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Is there a way to get object material?


Decro

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Posted (edited)

Is there a way to somehow pass some default GTA texture(from gta3.img) to dxCreateTexture() function?
Or, maybe the way to get a certain object texture by the shader? I just have to somehow get the texture of one object and apply it to another one.

Edited by Decro

Sorry for my English. That's not my home language.

Posted
24 minutes ago, Simple01 said:

Import the texture image from the gta3.img and put it into the server using shaders.

That's not the solution.
I'm looking for a way to get the textures WITHOUT importing them from .img

Sorry for my English. That's not my home language.

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