LilDawage Posted December 19, 2016 Posted December 19, 2016 (edited) function onColShapeHit ( player ) if ( player and isElement ( player ) and getElementType ( player ) == "player" and not isPedInVehicle ( player ) ) then local gang = exports.UGNGroups:getPlayerGroup ( player ) triggerClientEvent ( player, "UGNTurfs:onClientEnterTurfArea", player, turfLocs [ id ] ) if ( not gang ) then return exports.UGNMessages:sendClientMessage ( "You're not in a gang, you cannot turf.", player, 255, 255, 0 ) end local id = tonumber ( getElementData ( source, "UGNTurf:TurfId" ) ) if ( turfLocs[id].owner == gang ) then return end if ( turfLocs[id].attackers and turfLocs[id].attackers ~= gang ) then return exports.UGNMessages:sendClientMessage ( "The "..tostring(turfLocs[id].attackers).." gang is already trying to take this turf. Try again later.", player, 255, 0, 0 ) end if ( not turfLocs[id].attackers ) then exports.UGNMessages:sendClientMessage ( "You have started to prepare a turf war. Find cover, call backup, and wait for it to begin.", player, 255, 255, 0 ) local x, y, z = getElementPosition ( source ) exports.UGNGroups:outputGroupMessage ( getPlayerName ( player ).." is preparing a turf war with "..tostring(turfLocs[id].owner).." in "..getZoneName(x,y,z)..", "..getZoneName(x,y,z,true).."! Get there to help him, the war will start in 2 minutes!", gang, 255, 255, 0 ) setRadarAreaFlashing ( turfLocs[id].radar, true ) turfLocs[id].attackers = gang turfLocs[id].attackProg = 0 turfLocs[id].prepProg = 0 setElementData ( turfLocs[id].col, "UGNTurf:TurffingTable", turfLocs [ id ] ) end end end how to Put just Criminals Team can Turf here !! help guys Edited December 19, 2016 by NightStar 1
Captain Cody Posted December 19, 2016 Posted December 19, 2016 Put this in proper lua format and I'll help.
LilDawage Posted December 19, 2016 Author Posted December 19, 2016 (edited) 4 minutes ago, CodyL said: Put this in proper lua format and I'll help. Function onColShapeHit ( player ) if ( player and isElement ( player ) and getElementType ( player ) == "player" and not isPedInVehicle ( player ) ) then local gang = exports.NGGroups:getPlayerGroup ( player ) triggerClientEvent ( player, "UGNTurfs:onClientEnterTurfArea", player, turfLocs [ id ] ) if ( not gang ) then return exports.NGMessages:sendClientMessage ( "You're not in a gang, you cannot turf.", player, 255, 255, 0 ) end local id = tonumber ( getElementData ( source, "UGNTurf:TurfId" ) ) if ( turfLocs[id].owner == gang ) then return end if ( turfLocs[id].attackers and turfLocs[id].attackers ~= gang ) then return exports.UGNMessages:sendClientMessage ( "The "..tostring(turfLocs[id].attackers).." gang is already trying to take this turf. Try again later.", player, 255, 0, 0 ) end if ( not turfLocs[id].attackers ) then exports.UGNMessages:sendClientMessage ( "You have started to prepare a turf war. Find cover, call backup, and wait for it to begin.", player, 255, 255, 0 ) local x, y, z = getElementPosition ( source ) exports.UGNGroups:outputGroupMessage ( getPlayerName ( player ).." is preparing a turf war with "..tostring(turfLocs[id].owner).." in "..getZoneName(x,y,z)..", "..getZoneName(x,y,z,true).."! Get there to help him, the war will start in 2 minutes!", gang, 255, 255, 0 ) setRadarAreaFlashing ( turfLocs[id].radar, true ) turfLocs[id].attackers = gang turfLocs[id].attackProg = 0 turfLocs[id].prepProg = 0 setElementData ( turfLocs[id].col, "UGNTurf:TurffingTable", turfLocs [ id ] ) end end end Edited December 19, 2016 by NightStar
ViRuZGamiing Posted December 19, 2016 Posted December 19, 2016 (edited) if ( player and isElement ( player ) and getElementType ( player ) == "player" and not isPedInVehicle ( player ) and getTeamName(getPlayerTeam(player)) == "Criminals" ) then Edited December 19, 2016 by ViRuZGamiing
LilDawage Posted December 20, 2016 Author Posted December 20, 2016 17 hours ago, ViRuZGamiing said: if ( player and isElement ( player ) and getElementType ( player ) == "player" and not isPedInVehicle ( player ) and getTeamName(getPlayerTeam(player)) == "Criminals" ) then thanks so much bro
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now