Gastonito Posted January 5, 2017 Share Posted January 5, 2017 Hello Guys, i made these : addEventHandler ( "onClientGUIClick", root, function ( ) --Player Freeze if ( source == playfreeze ) then if (guiGetText (source) == 'Freeze Players') then triggerServerEvent("eventFeezePlayers",localPlayer) elseif (guiGetText (source) == 'Unfreeze Players') then triggerServerEvent("eventUnfreezePlayers",localPlayer) --Return Player elseif ( source == playret ) then triggerServerEvent("returnPlayers",localPlayer) --Warp To Me elseif ( source == playwarp ) then triggerServerEvent("eventwarpplayers",localPlayer) --Vehicle Fix elseif ( source == vehfix ) then triggerServerEvent("eventFixVehicles",localPlayer) --Vehicle Destroy elseif ( source == vehdest ) then triggerServerEvent("destroyVehicles",localPlayer) --Vehicle Lock elseif ( source == vehlock ) then if (guiGetText (source) == 'Lock') then triggerServerEvent("eventLockVehicles",localPlayer) elseif (guiGetText (source) == 'Unlock') then triggerServerEvent("eventUnlockVehicles",localPlayer) --Vehicle Collusion elseif ( source == vehcoll ) then if (guiGetText (source) == 'Disable Collusion') then triggerServerEvent("eventEnableCollision",localPlayer) elseif (guiGetText (source) == 'Enable Collusion') then triggerServerEvent("eventDisableCollision",localPlayer) --Vehicle Disable Dammage elseif ( source == vehdamm ) then if (guiGetText (source) == 'Disable Dammage') then triggerServerEvent("eventEnableDamageProof",localPlayer) elseif (guiGetText (source) == 'Enable Dammage') then triggerServerEvent("eventDisableDamageProof",localPlayer) --Vehicle Freeze elseif ( source == vehfreeze ) then if (guiGetText (source) == 'Freeze') then triggerServerEvent("eventFreezeVehicle",localPlayer) elseif (guiGetText (source) == 'Unfreeze') then triggerServerEvent("eventUnfreezeVehicles",localPlayer) --Pickup Destroy elseif ( source == pickdest ) then triggerServerEvent("destroyPickups",localPlayer) --Create Armor elseif ( source == pickarmor ) then triggerServerEvent("createArmourPickup",localPlayer) --Create Health elseif ( source == pickhealth ) then triggerServerEvent("createHealth",localPlayer) --Give Jetpack elseif ( source == playjet ) then triggerServerEvent("eventGiveJetpack",localPlayer) end end end end end end end ) addEventHandler ( "onClientGUIClick", root, function ( ) if (source == playjet) then if (guiGetText (source) == 'Give Jetpack') then guiSetText (source,'Remove Jetpack') elseif (guiGetText (source) == 'Remove Jetpack') then guiSetText (source, 'Give Jetpack') end end end ) addEventHandler ( "onClientGUIClick", root, function ( ) if (source == playfreeze) then if (guiGetText (source) == 'Freeze Players') then guiSetText (source,'Unfreeze Players') elseif (guiGetText (source) == 'Unfreeze Players') then guiSetText (source, 'Freeze Players') end end end ) addEventHandler ( "onClientGUIClick", root, function ( ) if (source == vehdamm) then if (guiGetText (source) == 'Disable Dammage') then guiSetText (source,'Enable Dammage') elseif (guiGetText (source) == 'Enable Dammage') then guiSetText (source, 'Disable Dammage') end end end ) addEventHandler ( "onClientGUIClick", root, function ( ) if (source == vehcoll) then if (guiGetText (source) == 'Disable Collusion') then guiSetText (source,'Enable Collusion') elseif (guiGetText (source) == 'Enable Collusion') then guiSetText (source, 'Disable Collusion') end end end ) addEventHandler ( "onClientGUIClick", root, function ( ) if (source == vehlock) then if (guiGetText (source) == 'Lock') then guiSetText (source,'Unlock') elseif (guiGetText (source) == 'Unlock') then guiSetText (source, 'Lock') end end end ) addEventHandler ( "onClientGUIClick", root, function ( ) if (source == vehleave) then if (guiGetText (source) == 'Disable Leaving') then guiSetText (source,'Enable Leaving') elseif (guiGetText (source) == 'Enable Leaving') then guiSetText (source, 'Disable Leaving') end end end ) addEventHandler ( "onClientGUIClick", root, function ( ) if (source == vehhover) then if (guiGetText (source) == 'Hover On') then guiSetText (source,'Hover Off') elseif (guiGetText (source) == 'Hover Off') then guiSetText (source, 'Hover On') end end end ) addEventHandler ( "onClientGUIClick", root, function ( ) if (source == vehfly) then if (guiGetText (source) == 'Flying On') then guiSetText (source,'Flying Off') elseif (guiGetText (source) == 'Flying Off') then guiSetText (source, 'Flying On') end end end ) But idk why it only works when i let 1 func, why it doesnt work like this with all these functions ? I need help please ... Link to comment
Best-Killer Posted January 5, 2017 Share Posted January 5, 2017 addEventHandler ( "onClientGUIClick", root, function ( ) --Player Freeze if ( source == playfreeze ) then if (guiGetText (source) == 'Freeze Players') then triggerServerEvent("eventFeezePlayers",localPlayer) else triggerServerEvent("eventUnfreezePlayers",localPlayer) end --Return Player elseif ( source == playret ) then triggerServerEvent("returnPlayers",localPlayer) --Warp To Me elseif ( source == playwarp ) then triggerServerEvent("eventwarpplayers",localPlayer) --Vehicle Fix elseif ( source == vehfix ) then triggerServerEvent("eventFixVehicles",localPlayer) --Vehicle Destroy elseif ( source == vehdest ) then triggerServerEvent("destroyVehicles",localPlayer) --Vehicle Lock elseif ( source == vehlock ) then if (guiGetText (source) == 'Lock') then triggerServerEvent("eventLockVehicles",localPlayer) else triggerServerEvent("eventUnlockVehicles",localPlayer) end --Vehicle Collusion elseif ( source == vehcoll ) then if (guiGetText (source) == 'Disable Collusion') then triggerServerEvent("eventEnableCollision",localPlayer) else triggerServerEvent("eventDisableCollision",localPlayer) end --Vehicle Disable Dammage elseif ( source == vehdamm ) then if (guiGetText (source) == 'Disable Dammage') then triggerServerEvent("eventEnableDamageProof",localPlayer) else triggerServerEvent("eventDisableDamageProof",localPlayer) end --Vehicle Freeze elseif ( source == vehfreeze ) then if (guiGetText (source) == 'Freeze') then triggerServerEvent("eventFreezeVehicle",localPlayer) else triggerServerEvent("eventUnfreezeVehicles",localPlayer) end --Pickup Destroy elseif ( source == pickdest ) then triggerServerEvent("destroyPickups",localPlayer) --Create Armor elseif ( source == pickarmor ) then triggerServerEvent("createArmourPickup",localPlayer) --Create Health elseif ( source == pickhealth ) then triggerServerEvent("createHealth",localPlayer) --Give Jetpack elseif ( source == playjet ) then triggerServerEvent("eventGiveJetpack",localPlayer) end end) this will work Link to comment
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