CoreyHUN Posted January 8, 2017 Share Posted January 8, 2017 Any ideas why is this :~ happening? function dropSlot() if fx > v[4] or fy > v[5] then --Sloton kívüli geci item[9] = false item[3] = slotW item[4] = slotH else for index, value in pairs (items) do if fx == value[3] or fy == value[4] then if item[9] == true then item[9] = false item[3] = slotW item[4] = slotH end else item[3] = fx item[4] = fy item[9] = false end end end end bindKey("mouse1", "up", dropSlot) Link to comment
Syntrax# Posted January 8, 2017 Share Posted January 8, 2017 12 minutes ago, CoreyHUN said: Any ideas why is this :~ happening? function dropSlot() if fx > v[4] or fy > v[5] then --Sloton kívüli geci item[9] = false item[3] = slotW item[4] = slotH else for index, value in pairs (items) do if fx == value[3] or fy == value[4] then if item[9] == true then item[9] = false item[3] = slotW item[4] = slotH end else item[3] = fx item[4] = fy item[9] = false end end end end bindKey("mouse1", "up", dropSlot) Post the whole code, you can't get anything from here what is causing it Link to comment
CoreyHUN Posted January 8, 2017 Author Share Posted January 8, 2017 Here it is. function drawInventory() dxDrawRectangle(startposX, startposY, startsizeX, startsizeY, tocolor(0, 0, 0, 180), false) dxDrawRectangle(startposX, startposY, startsizeX, 20, tocolor(0, 0, 0, 255), false) dxDrawText("Inventory", startposX, startposY, 1, 1, tocolor(255, 255, 255, 255), 1.20, "default", "left", "top", false, false, false, false, false) for k, v in pairs (slots) do if v[3] == true then dxDrawRectangle(slotposX, slotposY, startsizeX - 10, slotsizeY, tocolor(70, 70, 70, 255), false) dxDrawText(tostring(v[8]), slotposX + 50, slotposY + 10, 1, 1, tocolor(255, 255, 255, 255), 1.1, "default", "left", "top", false, false, false, false, false) if not (v[6] == nil) then dxDrawImage(slotposX + 5, slotposY + 5, 30, 30, v[6]) end local minslotposx = slotposX local minslotposy = slotposY + 40 for y = 1, v[5] do for x = 1, v[4] do for key, item in pairs (items) do if not(x == item[3] and y == item[4]) then dxDrawRectangle(minslotposx, minslotposy, 30, 30, (isCursorInPosition(minslotposx, minslotposy, 30, 30) and tocolor(85, 85, 85, 255) or tocolor(100, 100, 100, 255)), false) else if isCursorInPosition(minslotposx, minslotposy, item[5] * 30 - 1, item[6] * 30 - 1) then if item[9] == false then function clickNMove() if getKeyState("mouse1") then local cx, cy = getCursorPosition() local cax, cay = cx * screenW, cy * screenH local sx, sy = (slotposX) - cax, (slotposY + 40) - cay local fx, fy = math.abs(math.floor(sx / 31)), math.abs(math.floor(sy / 31)) if fx == item[3] and fy == item[4] then item[9] = true if item[9] == true then slotW = item[3] slotH = item[4] else item[9] = false end end else item[9] = false end end bindKey("mouse1", "down", clickNMove) end end if v[1] == item[2] then if v[4] >= (item[3] * item[5] - 1) and v[5] >= (item[4] * item[6] - 1) then if item[9] == false then if item[5] > 1 then if item[6] > 1 then dxDrawRectangle(minslotposx, minslotposy, (30 * (item[5]) + item[5] - 1), (30 * (item[6]) + item[6] - 1), (isCursorInPosition(minslotposx, minslotposy, (30 * (item[5]) + item[5]), (30 * (item[6]) + item[6])) and tocolor(85, 85, 85, 255) or tocolor(100, 100, 100, 255)), true) else dxDrawRectangle(minslotposx, minslotposy, (30 * (item[5]) + item[5] - 1), (30 * (item[6])), (isCursorInPosition(minslotposx, minslotposy, (30 * (item[5]) + item[5]), (30 * (item[6]))) and tocolor(85, 85, 85, 255) or tocolor(100, 100, 100, 255)), true) end else dxDrawRectangle(minslotposx, minslotposy, (30 * (item[5])), (30 * (item[6])), (isCursorInPosition(minslotposx, minslotposy, (30 * (item[5])), (30 * (item[6]))) and tocolor(85, 85, 85, 255) or tocolor(100, 100, 100, 255)), true) end dxDrawImage(minslotposx, minslotposy, (30 * item[5]), (30 * item[6]), item[8], 0, 0, 0, tocolor(255, 255, 255, 255), true) else local cx, cy = getCursorPosition() local cax, cay = cx * screenW, cy * screenH local sx, sy = (slotposX) - cax, (slotposY + 40) - cay local fx, fy = math.abs(math.floor(sx / 31)), math.abs(math.floor(sy / 31)) if item[5] > 1 then if item[6] > 1 then dxDrawRectangle(cax, cay, (30 * (item[5]) + item[5] - 1), (30 * (item[6]) + item[6] - 1), (isCursorInPosition(cax, cay, (30 * (item[5]) + item[5]), (30 * (item[6]) + item[6])) and tocolor(85, 85, 85, 255) or tocolor(100, 100, 100, 255)), true) else dxDrawRectangle(cax, cay, (30 * (item[5]) + item[5] - 1), (30 * (item[6])), (isCursorInPosition(cax, cay, (30 * (item[5]) + item[5]), (30 * (item[6]))) and tocolor(85, 85, 85, 255) or tocolor(100, 100, 100, 255)), true) end else dxDrawRectangle(cax, cay, (30 * (item[5])), (30 * (item[6])), (isCursorInPosition(cax, cay, (30 * (item[5])), (30 * (item[6]))) and tocolor(85, 85, 85, 255) or tocolor(100, 100, 100, 255)), true) end dxDrawImage(cax, cay, (30 * item[5]), (30 * item[6]), item[8], 0, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText(tostring(fx).." "..tostring(fy).." ", 300, 300, 1, 1, tocolor(255, 255, 255, 255), 1.1, "default", "left", "top", false, false, false, false, false) function dropSlot() if fx > v[4] or fy > v[5] then --Sloton kívüli geci item[9] = false item[3] = slotW item[4] = slotH else for index, value in pairs (items) do if fx == value[3] or fy == value[4] then if item[9] == true then item[9] = false item[3] = slotW item[4] = slotH end else item[3] = fx item[4] = fy item[9] = false end end end end bindKey("mouse1", "up", dropSlot) end else outputChatBox("Nincs elég hely: "..item[1]) end end end end minslotposx = minslotposx + slotspace end minslotposy = minslotposy + slotspace minslotposx = slotposX end minslotposx = slotposX minslotposy = slotposY + 45 if (v[5] > 3) then slotposY = slotposY + 45 * v[5] else slotposY = slotposY + space end else dxDrawRectangle(slotposX, slotposY, startsizeX - 10, slotsizeY, tocolor(100, 100, 100, 255), false) dxDrawText(v[8], slotposX + 50, slotposY + 10, 1, 1, tocolor(255, 255, 255, 255), 1.1, "default", "left", "top", false, false, false, false, false) if not (v[6] == nil) then dxDrawImage(slotposX + 5, slotposY + 5, 30, 30, v[6]) end slotposY = slotposY + 45 end end slotposY = startposY + 25 end Link to comment
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