressBarSetProgress(spazPr, stat5/10)
			guiProgressBarSetProgress(tech9Pr, stat6/10)
			guiProgressBarSetProgress(mp5Pr, stat7/10)
			guiProgressBarSetProgress(ak47Pr, stat8/10)
			guiProgressBarSetProgress(m4Pr, stat9/10)
	end)

 

Edited by kewizzle
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