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mint3d

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Oh, okay, I understand what you are looking for now. See the way every vehicle have moving parts, like doors, boot etc, these are all vehicle components. You can also add your own component with modeling. You can give these unique components name, like "rear_wing" and then you can use something like this to change it's position:

setVehicleComponentPosition(vehicleElement, "rear_wing", 5, 5, 5)

Don't ask me about modeling, unfortunately I have no idea about that part. But try to download a car model from the internet, chances are, there's a unique component already modeled in it and you can mess around with that to see how it actually works. You can also test the function by changing default GTA components' attributes. 

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