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مشكلة في مود حفظ البيانات


Abu-Solo

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السلام عليكم ورحمة الله وبركاتة

الحين ي شباب حاولت آسوي فكرة اني احفظ البيانات علي مود اسمه

sql 

 

ولكن لما حاولت اسوي المود ذا ما عرفت ليه ما يبي يشتغل.

 

addEventHandler ( 'onClientGUIClick',SendEd_BTN,
    function (      )
	local Editor = guiGetText(infop)
	exports [ "sqldata" ] : setPlayerSerialData ( source , "SaveText" , Editor )
            triggerServerEvent ( 'gRequestSetText',localPlayer,guiGetText ( EdarEdit ) )
    end
)

addEventHandler("onPlayerJoin",root,function()
local Flaveer = exports [ "sqldata" ] : getPlayerSerialData ( source , "SaveText" )
	if ( Flaveer ) then -- تحقق من البيانات	
guiSetText(infop,Flaveer)
end
end

طبعأ كلها كلينت 

يقول ان المشكلة "String " ? " "

يا ليت تساعدوني

Link to comment
-- كلينت
addEventHandler ( "onClientGUIClick", root,
	function ( )
		if source == GUIEditor.button[1] then
			triggerServerEvent ( "onSave", localPlayer, guiGetText ( GUIEditor.edit[1] ) )
			guiSetText ( GUIEditor.label[1], guiGetText ( GUIEditor.edit[1] ) )
		end
	end
)

addEvent( "addText", true )
addEventHandler ( "addText", root,
	function ( Text )
		guiSetText ( GUIEditor.label[1], Text )
	end
)

-- سيرفر



addEvent ( "onSave", true ) 
addEventHandler ( "onSave", root,
	function ( Text ) 
		exports [ "sqldata" ] : setPlayerSerialData ( source , "SaveText" , Text ) 
	end 
)


addEventHandler ( "onPlayerJoin", root,
	function ( )
		local Text = exports [ "sqldata" ] : getPlayerSerialData ( source , "SaveText" )
		if Text then 
			triggerClientEvent ( source, "addText", source, Text )
		end 
	end 
) 

 

  • Like 2
Link to comment
10 minutes ago, خلف said:

-- كلينت
addEventHandler ( "onClientGUIClick", root,
	function ( )
		if source == GUIEditor.button[1] then
			triggerServerEvent ( "onSave", localPlayer, guiGetText ( GUIEditor.edit[1] ) )
			guiSetText ( GUIEditor.label[1], guiGetText ( GUIEditor.edit[1] ) )
		end
	end
)

addEvent( "addText", true )
addEventHandler ( "addText", root,
	function ( Text )
		guiSetText ( GUIEditor.label[1], Text )
	end
)

-- سيرفر



addEvent ( "onSave", true ) 
addEventHandler ( "onSave", root,
	function ( Text ) 
		exports [ "sqldata" ] : setPlayerSerialData ( source , "SaveText" , Text ) 
	end 
)


addEventHandler ( "onPlayerJoin", root,
	function ( )
		local Text = exports [ "sqldata" ] : getPlayerSerialData ( source , "SaveText" )
		if Text then 
			triggerClientEvent ( source, "addText", source, Text )
		end 
	end 
) 

 

مشكور, تمت الافادة

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