Jump to content

mute


^iiEcoo'x_)

Recommended Posts

Hello
I want to do any of the player presses the mute button takes

 

 addEventHandler("onClientGUIClick",root,
function() 
if source == GUIEditor.button[1] then
triggerServerEvent ( "UnAFK", localPlayer )
guiSetText ( GUIEditor.button[1], "AFK" )
end
end
)

addEvent('GoToAFK', true) 
addEventHandler('GoToAFK',root, 
function(player )    
exports.voice:setPlayerChannel ( player , 6 )
exports.voice:setPlayerMuted ( player, true)
end
) 

 

Link to comment

triggerServerEvent ( "UnAFK", localPlayer ) ->  addEvent('GoToAFK', true) + addEventHandler('GoToAFK' wtf???

setPlayerMuted???? nope: see here, i think you wanted that

 

PS: about the handler, do not trusts clients:

--replace
function(player )    
exports.voice:setPlayerChannel ( player , 6 )
--with
function( )
player = client
exports.voice:setPlayerChannel ( player , 6 )

player was not the client localplayer, which was the source: player was nil.

also do not use source, use client: it's the predefined variable that contains the player that triggered the event

Edited by LoPollo
Link to comment
--client
addEventHandler( "onClientGUIClick", root,
	function() 
		if source == GUIEditor.button[1] then
			triggerServerEvent ( "GoToAFK", localPlayer ) --triggerServerEvent ( "UnAFK", localPlayer )
			guiSetText ( GUIEditor.button[1], "AFK" )
		end
	end
)


--server
addEvent( "GoToAFK", true )
addEventHandler( "GoToAFK", root,
	function()
		--client is the player whose script called triggerServerEvent
		exports.voice:setPlayerChannel ( client , 6 ) 
		exports.voice:setPlayerVoiceMuted ( client, true ) --old setPlayerMuted
	end
)

 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...