Rose Posted December 17, 2016 Share Posted December 17, 2016 It is possible? Something like this: function thaResourceStarting( _, _, _, hitX, hitY, hitZ, _, _, _, _ ) water = createWater(hitX, hitY, hitZ) setWaterLevel ( water, 20 ) end addEventHandler("onClientPlayerWeaponFire", getLocalPlayer(), thaResourceStarting) Link to comment
ViRuZGamiing Posted December 17, 2016 Share Posted December 17, 2016 water createWater ( int x1, int y1, float z1, int x2, int y2, float z2, int x3, int y3, float z3 [, int x4, int y4, float z4 ] [, bool bShallow = false ] ) Required Arguments x1, y1, z1: position of bottom left (south-west) corner. x2, y2, z2: position of bottom right (south-east) corner. x3, y3, z3: position of top left (north-west) corner. Note: Only 3 coords creates a triangle You'd need to use 2 more Vector3's Maybe something like this? water = createWater(hitX - 1 hitY - 1, hitZ, hitX + 1, hitY - 1, hitZ, hitX - 1, hitY + 1, hitZ) This would make triangles tho 1 Link to comment
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