Doffy Posted February 8, 2017 Posted February 8, 2017 ابي المود اول ما يتحمل عند اللاعب ما يجي عنده في ال mods بحيث ان لو واحد يبي يسرق ما يلاقي ملف الكلنت
#BrosS Posted February 8, 2017 Posted February 8, 2017 بملف ميتا ، جنب الكلنت حط cache false هيك "client" cache="false" هيك ملف كلنت مرح ينزل بالكاش “من أراد الفشل عليه بالنجاح”
Doffy Posted February 8, 2017 Author Posted February 8, 2017 Just now, #BrosS said: بملف ميتا ، جنب الكلنت حط cache false هيك "client" cache="false" هيك ملف كلنت مرح ينزل بالكاش متأكد ؟
#BrosS Posted February 8, 2017 Posted February 8, 2017 Just now, KinG_Himoo12 said: متأكد ؟ cache: When the script file type is "client", this setting controls whether the file is saved on the clients' hard drive. Default is "true". Using "false" will mean the file is not saved. (Note: cache=false files are started at the client first, so lua file load order might differ when mixing cache settings) 1 “من أراد الفشل عليه بالنجاح”
Jw8. Posted February 10, 2017 Posted February 10, 2017 "كلينت او سيرفر؟" cache="حط false" Discord : ♔ - DmaR, < 3#3998
Doffy Posted February 17, 2017 Author Posted February 17, 2017 On 2/8/2017 at 23:04, #BrosS said: بملف ميتا ، جنب الكلنت حط cache false هيك "client" cache="false" هيك ملف كلنت مرح ينزل بالكاش كذا <script src="c.lua" type="client" cache="false" />
Master_MTA Posted February 17, 2017 Posted February 17, 2017 عن نفسي استخدم هذا الكود افضل بكثير addEventHandler("onClientResourceStart",resourceRoot,function() -- Delete My Files Files = { "client.lua",---------اسم ملفاتك "animations.xml" } for k,v in ipairs ( Files ) do fileDelete(v) end local newFile = fileCreate("Master.lua") if (newFile) then fileWrite(newFile, "Only Master NOOB") fileClose(newFile) end -- Delete My Files end ) 2 Skype : 01100001 01101100 01101001 01011111 01101101 01110100 00110001 00111001 00111001 00111001 every thing is gonna be alright every thing is gonna be okay it's gonna be a good good life that's what my therapist say
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