LOAM Posted February 28, 2017 Share Posted February 28, 2017 السلام عليكم شباب انا عوز اعمل رتب للشرطه ترقيات كده مثلا لو قبض على 50 حرامى يترقى لرتبه مثل ال FBI ويتغير اللبس بتاعو للبس بتاع الترقيه الى اخده وهكذه وشكرا Link to comment
iMr.WiFi..! Posted February 28, 2017 Share Posted February 28, 2017 'onPlayerWasted' setAccountData getAccountData setElementModel Link to comment
_Kinan Posted February 28, 2017 Share Posted February 28, 2017 3 hours ago, LOAM said: السلام عليكم شباب انا عوز اعمل رتب للشرطه ترقيات كده مثلا لو قبض على 50 حرامى يترقى لرتبه مثل ال FBI ويتغير اللبس بتاعو للبس بتاع الترقيه الى اخده وهكذه وشكرا نحتاج لمود القبض ع مجرم Link to comment
LOAM Posted February 28, 2017 Author Share Posted February 28, 2017 3 hours ago, _Kinan said: نحتاج لمود القبض ع مجرم وهيترقى لوحدو لما انزل المود واقبض Link to comment
_Kinan Posted February 28, 2017 Share Posted February 28, 2017 15 minutes ago, LOAM said: وهيترقى لوحدو لما انزل المود واقبض لا نحتاج مود القبض عشان نقدر نعدله و نخليه يترفع\يترقى Link to comment
LOAM Posted March 1, 2017 Author Share Posted March 1, 2017 9 hours ago, _Kinan said: لا نحتاج مود القبض عشان نقدر نعدله و نخليه يترفع\يترقى اه فهمتك شكرا جدا Link to comment
LOAM Posted March 1, 2017 Author Share Posted March 1, 2017 16 hours ago, iMr.WiFi..! said: 'onPlayerWasted' setAccountData getAccountData setElementModel شكرا يا باشا 9 hours ago, _Kinan said: لا نحتاج مود القبض عشان نقدر نعدله و نخليه يترفع\يترقى المود اهو يا باشا ممكن تعرفنى اعدل على ايه -----الكلنت coptargets = 0 --ADDS BLIPS AND MARKERS FOR POLICE STATIONS addEvent("copdirections", true) function copshops() if coptargets == 0 then coptargets = 1 blip1 = createBlip ( 2246.1008300781, 2453.1953125, 9.8203125, 30, 3, 0, 0, 255, 255, 50, getLocalPlayer() ) marker1 = createMarker ( 2246.1008300781, 2453.1953125, 9.8203125, "cylinder", 6, 0, 0, 255, 55, getLocalPlayer() ) colshape1 = createColSphere ( 2246.1008300781, 2453.1953125, 9.8203125, 6 ) setElementData ( colshape1, "purpose", "copshop" ) blip2 = createBlip ( -1406.9072265625, 2655.0927734375, 55.6875, 30, 3, 0, 0, 255, 255, 50, getLocalPlayer() ) marker2 = createMarker ( -1406.9072265625, 2655.0927734375, 55.6875, "cylinder", 6, 0, 0, 255, 55, getLocalPlayer() ) colshape2 = createColSphere ( -1406.9072265625, 2655.0927734375, 55.6875, 6 ) setElementData ( colshape2, "purpose", "copshop" ) blip3 = createBlip ( -209.9542, 977.7558, 18.188976, 30, 3, 0, 0, 255, 255, 50, getLocalPlayer() ) marker3 = createMarker ( -209.9542, 977.7558, 18.188976, "cylinder", 6, 0, 0, 255, 55, getLocalPlayer() ) colshape3 = createColSphere (-209.9542, 977.7558, 18.188976, 6 ) setElementData ( colshape3, "purpose", "copshop" ) blip4 = createBlip ( -1628.2619628906, 676.62005615234, 6.1901206970215, 30, 3, 0, 0, 255, 255, 50, getLocalPlayer() ) marker4 = createMarker ( -1628.2619628906, 676.62005615234, 6.1901206970215, "cylinder", 6, 0, 0, 255, 55, getLocalPlayer() ) colshape4 = createColSphere ( -1628.2619628906, 676.62005615234, 6.1901206970215, 6 ) setElementData ( colshape4, "purpose", "copshop" ) blip5 = createBlip ( 624.66278076172, -605.72027587891, 15.923292160034, 30, 3, 0, 0, 255, 255, 50, getLocalPlayer() ) marker5 = createMarker ( 624.66278076172, -605.72027587891, 15.923292160034, "cylinder", 6, 0, 0, 255, 55, getLocalPlayer() ) colshape5 = createColSphere ( 624.66278076172, -605.72027587891, 15.923292160034, 6 ) setElementData ( colshape5, "purpose", "copshop" ) blip6 = createBlip ( 1565.3386230469, -1628.5202636719, 12.382812, 30, 3, 0, 0, 255, 255, 50, getLocalPlayer() ) marker6 = createMarker ( 1565.3386230469, -1628.5202636719, 12.382812, "cylinder", 6, 0, 0, 255, 55, getLocalPlayer() ) colshape6 = createColSphere ( 1565.3386230469, -1628.5202636719, 12.382812, 6 ) setElementData ( colshape6, "purpose", "copshop" ) blip7 = createBlip ( -2164.3779296875, -2389.533203125, 29.617206573486, 30, 3, 0, 0, 255, 255, 50, getLocalPlayer() ) marker7 = createMarker ( -2164.3779296875, -2389.533203125, 29.617206573486, "cylinder", 6, 0, 0, 255, 55, getLocalPlayer() ) colshape7 = createColSphere ( -2164.3779296875, -2389.533203125, 29.617206573486, 6 ) setElementData ( colshape7, "purpose", "copshop" ) end end addEventHandler("copdirections", getRootElement(), copshops) --TRIGGERED WHEN A COP STATION IS REACHED function copshophit (theshape) if isElement(theshape) then if (getElementData(theshape, "purpose") == "copshop" ) then if ( getElementType( source ) == "player" ) then if (getElementData ( source, "currentstatus" ) == "underarrest") then local thecaptor = (getElementData ( source, "captor" )) local mx, my, mz = getElementPosition(theshape) local clientprisonercheck = setTimer ( clientcheckforprisoners, 1500, 1, thecaptor ) triggerServerEvent ("lockemup", getLocalPlayer (), source, mx, my, mz ) end end end end end addEventHandler ( "onClientElementColShapeHit", getRootElement(), copshophit) function clientcheckforprisoners(thecop) if isElement(thecop) then local prisoners = 0 local players = getElementsByType ( "player" ) for theKey,thePlayer in ipairs(players) do if (getElementData ( thePlayer, "captor" ) == thecop ) then prisoners = prisoners+1 end end if prisoners == 0 then setElementData ( thecop, "currentarrests", "none" ) clearcopshops() elseif prisoners == 1 then setElementData ( thecop, "currentarrests", "single" ) elseif prisoners == 2 then setElementData ( thecop, "currentarrests", "double" ) end end end --REMOVES POLICE STATION BLIPS FROM COPS RADAR AND THE MARKERS addEvent("clearcopdirections", true) function clearcopshops() if coptargets == 1 then coptargets = 0 destroyElement ( blip1 ) destroyElement ( marker1 ) destroyElement ( colshape1 ) destroyElement ( blip2 ) destroyElement ( marker2 ) destroyElement ( colshape2 ) destroyElement ( blip3 ) destroyElement ( marker3 ) destroyElement ( colshape3 ) destroyElement ( blip4 ) destroyElement ( marker4 ) destroyElement ( colshape4 ) destroyElement ( blip5 ) destroyElement ( marker5 ) destroyElement ( colshape5 ) destroyElement ( blip6 ) destroyElement ( marker6 ) destroyElement ( colshape6 ) destroyElement ( blip7 ) destroyElement ( marker7 ) destroyElement ( colshape7 ) end end addEventHandler("clearcopdirections", getRootElement(), clearcopshops) ----------------السرفر kingCOP = createElement( "Pgroup", "cops" ) kingCIV = createElement( "Pgroup", "civs" ) kingNONE = createElement( "Pgroup", "none" ) function legalstartup(startedresource) if startedresource == getThisResource() then WantedWatch = setTimer (wantedlevelmonitor, 1000, 0) local allplayers = getElementsByType ( "player" ) local detectmethod = get("legalsystem.Copmethod") for playerKey,thePlayer in ipairs(allplayers) do if detectmethod == "team" then local copteam = get("legalsystem.Copteam") local thisTeam = getPlayerTeam(thePlayer) if thisTeam ~= false then if thisTeam == getTeamFromName(copteam) then setElementParent ( thePlayer, kingCOP ) else setElementParent ( thePlayer, kingCIV ) end end elseif detectmethod == "skin" then local thisSkin = getPedSkin(thePlayer) setElementData(getRootElement(),"Copskins",get("legalsystem.Copskins")) local copskins = getElementData(getRootElement(),"Copskins") if type(copskins) == "table" and #copskins > 0 then for k,skinID in ipairs(copskins) do copskins[skinID] = true end end local isacop = 0 for ElementKey, ElementValue in ipairs ( copskins ) do if thisSkin == ElementValue then isacop = 1 end end if isacop == 1 then setElementParent ( thePlayer, kingCOP ) else setElementParent ( thePlayer, kingCIV ) end end end end end addEventHandler( "onResourceStart", getRootElement(), legalstartup) function copSpawnCheck() local detectmethod = get("legalsystem.Copmethod") if detectmethod == "team" then local copteam = get("legalsystem.Copteam") local thisTeam = getPlayerTeam(source) if thisTeam ~= false then if thisTeam == getTeamFromName(copteam) then setElementParent ( source, kingCOP ) else setElementParent ( source, kingCIV ) end end elseif detectmethod == "skin" then local thisSkin = getPedSkin(source) setElementData(getRootElement(),"Copskins",get("legalsystem.Copskins")) local copskins = getElementData(getRootElement(),"Copskins") if type(copskins) == "table" and #copskins > 0 then for k,skinID in ipairs(copskins) do copskins[skinID] = true end end local isacop = 0 for ElementKey, ElementValue in ipairs ( copskins ) do if thisSkin == ElementValue then isacop = 1 end end if isacop == 1 then setElementParent ( source, kingCOP ) else setElementParent ( source, kingCIV ) end end end addEventHandler ( "onPlayerSpawn", getRootElement(), copSpawnCheck ) --ARREST PLAYERS BY SMACKING WITH A NIGHTSTICK function rodneykingcheck ( attacker, weapon, bodypart, loss ) if (attacker) and (weapon == 3) then if getElementParent(attacker) == kingCOP then local thecop = attacker local theprisoner = source local wlevel = getPlayerWantedLevel( source ) if (getElementData ( theprisoner, "currentstatus" ) ~= "underarrest") and (wlevel > 0) then if (getElementData ( attacker, "currentarrests" ) ~= "single" ) and (getElementData ( attacker, "currentarrests" ) ~= "double" ) then setElementData ( thecop, "currentarrests", "single" ) triggerClientEvent(thecop,"copdirections",thecop) elseif (getElementData ( attacker, "currentarrests" ) == "single" ) then setElementData ( thecop, "currentarrests", "double" ) end setElementData ( theprisoner, "currentstatus", "underarrest" ) setElementData ( theprisoner, "captor", thecop ) showCursor ( source, true ) toggleAllControls ( source, false, true, false ) walktheprisoner ( thecop, theprisoner ) setElementData ( theprisoner, "arrestTimeout", setTimer ( freetheguy, 180000, 1, theprisoner )) end end end end addEventHandler ( "onPlayerDamage", getRootElement(), rodneykingcheck ) --ARREST PLAYERS BY HOLDING THEM AT GUNPOINT IF THEY HAVE LOW HP function sightscheck ( element ) if isElement(element) then if ( getElementType ( element ) == "player" ) then if ( getControlState ( source, "aim_weapon" ) ) then local currentgun = getPlayerWeapon ( source ) local wlevel = getPlayerWantedLevel( element ) if (currentgun > 19) and (currentgun < 39) and (wlevel > 0) then if getElementParent(source) == kingCOP then local thecop = source local theprisoner = element local cx, cy, cz = getElementPosition ( source ) local px, py, pz = getElementPosition ( element ) if ( getElementHealth ( element ) < 15 ) and ( getDistanceBetweenPoints3D ( cx, cy, cz, px, py, pz ) < 3 ) then if (getElementData ( theprisoner, "currentstatus" ) ~= "underarrest" ) then if (getElementData ( thecop, "currentarrests" ) ~= "single" ) and (getElementData ( thecop, "currentarrests" ) ~= "double" ) then triggerClientEvent(thecop,"copdirections",thecop) setElementData ( thecop, "currentarrests", "single" ) elseif (getElementData ( thecop, "currentarrests" ) == "single" ) then setElementData ( thecop, "currentarrests", "double" ) end setElementData ( theprisoner, "currentstatus", "underarrest" ) setElementData ( theprisoner, "captor", thecop ) showCursor ( theprisoner, true ) toggleAllControls ( theprisoner, false, true, false ) walktheprisoner ( thecop, theprisoner ) setElementData ( theprisoner, "arrestTimeout", setTimer ( freetheguy, 180000, 1, theprisoner )) -- local arresttoolong = setTimer ( freetheguy, 180000, 1, theprisoner ) end end end end end end end end addEventHandler ( "onPlayerTarget", getRootElement(), sightscheck ) --ARREST PLAYERS BY PULLING THEM OUT OF A VEHICLE function yankhimout(player, seat, jacker) if isElement(jacker) then if getElementParent(jacker) == kingCOP then local wlevel = getPlayerWantedLevel( player ) if wlevel > 0 then if (getElementData ( jacker, "currentarrests" ) ~= "single" ) and (getElementData ( jacker, "currentarrests" ) ~= "double" ) then local thecop = jacker local theprisoner = player setElementData ( theprisoner, "currentstatus", "underarrest" ) setElementData ( theprisoner, "captor", thecop ) setElementData ( thecop, "currentarrests", "single" ) triggerClientEvent(thecop,"copdirections",thecop) showCursor ( theprisoner, true ) toggleAllControls ( theprisoner, false, true, false ) walktheprisoner ( thecop, theprisoner ) setElementData ( theprisoner, "arrestTimeout", setTimer ( freetheguy, 180000, 1, theprisoner )) elseif (getElementData ( jacker, "currentarrests" ) == "single" ) then local thecop = jacker local theprisoner = player setElementData ( theprisoner, "currentstatus", "underarrest" ) setElementData ( theprisoner, "captor", thecop ) setElementData ( thecop, "currentarrests", "double" ) showCursor ( theprisoner, true ) toggleAllControls ( theprisoner, false, true, false ) walktheprisoner ( thecop, theprisoner ) setElementData ( theprisoner, "arrestTimeout", setTimer ( freetheguy, 180000, 1, theprisoner )) end end end end end addEventHandler ( "onVehicleExit", getRootElement(), yankhimout ) --FORCES A PRISONER TO FOLLOW THE COP function walktheprisoner(thecop, theprisoner) if (getElementData ( theprisoner, "currentstatus" ) == "underarrest") and (getPedOccupiedVehicle ( theprisoner ) == false ) then local copx, copy, copz = getElementPosition ( thecop ) local prisonerx, prisonery, prisonerz = getElementPosition ( theprisoner ) copangle = ( 360 - math.deg ( math.atan2 ( ( copx - prisonerx ), ( copy - prisonery ) ) ) ) % 360 setPedRotation ( theprisoner, copangle ) setCameraTarget ( theprisoner, theprisoner ) local dist = getDistanceBetweenPoints2D ( copx, copy, prisonerx, prisonery ) if ( dist > 16 ) then freetheguy ( theprisoner ) --FREES PRISONER IF HE GETS FAR AWAY elseif ( dist > 12 ) then setControlState ( theprisoner, "sprint", true ) setControlState ( theprisoner, "walk", false ) setControlState ( theprisoner, "forwards", true ) local zombify = setTimer ( walktheprisoner, 500, 1, thecop, theprisoner ) elseif ( dist > 6 ) then setControlState ( theprisoner, "sprint", false ) setControlState ( theprisoner, "walk", false ) setControlState ( theprisoner, "forwards", true ) local zombify = setTimer ( walktheprisoner, 500, 1, thecop, theprisoner ) elseif ( dist > 1.5 ) then setControlState ( theprisoner, "sprint", false ) setControlState ( theprisoner, "walk", true ) setControlState ( theprisoner, "forwards", true ) local zombify = setTimer ( walktheprisoner, 500, 1, thecop, theprisoner ) elseif ( dist < 1.5 ) then setControlState ( theprisoner, "sprint", false ) setControlState ( theprisoner, "walk", false ) setControlState ( theprisoner, "forwards", false ) local zombify = setTimer ( walktheprisoner, 500, 1, thecop, theprisoner ) end end end --FREES A PLAYER (RESETS THEIR CONTROLS AND STATUS) function freetheguy (theprisoner) local thecaptor = (getElementData ( theprisoner, "captor" )) setElementData ( theprisoner, "currentstatus", "none" ) setElementData ( theprisoner, "captor", "none" ) showCursor ( theprisoner, false ) setControlState ( theprisoner, "sprint", false ) setControlState ( theprisoner, "walk", false ) setControlState ( theprisoner, "forwards", false ) toggleAllControls (theprisoner, true) local prisonercheck = setTimer ( checkforprisoners, 1500, 1, thecaptor ) TimoutTimer = (getElementData ( theprisoner, "arrestTimeout" )) if isTimer(TimoutTimer) then killTimer(TimoutTimer) setElementData ( theprisoner, "arrestTimeout", nil) TimeoutTimer = nil end end function checkforprisoners(thecop) if isElement(thecop) then local prisoners = 0 local players = getElementsByType ( "player" ) for theKey,thePlayer in ipairs(players) do if (getElementData ( thePlayer, "captor" ) == thecop ) then prisoners = prisoners+1 end end if prisoners == 0 then setElementData ( thecop, "currentarrests", "none" ) triggerClientEvent( thecop,"clearcopdirections",thecop) elseif prisoners == 1 then setElementData ( thecop, "currentarrests", "single" ) elseif prisoners == 2 then setElementData ( thecop, "currentarrests", "double" ) end end end --[[ BLOCKED TO PREVENT CHEATING (WAS USED FOR TESTING) function cheatescape (playerSource) freetheguy ( playerSource ) setPlayerWantedLevel( playerSource, 0 ) end addCommandHandler ( "freeme", cheatescape ) ]] -- FREE PRISONER IF DEATH OF COP OR PRISONER function someonedied( ammo, attacker, weapon, bodypart ) local wlevel = getPlayerWantedLevel( source ) if wlevel > 0 then if isElement(attacker) then if getElementParent(attacker) == kingCOP then local Kreward = get("legalsystem.Kreward") local thisreward = wlevel*Kreward givePlayerMoney ( attacker, thisreward ) -- REWARDS A KILL IF THE PLAYER HAS A WANTED LEVEL end end end if (getElementData ( source, "currentstatus" ) == "underarrest") then freetheguy ( source ) --IF A PRISONER DIES, FREES THEM FOR RESPAWN end if (getElementData ( source, "currentarrests" ) == "single" ) or (getElementData ( source, "currentarrests" ) == "double" ) then setElementData ( source, "currentarrests", "none" ) local players = getElementsByType ( "player" ) for theKey,thePlayer in ipairs(players) do if (getElementData ( thePlayer, "captor" ) == source ) then freetheguy ( thePlayer ) --IF A COP DIES, FREES ALL HIS PRISONERS end end end end addEventHandler ( "onPlayerWasted", getRootElement(), someonedied ) -- FREE PRISONER IF COP WAS JACKED OUT OF A CAR function playergotout( player, seat, jacker ) if isElement(jacker) then if (getElementData ( player, "currentarrests" ) == "single" ) or (getElementData ( player, "currentarrests" ) == "double" ) then local players = getElementsByType ( "player" ) for theKey,thePlayer in ipairs(players) do if (getElementData ( thePlayer, "captor" ) == player ) then freetheguy ( thePlayer ) end end end end end addEventHandler ( "onVehicleExit", getRootElement(), playergotout ) -- FREE PRISONER IF THE COP OR THE PRISONER DISCONNECTS function aplayerleft() if (getElementData ( source, "currentarrests" ) == "single" ) or (getElementData ( source, "currentarrests" ) == "double" ) then local players = getElementsByType ( "player" ) for theKey,thePlayer in ipairs(players) do if (getElementData ( thePlayer, "captor" ) == source ) then freetheguy ( thePlayer ) -- IF A COP DISCONNECTS, FREES HIS PRISONERS end end end end addEventHandler ( "onPlayerQuit", getRootElement(), aplayerleft ) -- FREE PRISONER IF A COP CAR GOT TOO DAMAGED function cardamaged(loss) local carid = getElementModel( source ) if carid == 598 or carid == 596 or carid == 597 or carid == 427 or carid == 490 then local carhealth = getElementHealth ( source ) if ( getElementHealth ( source ) < 500 ) then guy1 = getVehicleOccupant ( source, 2 ) if isElement(guy1) then if (getElementData ( guy1, "currentstatus" ) == "underarrest") then freetheguy( guy1 ) end end guy2 = getVehicleOccupant ( source, 2 ) if isElement(guy2) then if (getElementData ( guy2, "currentstatus" ) == "underarrest") then freetheguy( guy2 ) end end guy3 = getVehicleOccupant ( source, 3 ) if isElement(guy3) then if (getElementData ( guy3, "currentstatus" ) == "underarrest") then freetheguy(guy3) end end end end end addEventHandler ( "onVehicleDamage", getRootElement(), cardamaged ) --LOADS A PRISONER INTO A COP CAR function copcarenter (vehicle, seat, jacked ) local carid = getElementModel( vehicle ) if carid == 598 or carid == 596 or carid == 597 or carid == 427 or carid == 490 then if getElementParent(source) == kingCOP then if (getElementData ( source, "currentarrests" ) == "single" ) or (getElementData ( source, "currentarrests" ) == "double" ) then local players = getElementsByType ( "player" ) for theKey,thePlayer in ipairs(players) do if (getElementData ( thePlayer, "captor" ) == source ) then local copx, copy, copz = getElementPosition ( source ) local prisonerx, prisonery, prisonerz = getElementPosition ( thePlayer ) local dist = getDistanceBetweenPoints2D ( copx, copy, prisonerx, prisonery ) if ( dist < 6 ) then if (getVehicleOccupant ( vehicle, 2 ) == false) then warpPedIntoVehicle ( thePlayer, vehicle, 2 ) elseif (getVehicleOccupant ( vehicle, 3 ) == false) then warpPedIntoVehicle ( thePlayer, vehicle, 3 ) end end end end end end elseif carid == 599 then if getElementParent(source) == kingCOP then if (getElementData ( source, "currentarrests" ) == "single" ) or (getElementData ( source, "currentarrests" ) == "double" ) then local players = getElementsByType ( "player" ) for theKey,thePlayer in ipairs(players) do if (getElementData ( thePlayer, "captor" ) == source ) then local copx, copy, copz = getElementPosition ( source ) local prisonerx, prisonery, prisonerz = getElementPosition ( thePlayer ) local dist = getDistanceBetweenPoints2D ( copx, copy, prisonerx, prisonery ) if ( dist < 6 ) then if (getVehicleOccupant ( vehicle, 2 ) == false) then warpPedIntoVehicle ( thePlayer, vehicle, 1 ) end end end end end end end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), copcarenter ) --WARPS A PRISONER TO JAIL AND MAKES THEM SERVE THEIR TIME addEvent ("lockemup", true ) function donotpassgo(player, mx, my, mz) if (isPedInVehicle(player)) then removePedFromVehicle(player) end local thecaptor = (getElementData ( player, "captor" )) if isElement(thecaptor) then local prisonercheck = setTimer ( checkforprisoners, 1500, 1, thecaptor ) local wlevel = getPlayerWantedLevel( player ) local Areward = get("legalsystem.Areward") local thisreward = wlevel*Areward givePlayerMoney ( thecaptor, thisreward ) -- REWARDS AN ARREST end setElementInterior(player, 6) local dimension = math.random ( 7, 99 ) setElementDimension ( player, dimension ) setElementPosition(player, 265.34832763672, 78.314476013184, 1001.0390625) showCursor ( player, false ) setControlState ( player, "sprint", false ) setControlState ( player, "walk", false ) setControlState ( player, "forwards", false ) toggleAllControls (player, true) setElementData ( player, "captor", "none" ) triggerEvent ( "onJailsStart", player ) -- TRIGGERS DELETION OF BLIP ONCE JAILED local jailtime = get("legalsystem.jailtime") local hadenough = setTimer ( doingyourtime, jailtime, 1, player, mx, my, mz ) TimoutTimer = (getElementData ( player, "arrestTimeout" )) if isTimer(TimoutTimer) then killTimer(TimoutTimer) setElementData ( player, "arrestTimeout", nil) TimeoutTimer = nil end end addEventHandler ( "lockemup", getRootElement(), donotpassgo ) function doingyourtime(player, mx, my, mz) local wlevel = getPlayerWantedLevel( player ) if wlevel > 0 then setPlayerWantedLevel( player, wlevel-1 ) local jailtime = get("legalsystem.jailtime") local hadenough = setTimer ( doingyourtime, jailtime, 1, player, mx, my, mz ) else shawshank(player, mx, my, mz) end end --LETS A PRISONER OUT OF JAIL function shawshank(player, mx, my, mz) setElementInterior(player, 0) setElementDimension ( player, 0) setElementPosition(player, mx, my, mz+1) setElementData ( player, "currentstatus", "none" ) end --MONITORS WANTED LEVELS AND CREATES OR DESTROYS BLIP BASED ON WANTED LEVEL function wantedlevelmonitor() local allplayers = getElementsByType ( "player" ) for playerKey,thePlayer in ipairs(allplayers) do if (getElementData ( thePlayer, "wantedstatus" ) ~= "Wanted" ) then if getPlayerWantedLevel(thePlayer) > 0 then setElementData ( thePlayer, "wantedstatus", "Wanted", false ) end else if getPlayerWantedLevel(thePlayer) == 0 then setElementData ( thePlayer, "wantedstatus", "unWanted", false ) end end end end function changestatus (dataName) if getElementType ( source ) == "player" and dataName == "wantedstatus" then if (getElementData ( source, "wantedstatus" ) == "Wanted" ) then local thisblip = createBlipAttachedTo (source, 56, 4, 255, 0, 0, 255, 0, 99999, kingCOP ) setElementData ( thisblip, "purpose", "wantedblip", false ) elseif (getElementData ( source, "wantedstatus" ) == "unWanted" ) then local attachedElements = getAttachedElements ( source ) if ( attachedElements ) then for ElementKey, ElementValue in ipairs ( attachedElements ) do if (getElementData ( ElementValue, "purpose" ) == "wantedblip" ) then destroyElement(ElementValue) end end end end end end addEventHandler( "onElementDataChange", getRootElement(), changestatus ) Link to comment
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