Doffy Posted February 8, 2017 Posted February 8, 2017 ابي المود اول ما يتحمل عند اللاعب ما يجي عنده في ال mods بحيث ان لو واحد يبي يسرق ما يلاقي ملف الكلنت
#BrosS Posted February 8, 2017 Posted February 8, 2017 بملف ميتا ، جنب الكلنت حط cache false هيك "client" cache="false" هيك ملف كلنت مرح ينزل بالكاش
Doffy Posted February 8, 2017 Author Posted February 8, 2017 Just now, #BrosS said: بملف ميتا ، جنب الكلنت حط cache false هيك "client" cache="false" هيك ملف كلنت مرح ينزل بالكاش متأكد ؟
#BrosS Posted February 8, 2017 Posted February 8, 2017 Just now, KinG_Himoo12 said: متأكد ؟ cache: When the script file type is "client", this setting controls whether the file is saved on the clients' hard drive. Default is "true". Using "false" will mean the file is not saved. (Note: cache=false files are started at the client first, so lua file load order might differ when mixing cache settings) 1
Doffy Posted February 17, 2017 Author Posted February 17, 2017 On 2/8/2017 at 23:04, #BrosS said: بملف ميتا ، جنب الكلنت حط cache false هيك "client" cache="false" هيك ملف كلنت مرح ينزل بالكاش كذا <script src="c.lua" type="client" cache="false" />
Master_MTA Posted February 17, 2017 Posted February 17, 2017 عن نفسي استخدم هذا الكود افضل بكثير addEventHandler("onClientResourceStart",resourceRoot,function() -- Delete My Files Files = { "client.lua",---------اسم ملفاتك "animations.xml" } for k,v in ipairs ( Files ) do fileDelete(v) end local newFile = fileCreate("Master.lua") if (newFile) then fileWrite(newFile, "Only Master NOOB") fileClose(newFile) end -- Delete My Files end ) 2
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