Jump to content

dxDrawimage problem


Oussema

Recommended Posts

addEvent("requestRssDraw",true)
addEventHandler("requestRssDraw",root,function(ss)
if not ss then return end
triggerClientEvent(client,"recriveRss",client,ss)
end)
addEvent("recriveRss",true)
addEventHandler("recriveRss",root,function(thess)
if thess then
image = dxCreateTexture(thess)
removeEventHandler("onClientRender", root, drawSS)
addEventHandler("onClientRender", root, drawSS)
end
end)

function drawSS()
if image then 
dxDrawImage (176, 35, 1018, 701, image )
else 
removeEventHandler("onClientRender", root, drawSS)
end
end
triggerServerEvent("requestRssDraw",localPlayer,imaged)

 the screenshot shows to all players pff what's problem guys ? 

Link to comment

I looks pretty ok to me, however you should use

triggerLatentClientEvent( client,] "recriveRss", 50000, false, resourceRoot, ss )

And probably triggerLatentServerEvent for requesting the entire process.
On the other hand I have no idea what you are trying to achieve with this, you could just show the image directly, without sending it to the server...

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...