MrDante Posted January 20, 2017 Share Posted January 20, 2017 I'm Brazilian, Sorry my bad english Hi Guys, I need help! I made a modloader, it is totally correct, however I did the following, on the server side, send a table to the client, with the correct files, and also is in the meta, however, for testing, when typing /loadMod, the client side can not verify that the file exists, that it exists and is in the meta. I had made it work, but before using the attribute in the meta download="false", now using, can not verify ... Can anyone help? Client-side: Boxs = { download = {}, size = 0 } addEvent(getThisResource().name..": onClientSystem", true); addEventHandler(getThisResource().name..": onClientSystem", root, function (args) if (args[1] == "files-load") then for k, v in ipairs (args[3]) do local txd = v[4].."/"..args[2].."/"..v[3].."/"..v[2]..".txd"; local dff = v[4].."/"..args[2].."/"..v[3].."/"..v[2]..".dff"; local col = v[4].."/"..args[2].."/"..v[3].."/"..v[2]..".col"; if (fileExists(txd)) then local txdFile = fileOpen(txd); Boxs.size = Boxs.size + txdFile:getSize(); downloadFile(v[4].."/"..args[2].."/"..v[3].."/"..v[2]..".txd"); txdFile:close(); end if (fileExists(dff)) then local dffFile = fileOpen(dff); Boxs.size = Boxs.size + dffFile:getSize(); downloadFile(v[4].."/"..args[2].."/"..v[3].."/"..v[2]..".dff"); fileClose(dffFile); end if (fileExists(col)) then local colFile = fileOpen(col); Boxs.size = Boxs.size + colFile:getSize(); downloadFile(v[4].."/"..args[2].."/"..v[3].."/"..v[2]..".col"); fileClose(colFile); end Boxs.download[v[4].."/"..args[2].."/"..v[3].."/"..v[2]] = {v[2], args[2], v[3], Boxs.size, v[1]}; end end end ) addEventHandler("onClientFileDownloadComplete", root, function (filename, success) if (success) then setTimer(function () if (filename:find(".txd")) then local file = filename:gsub(".txd", "") loadMod(Boxs.download[file][1]..".txd", Boxs.download[file][2], Boxs.download[file][3], Boxs.download[file][5]); elseif (filename:find(".dff")) then local file = filename:gsub(".dff", "") loadMod(Boxs.download[file][1]..".dff", Boxs.download[file][2], Boxs.download[file][3], Boxs.download[file][5]); elseif (filename:find(".col")) then local file = filename:gsub(".col", "") loadMod(Boxs.download[file][1]..".col", Boxs.download[file][2], Boxs.download[file][3], Boxs.download[file][5]); end end, 500, 1) end end ) function loadMod (file, city, type, id) local engineFile = "Arquivos/"..city.."/"..type.."/"..file; if (fileExists(engineFile)) then if (file:find(".dff")) then local dff = engineLoadDFF(dff, engineFile, id); engineReplaceModel(dff, id); elseif (file:find(".txd")) then local txd = engineLoadTXD(engineFile); engineImportTXD(txd, id); elseif (file:find(".col")) then local col = engineLoadCOL(engineFile); engineImportCOL(col, id); end --[[[ for k, v in ipairs (Boxs.download) do if (k == engineFile and v) then Boxs.download[k] = false; end end --]] end end addCommandHandler("loadMod", function () --if (event) then triggerServerEvent(getThisResource().name..": onServerSystem", localPlayer, {"files-load", "CR", "CR"}); --end end ); Server-side: Boxs = { Models = { CR = { {415, "415", "Veiculos", "Arquivos"} } } } addEvent(getThisResource().name..": onServerSystem", true); addEventHandler(getThisResource().name..": onServerSystem", root, function (args) if (args[1] == "files-load") then onRequestLoadingFiles(source, args[2]); end end ) function onRequestLoadingFiles (player, city) triggerClientEvent(player, getThisResource().name..": onClientSystem", root, {"files-load", city, Boxs.Models[city]}); end Meta: <meta> <info author="MrDante" name="[All] ModLoader" version="1.0" description="ModLoader Script"></info> <script src="Server-side.lua" type="server"></script> <script src="Client-side.lua" type="client" cache="false" validate="true"></script> <oop>true</oop> <file src="Arquivos/CR/Veiculos/415.dff" download="false"></file> <file src="Arquivos/CR/Veiculos/415.txd" download="false"></file> </meta> Link to comment
LoPollo Posted January 21, 2017 Share Posted January 21, 2017 18 hours ago, MrDante said: the attribute in the meta download="false" does it exists? I can't see it. Are you sure the error is due to this? (If i didn't see it then tell me and sorry) Link to comment
MrDante Posted January 21, 2017 Author Share Posted January 21, 2017 5 hours ago, LoPollo said: does it exists? I can't see it. Are you sure the error is due to this? (If i didn't see it then tell me and sorry) It exists and works, because before using the download = "false" attribute in meta, the script was working. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now