Decro Posted December 21, 2016 Share Posted December 21, 2016 (edited) Is there a way to somehow pass some default GTA texture(from gta3.img) to dxCreateTexture() function? Or, maybe the way to get a certain object texture by the shader? I just have to somehow get the texture of one object and apply it to another one. Edited December 21, 2016 by Decro Link to comment
Simple0x47 Posted December 21, 2016 Share Posted December 21, 2016 Import the texture image from the gta3.img and put it into the server using shaders. Link to comment
Decro Posted December 21, 2016 Author Share Posted December 21, 2016 24 minutes ago, Simple01 said: Import the texture image from the gta3.img and put it into the server using shaders. That's not the solution. I'm looking for a way to get the textures WITHOUT importing them from .img Link to comment
Simple0x47 Posted December 21, 2016 Share Posted December 21, 2016 As far as I know what you're looking for it's impossible. MTA doesn't provide that kind of tools. Link to comment
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