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Help Please !!


Gastonito

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Hello Guys, i made these : 

addEventHandler ( "onClientGUIClick", root,
	function ( )
--Player Freeze
if ( source == playfreeze ) then
	if (guiGetText (source) == 'Freeze Players') then
	triggerServerEvent("eventFeezePlayers",localPlayer)
	elseif (guiGetText (source) == 'Unfreeze Players') then
	triggerServerEvent("eventUnfreezePlayers",localPlayer)

--Return Player
elseif ( source == playret ) then
		triggerServerEvent("returnPlayers",localPlayer)
		
--Warp To Me
elseif ( source == playwarp ) then
		triggerServerEvent("eventwarpplayers",localPlayer)
		
--Vehicle Fix
elseif ( source == vehfix ) then
		triggerServerEvent("eventFixVehicles",localPlayer)
		
--Vehicle Destroy
elseif ( source == vehdest ) then
		triggerServerEvent("destroyVehicles",localPlayer)
		
--Vehicle Lock
elseif ( source == vehlock ) then
	if (guiGetText (source) == 'Lock') then
	triggerServerEvent("eventLockVehicles",localPlayer)
	elseif (guiGetText (source) == 'Unlock') then
	triggerServerEvent("eventUnlockVehicles",localPlayer)
	
--Vehicle Collusion
elseif ( source == vehcoll ) then
	if (guiGetText (source) == 'Disable Collusion') then
	triggerServerEvent("eventEnableCollision",localPlayer)
	elseif (guiGetText (source) == 'Enable Collusion') then
	triggerServerEvent("eventDisableCollision",localPlayer)
	
--Vehicle Disable Dammage
elseif ( source == vehdamm ) then
	if (guiGetText (source) == 'Disable Dammage') then
	triggerServerEvent("eventEnableDamageProof",localPlayer)
	elseif (guiGetText (source) == 'Enable Dammage') then
	triggerServerEvent("eventDisableDamageProof",localPlayer)

--Vehicle Freeze
elseif ( source == vehfreeze ) then
	if (guiGetText (source) == 'Freeze') then
	triggerServerEvent("eventFreezeVehicle",localPlayer)
	elseif (guiGetText (source) == 'Unfreeze') then
	triggerServerEvent("eventUnfreezeVehicles",localPlayer)
	
--Pickup Destroy
elseif ( source == pickdest ) then
		triggerServerEvent("destroyPickups",localPlayer)

--Create Armor
elseif ( source == pickarmor ) then
		triggerServerEvent("createArmourPickup",localPlayer)
		
--Create Health
elseif ( source == pickhealth ) then
		triggerServerEvent("createHealth",localPlayer)
		
--Give Jetpack
elseif ( source == playjet ) then
		triggerServerEvent("eventGiveJetpack",localPlayer)
		

end
end
end
end
end
end
end
)
	

addEventHandler ( "onClientGUIClick", root,
 function ( )
  if (source == playjet) then 
   if (guiGetText (source) == 'Give Jetpack') then
    guiSetText (source,'Remove Jetpack')
   elseif (guiGetText (source) == 'Remove Jetpack') then
    guiSetText (source, 'Give Jetpack')
   end
  end
 end
)
addEventHandler ( "onClientGUIClick", root,
 function ( )
  if (source == playfreeze) then 
   if (guiGetText (source) == 'Freeze Players') then
    guiSetText (source,'Unfreeze Players')
   elseif (guiGetText (source) == 'Unfreeze Players') then
    guiSetText (source, 'Freeze Players')
   end
  end
 end
)
addEventHandler ( "onClientGUIClick", root,
 function ( )
  if (source == vehdamm) then 
   if (guiGetText (source) == 'Disable Dammage') then
    guiSetText (source,'Enable Dammage')
   elseif (guiGetText (source) == 'Enable Dammage') then
    guiSetText (source, 'Disable Dammage')
   end
  end
 end
)
addEventHandler ( "onClientGUIClick", root,
 function ( )
  if (source == vehcoll) then 
   if (guiGetText (source) == 'Disable Collusion') then
    guiSetText (source,'Enable Collusion')
   elseif (guiGetText (source) == 'Enable Collusion') then
    guiSetText (source, 'Disable Collusion')
   end
  end
 end
)
addEventHandler ( "onClientGUIClick", root,
 function ( )
  if (source == vehlock) then 
   if (guiGetText (source) == 'Lock') then
    guiSetText (source,'Unlock')
   elseif (guiGetText (source) == 'Unlock') then
    guiSetText (source, 'Lock')
   end
  end
 end
)
addEventHandler ( "onClientGUIClick", root,
 function ( )
  if (source == vehleave) then 
   if (guiGetText (source) == 'Disable Leaving') then
    guiSetText (source,'Enable Leaving')
   elseif (guiGetText (source) == 'Enable Leaving') then
    guiSetText (source, 'Disable Leaving')
   end
  end
 end
)
addEventHandler ( "onClientGUIClick", root,
 function ( )
  if (source == vehhover) then 
   if (guiGetText (source) == 'Hover On') then
    guiSetText (source,'Hover Off')
   elseif (guiGetText (source) == 'Hover Off') then
    guiSetText (source, 'Hover On')
   end
  end
 end
)
addEventHandler ( "onClientGUIClick", root,
 function ( )
  if (source == vehfly) then 
   if (guiGetText (source) == 'Flying On') then
    guiSetText (source,'Flying Off')
   elseif (guiGetText (source) == 'Flying Off') then
    guiSetText (source, 'Flying On')
   end
  end
 end
)

But idk why it only works when i let 1 func, why it doesnt work like this with all these functions ? I need help please ...

Link to comment
addEventHandler ( "onClientGUIClick", root,
	function ( )
--Player Freeze
if ( source == playfreeze ) then
	if (guiGetText (source) == 'Freeze Players') then
	triggerServerEvent("eventFeezePlayers",localPlayer)
	else
	triggerServerEvent("eventUnfreezePlayers",localPlayer)
end
--Return Player
elseif ( source == playret ) then
		triggerServerEvent("returnPlayers",localPlayer)
		
--Warp To Me
elseif ( source == playwarp ) then
		triggerServerEvent("eventwarpplayers",localPlayer)
		
--Vehicle Fix
elseif ( source == vehfix ) then
		triggerServerEvent("eventFixVehicles",localPlayer)
--Vehicle Destroy
elseif ( source == vehdest ) then
		triggerServerEvent("destroyVehicles",localPlayer)
--Vehicle Lock
elseif ( source == vehlock ) then
	if (guiGetText (source) == 'Lock') then
	triggerServerEvent("eventLockVehicles",localPlayer)
	else 
	triggerServerEvent("eventUnlockVehicles",localPlayer)
	end
--Vehicle Collusion
elseif ( source == vehcoll ) then
	if (guiGetText (source) == 'Disable Collusion') then
	triggerServerEvent("eventEnableCollision",localPlayer)
	else
	triggerServerEvent("eventDisableCollision",localPlayer)
	end
--Vehicle Disable Dammage
elseif ( source == vehdamm ) then
	if (guiGetText (source) == 'Disable Dammage') then
	triggerServerEvent("eventEnableDamageProof",localPlayer)
	else
	triggerServerEvent("eventDisableDamageProof",localPlayer)
	end

--Vehicle Freeze
elseif ( source == vehfreeze ) then
	if (guiGetText (source) == 'Freeze') then
	triggerServerEvent("eventFreezeVehicle",localPlayer)
	else
	triggerServerEvent("eventUnfreezeVehicles",localPlayer)
	end
--Pickup Destroy
elseif ( source == pickdest ) then
		triggerServerEvent("destroyPickups",localPlayer)
--Create Armor
elseif ( source == pickarmor ) then
		triggerServerEvent("createArmourPickup",localPlayer)
		
--Create Health
elseif ( source == pickhealth ) then
		triggerServerEvent("createHealth",localPlayer)
		
--Give Jetpack
elseif ( source == playjet ) then
		triggerServerEvent("eventGiveJetpack",localPlayer)
end
end)

this will work 

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