Best-Killer Posted January 11, 2017 Share Posted January 11, 2017 function test (p,cmd) isPlayerVIP(p) outputChatBox(tostring(isPlayerVIP(p))) end addCommandHandler("aa",test) function isPlayerVIP(p) query = exports.NGsql:db_query ( "SELECT * FROM vips_data WHERE acc=? ", tostring(getPlayerID(getIDAccount(acc)))) for _, vip in ipairs(query) do return tostring(vip["level"]) end return "None" end if there player have vip all players will be have vip what is the problem pff Link to comment
Best-Killer Posted January 11, 2017 Author Share Posted January 11, 2017 another code : function test (p,cmd) isPlayerVIP(p) end addCommandHandler("aa",test) function isPlayerVIP(p) local acc = getAccountName ( getPlayerAccount ( p ) ) query = exports.NGsql:db_query ( "SELECT * FROM vips_data WHERE acc=? ", tostring(getPlayerID(getIDAccount(acc)))) if ( type ( query ) ~= "table" or #query < 1 ) then return outputChatBox("None") else return outputChatBox(tostring(query[1]["level"])) end end what i got with that ?? if no one is vip ig then when player type /aa and he's not vip will get None and when is there Player Vip ig then other player type aa (and he's not Vip) he will get vip level of the other player in the chat pfffffff what i want ?? if the player used /aa and he's not vip he get None and if he's vip player he get his level in the chat Link to comment
marty000123 Posted January 11, 2017 Share Posted January 11, 2017 Shouldn't you work with get/setElementData? Link to comment
Best-Killer Posted January 11, 2017 Author Share Posted January 11, 2017 5 minutes ago, marty000123 said: Shouldn't you work with get/setElementData? already i use that in the scoreboard but you didn't understand bro :v if is there 1 play vip in game all players will be vip in scoreboard and see function test (p,cmd) isPlayerVIP(p) end addCommandHandler("aa",test) i'm testing for see it when fixed Link to comment
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