Big Smoker Posted February 10, 2017 Share Posted February 10, 2017 (edited) Hi, I need the same help, plus my help is the following I want a blip to appear only for 1 player in case the blip appears showing the place where he died, I did it this way to appear blip ---------------------------------------------------------------------------------- PedCol = createColSphere (x, y, z, 1.5) killPed (ped) plblip = createBlip (x, y, z, 19) --- Here's Blip setTimer (destroyDeadPlayer, 2700000,1, ped, pedCol, plblip ------------------------------------------------------------------------------------ This is a part of the function I am using, I want to put just to appear the blip of the body of the player who died, without others also seeing ... from now thank you THANK YOU Att, ~ Baido Edited February 10, 2017 by felipebaidoloko Tradução Link to comment
Bananovy Posted February 10, 2017 Share Posted February 10, 2017 Use OnPlayerWasted event Link to comment
Mr.Loki Posted February 10, 2017 Share Posted February 10, 2017 (edited) This looks like DayZ. Just add this t the code. Change "source" to the player arg in the function if it isn't source. local pblip = createBlip ( x, y, z , 23, 2, 255, 255, 255, 255, 0, 99999, source) --creates the blip at the location. setTimer(destroyElement,2700000,blip) --destroys the blip when the other timer destroys Dead Player. Tip: its good to read the functions wiki and learn the arguments for functions. Edited February 10, 2017 by loki2143 Link to comment
Big Smoker Posted March 11, 2017 Author Share Posted March 11, 2017 (edited) Thank you very much, it helped me a lot! Good night, I'm trying to create a gate script too, but I want to make one that makes a mark and only opens the door when the player is inside ... when the player enters inside the mark the gate opens and then closes. . Can someone help me? In case I want to do this for an elevator I need to put in the map of my server ... and putting a gate by command will not work well there I need an automatic THANK YOU FROM AFTER Att ~Baido Edited March 11, 2017 by felipebaidoloko Translation Link to comment
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