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Is there a way to get object material?


Decro

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Posted (edited)

Is there a way to somehow pass some default GTA texture(from gta3.img) to dxCreateTexture() function?
Or, maybe the way to get a certain object texture by the shader? I just have to somehow get the texture of one object and apply it to another one.

Edited by Decro
Posted
24 minutes ago, Simple01 said:

Import the texture image from the gta3.img and put it into the server using shaders.

That's not the solution.
I'm looking for a way to get the textures WITHOUT importing them from .img

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