Davision Posted January 7, 2017 Share Posted January 7, 2017 (edited) Hey Guys when i reconnect or i type /kill the weapon back to the current Stats (Minimum stats ) Spoiler local asd = getPlayerMoney(thePlayer) addCommandHandler("upstats", function (thePlayer) for _, stat in ipairs({ 69, 70, 71, 72, 74, 75, 76, 77, 78, 79 }) do if ( getPlayerMoney ( thePlayer ) < 1250 ) then return exports.SACGMessages:sendClientMessage ( "You don't have enough money to buy a stats", thePlayer, 0, 255, 0 ) end takePlayerMoney( thePlayer, "125", asd ) setPedStat(thePlayer, stat, 1000) end exports.sacgmessages:sendClientMessage ("Your weapon stats upgraded to maximum! (1250$)", thePlayer, 0, 255, 0, false) end) addCommandHandler("delstats", function(thePlayer) for _, stat in ipairs({ 69, 70, 71, 72, 74, 75, 76, 77, 78, 79 }) do setPedStat(thePlayer, stat, 1000) end exports.sacgmessages:sendClientMessage ("Your weapon stats upgraded to minimum!", thePlayer, 0, 255, 0, false) end) addEventHandler("onPlayerWasted", root, function() refreshPlayerWeapons(source) end) addEventHandler("onPlayerSpawn", root, function() if not playerWeapons[source] then return end setTimer(function(player) if not isElement(player) then return end for weapon, tbl in pairs(playerWeapons[player]) do giveWeapon(player, weapon, 1, tbl.inUsing) setWeaponAmmo(player, weapon, tbl.ammo, tbl.inClip) end end, 200, 1, source) end) addEventHandler("onPlayerQuit", root, function() refreshPlayerWeapons(source) local account = getPlayerAccount(source) if isGuestAccount(account) then return false end onQuit(account, playerWeapons[source]) end) addEventHandler("onPlayerLogout", root, function(account) refreshPlayerWeapons(source) if isGuestAccount(account) then return false end onQuit(account, playerWeapons[source]) takeAllWeapons(source) end) help me plizz Edited January 7, 2017 by Tanger Link to comment
Best-Killer Posted January 7, 2017 Share Posted January 7, 2017 you can save the stats with sql or SetAccountData , GetAccountData example : function test (p) testss = "we got the data !!" playeraccount = getPlayerAccount(p) if ( playeraccount ) and not isGuestAccount ( playeraccount ) then -- if the player is logged in setAccountData (playeraccount,"name",testss) end end addEventHandler("onPlayerLogin",test) function test1 (_, playeraccount ) if ( playeraccount ) then local balalbalbal = getAccountData ( playeraccount, "name" ) if (balalbalbal) then outputChatBox ("data = "..balalbalbal.."") end end end addEventHandler ( "onPlayerQuit", getRootElement ( ), test1 ) addEventHandler("onPlayerLogout",test1) this just example with other stuff .... it's not with pedstats Good luck Link to comment
Davision Posted January 7, 2017 Author Share Posted January 7, 2017 19 minutes ago, Best-Killer said: you can save the stats with sql or SetAccountData , GetAccountData example : function test (p) testss = "we got the data !!" playeraccount = getPlayerAccount(p) if ( playeraccount ) and not isGuestAccount ( playeraccount ) then -- if the player is logged in setAccountData (playeraccount,"name",testss) end end addEventHandler("onPlayerLogin",test) function test1 (_, playeraccount ) if ( playeraccount ) then local balalbalbal = getAccountData ( playeraccount, "name" ) if (balalbalbal) then outputChatBox ("data = "..balalbalbal.."") end end end addEventHandler ( "onPlayerQuit", getRootElement ( ), test1 ) addEventHandler("onPlayerLogout",test1) this just example with other stuff .... it's not with pedstats Good luck how with SQL ,? Link to comment
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