OutPut Posted February 27, 2017 Share Posted February 27, 2017 Codes overlap action.lua peds = { {28,29,30}, } pedAnim = { {"crc","crack","crckidle2"}, } function pedArmy() for _,v in ipairs(peds) do local rot,x,y,z = unpack(v); createPed(rot, -1302, 2508, 87) createPed(rot, -1305, 2515, 87) createPed(rot, -1307, 2528, 87) createPed(rot, -1320, 2512, 92) createPed(rot, -1311, 2522, 89) end end addCommandHandler("spawnpeds",pedArmy) function doAnim(source,cmd,anim) if (anim) then for _,v in ipairs(pedAnim) do local animName,animBlock,actualAnimName = unpack(v); if (tostring(anim) == animName) then for _,p in ipairs(getElementsByType("ped")) do setPedAnimation(p,animBlock,actualAnimName) end end end end end addCommandHandler("action",doAnim) action2.lua peds = { {0}, } pedAnim = { {"crc1","crack","crckidle1"}, } function pedArmy() for _,v in ipairs(peds) do local rot,x,y,z = unpack(v); createPed(rot, -1311, 2508, 87) createPed(rot, -1294, 2514, 87) createPed(rot, -1310, 2516, 87) createPed(rot, -1299, 2522, 87) createPed(rot, -1286, 2505, 87) end end addCommandHandler("spawnpeds1",pedArmy) function doAnim(source,cmd,anim) if (anim) then for _,v in ipairs(pedAnim) do local animName,animBlock,actualAnimName = unpack(v); if (tostring(anim) == animName) then for _,p in ipairs(getElementsByType("ped")) do setPedAnimation(p,animBlock,actualAnimName) end end end end end addCommandHandler("action1",doAnim) And finally I can not give any other skin to all help pls. bad english Link to comment
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