Abu-Solo Posted December 21, 2016 Share Posted December 21, 2016 السلام عليكم ورحمة الله وبركاتة الحين ي شباب حاولت آسوي فكرة اني احفظ البيانات علي مود اسمه sql ولكن لما حاولت اسوي المود ذا ما عرفت ليه ما يبي يشتغل. addEventHandler ( 'onClientGUIClick',SendEd_BTN, function ( ) local Editor = guiGetText(infop) exports [ "sqldata" ] : setPlayerSerialData ( source , "SaveText" , Editor ) triggerServerEvent ( 'gRequestSetText',localPlayer,guiGetText ( EdarEdit ) ) end ) addEventHandler("onPlayerJoin",root,function() local Flaveer = exports [ "sqldata" ] : getPlayerSerialData ( source , "SaveText" ) if ( Flaveer ) then -- تحقق من البيانات guiSetText(infop,Flaveer) end end طبعأ كلها كلينت يقول ان المشكلة "String " ? " " يا ليت تساعدوني Link to comment
خلف Posted December 21, 2016 Share Posted December 21, 2016 onPlayerJoin سيرفر فقد ^ Serverside eventسي Link to comment
Abu-Solo Posted December 21, 2016 Author Share Posted December 21, 2016 28 minutes ago, خلف said: onPlayerJoin سيرفر فقد ^ Serverside eventسي عدلتها, ولكن نفس الشئ. Link to comment
خلف Posted December 21, 2016 Share Posted December 21, 2016 -- كلينت addEventHandler ( "onClientGUIClick", root, function ( ) if source == GUIEditor.button[1] then triggerServerEvent ( "onSave", localPlayer, guiGetText ( GUIEditor.edit[1] ) ) guiSetText ( GUIEditor.label[1], guiGetText ( GUIEditor.edit[1] ) ) end end ) addEvent( "addText", true ) addEventHandler ( "addText", root, function ( Text ) guiSetText ( GUIEditor.label[1], Text ) end ) -- سيرفر addEvent ( "onSave", true ) addEventHandler ( "onSave", root, function ( Text ) exports [ "sqldata" ] : setPlayerSerialData ( source , "SaveText" , Text ) end ) addEventHandler ( "onPlayerJoin", root, function ( ) local Text = exports [ "sqldata" ] : getPlayerSerialData ( source , "SaveText" ) if Text then triggerClientEvent ( source, "addText", source, Text ) end end ) 2 Link to comment
Abu-Solo Posted December 21, 2016 Author Share Posted December 21, 2016 10 minutes ago, خلف said: -- كلينت addEventHandler ( "onClientGUIClick", root, function ( ) if source == GUIEditor.button[1] then triggerServerEvent ( "onSave", localPlayer, guiGetText ( GUIEditor.edit[1] ) ) guiSetText ( GUIEditor.label[1], guiGetText ( GUIEditor.edit[1] ) ) end end ) addEvent( "addText", true ) addEventHandler ( "addText", root, function ( Text ) guiSetText ( GUIEditor.label[1], Text ) end ) -- سيرفر addEvent ( "onSave", true ) addEventHandler ( "onSave", root, function ( Text ) exports [ "sqldata" ] : setPlayerSerialData ( source , "SaveText" , Text ) end ) addEventHandler ( "onPlayerJoin", root, function ( ) local Text = exports [ "sqldata" ] : getPlayerSerialData ( source , "SaveText" ) if Text then triggerClientEvent ( source, "addText", source, Text ) end end ) مشكور, تمت الافادة Link to comment
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