Jump to content

Is there a way to get object material?


Decro

Recommended Posts

Is there a way to somehow pass some default GTA texture(from gta3.img) to dxCreateTexture() function?
Or, maybe the way to get a certain object texture by the shader? I just have to somehow get the texture of one object and apply it to another one.

Edited by Decro
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...