Ryosuke Posted January 21, 2017 Share Posted January 21, 2017 I finished some adjustments, but to be perfect I need to create some kind of delay in the gearshift so it would be more realistic. some help ? local sound = {} function updateEngineSound() local allVehicles = getElementsByType("vehicle") for index, veh in ipairs (allVehicles) do local model = getElementModel(veh) if model == 411 then if getVehicleEngineState(veh) then if isElement(sound[veh]) then local gear = getVehicleCurrentGear ( veh ) or 1 local velocityX, velocityY, velocityZ = getElementVelocity(veh) --local actualspeed = ((velocityX^2 + velocityY^2 + velocityZ^2)^(0.5)) * ((11 - gear) /10) local rpm =((velocityX^2 + velocityY^2 + velocityZ^2)^(0.5)) * 161 local mph = rpm * 80 * 111.847 / gear local minSoundSpeed = 0.15 local soundSpeed if (gear == 0) then mph = rpm * 50 * 111.840 end --soundSpeed = mph/(2000+2000/minSoundSpeed) + 0.20 soundSpeed = mph/(100000/minSoundSpeed) + minSoundSpeed setSoundSpeed (sound[veh], soundSpeed) outputChatBox(gear) else local x, y, z = getElementPosition(veh) sound[veh] = playSound3D("sounds/engine.wav", x, y, z, true) attachElements(sound[veh], veh) end else if isElement(sound[veh]) then destroyElement(sound[veh]) end end end end end addEventHandler("onClientPreRender", root, updateEngineSound) Link to comment
Kutlu35 Posted January 21, 2017 Share Posted January 21, 2017 (edited) im not good on scripting but i thing this is usefully for your script. https://www.mta-sa.org/thread/14444-release-custom-engine-sound/ Direct Download(Car-Sound-Scriptfor-infernus): https://www.mta-sa.org/attachment/773-custom-infernus-sound-zip/ Edited January 21, 2017 by Kutlu35 Link to comment
Ryosuke Posted January 22, 2017 Author Share Posted January 22, 2017 1 hour ago, Kutlu35 said: im not good on scripting but i thing this is usefully for your script. https://www.mta-sa.org/thread/14444-release-custom-engine-sound/ Direct Download(Car-Sound-Scriptfor-infernus): https://www.mta-sa.org/attachment/773-custom-infernus-sound-zip/ I just created this script for a reason! Improve the sound quality and create a more realistic system!, What I mean is to adjust the gearshift without the use of handling, but in the last case I can use it, since this resouce that you passed me is much worse than the my Link to comment
Dealman Posted January 22, 2017 Share Posted January 22, 2017 Can't you just use a simple bool? For example isShiftingUp. If it's true, start reducing soundSpeed to simulate the RPM dropping. If applicable you can also play some gear shifting sound here. Then once the shifting is done, set the bool back to false to resume the sound simulation? Link to comment
Kutlu35 Posted January 23, 2017 Share Posted January 23, 2017 (edited) On 22.01.2017 at 03:53, Elvis Willian said: I just created this script for a reason! Improve the sound quality and create a more realistic system!, What I mean is to adjust the gearshift without the use of handling, but in the last case I can use it, since this resouce that you passed me is much worse than the my i send you link cuz this have gearshift system. You can read the lua file and see gear(rpm) system how does work. Good luck Edited January 23, 2017 by Kutlu35 Link to comment
Ryosuke Posted January 23, 2017 Author Share Posted January 23, 2017 10 hours ago, Kutlu35 said: i send you link cuz this have gearshift system. You can read the lua file and see gear(rpm) system how does work. Good luck This would help me a lot if you can send me. I'm very grateful. Link to comment
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