Dimos7 Posted December 13, 2016 Share Posted December 13, 2016 handler = dbConnect("sqlite", " IZDatabase.db") dbExec(handler, "CREATE TABLE IF NOT EXISTS vehicles(id int(11), model int(3), x decimal(10,6), y decimal(10.6), z decimal(10.6), rotx decimal(10.6), roty decimal(10,6), rotz decimal(10.6), engine int(1), locked int(1), lights int(1), hp float, color1 varchar(50), color2 varchar(50), plate text, owner text, interior int(5), dimension int(5), upgrades varchat(150), headLights varchar(30), variant1 int(3), variant2 int(3)") dbExec(handler, "INSERT INTO vehicles VALUES(model='0', x='0.000000', y='0.000000',z='0.000000', rotx='0.000000', roty='0.000000', rotz='0.000000', engine='0', locked='0', lights='0', hp='100', color1='0', color2='0', interior='0', dimension='0', upgades= '[ [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] ]', headLights=' [ [ 255, 255, 255 ] ]', variant1='NULL', variant2='NULL')") function SmallestID() local query = dbQuery(handler, "SELECT MIN(e1.id+1) AS nextID FROM vehicles AS e1 LEFT JOIN vehicles AS e2 ON e1.id+1 = e2.id WHERE e2.id = NULL") local result = dbPoll(query, -1) if result then local id = tonumber(result["nextID"]) or 1 return id end end function buyTheCar(player, vehicle, price) if isElement(source) and source == player and ( not ( isGuestAccount(getPlayerAccount(source)) ) ) then local money = getPlayerMoney(source) local i = 0 if vehicle and price <= money and ( getAccountData(getPlayerAccount(source),"VS.5") == false ) then local x, y, z = getElementPosition(source) local car = createVehicle(vehicle, x, y-5, z) warpPedIntoVehicle(source,car) outputChatBox("You have successfully bought "..getVehicleNameFromModel(vehicle).."!", source, 0, 255, 0) takePlayerMoney(source, price) local vx, vy, vz = getElementPosition(car) local rx, ry, rz = getElementRotation(car) local col = {getVehicleColor(car)} local color1 = toJSON( col[1], col[2], col[3]) local color2 = toJSON( col[4], col[5], col[6]) local latter1 = string.char(math.random(65, 90)) local latter2 = string.char(math.random(65, 90)) local var1, var2 = getVehicleVariant(car) local plate = latter1..latter2..math.random(0,9).." "..math.random(1000,9999) local smallestid = SmallestID() i = i + 1 setVehiclePlateText(car, plate) dbExec(handler, "INSERT INTO vehicles VALUES(id='"..tostring(smallestid).."', model='"..tostring(vehicle).."', x='"..tostring(vx).."', y='"..tostring(vy).."', z='"..tostring(vz).."', rotx='"..tostring(rx).."',roty='".. tostring(ry).."',rotz='"..tostring(rz).."', color1='"..tostring(color1).."', color2='"..tostring(color2).."', owner='"..getplayerName(source).."', plate='"..tostring(plate).."', variant1='"..var1.."', variant2='"..var2.."')") setElementData(source, "Vehicles", i) setElementData(source, "Vehicles:Name", getVehicleNameFromModel(vehicle)) setElementData(vehicle, "Vehicles:ID", smallestid) setElementData(vehicle, "owner", getPlayerName(source)) local account = getPlayerAccount(source) if ( getAccountData(account,"VS.1") == false ) then setAccountData(account,"VS.1",vehicle) outputChatBox("You own now 1 vehicle!",source,0,255,0) elseif ( getAccountData(account,"VS.2") == false ) then setAccountData(account,"VS.2",vehicle) outputChatBox("You own now 2 vehicles!",source,0,255,0) elseif ( getAccountData(account,"VS.3") == false ) then setAccountData(account,"VS.3",vehicle) outputChatBox("You own now 3 vehicles!",source,0,255,0) elseif ( getAccountData(account,"VS.4") == false ) then setAccountData(account,"VS.4",vehicle) outputChatBox("You own now 4 vehicles!",source,0,255,0) elseif ( getAccountData(account,"VS.5") == false ) then setAccountData(account,"VS.5",vehicle) outputChatBox("You own now 5 vehicles and you can't own more vehicles!",source,0,255,0) end elseif ( price > money ) then outputChatBox("You don't have enough money to buy this vehicle!", source, 255, 0, 0) elseif ( not ( getAccountData(getPlayerAccount(source),"VS.5") == false ) ) then outputChatBox("You can't own more than 5 vehicles!",source,255,0,0) end end end addEvent("VS.buy", true) addEventHandler("VS.buy", root, buyTheCar) function spawnTheCar(vehicle, id) local query = dbQuery(handler, "SELECT * FROM vehicles WHERE id='"..id.."', and model='"..getVehicleModelFromName(vehicle).."'") local result = dbPoll(query, -1) local spawned = true if vehicle and id then if result > 0 and spawned == true then destroyElement(vehicle) spawned = false setElementData(vehicle, "spawned", "#FF0000[INACTIVE]") elseif result > 0 and spawned == false then createVehicle(tonumber(result["model"]), tonumber(result["x"]), tonumber(result["y"]), tonumber(result["z"]), tonumber(result["rotx"]), tonumber(result["roty"]), tonumber(result["rotz"]), result["plate"]) setVehicleVariant(vehicle, tonumber(result["variant1"]), tonumber(result["variant2"])) setVehicleColor(vehicle, tonumber(result["color1"]), tonumber(result["color2"])) addVehicleUpgrade(vehicle, tonumber(result["upgades"])) setElementHealth(vehicle, tonumber(result["hp"])) setElementData(vehicle, "spawned", "#00FF00[ACTIVE]") spawned = true end end end addEvent("VS.spawn", true) addEventHandler("VS.spawn", root, spawnTheCar) function upgradeTheCar(vehicle, id, upgrade, price) local query = dbQuery(handler, "SELECT * FROM vehicles WHERE id='"..id.."', and model='"..getVehicleNameFromModel(vehicle).."'") local result = dbPoll(query, -1) local money = getPlayerMoney(source) if result > 0 then if upgrade and price <= money then addVehicleUpgrade(vehicle, upgrade) local var1, var2 = getVehicleVariant(car) dbExec(handler, "UPDATE vehicles SET upgrades='"..tostring(getVehicleUpgrades(vehicle)).."'and variant1='"..var1.."', and variant2='"..var2.." WHERE id='"..id.."'") takePlayerMoney(source, price) elseif upgrade and getVehicleUpgradeSlot(getVehicleUpgradeSlotName(upgrade)) and price then removeVehicleUpgrade(vehicle, upgrade) givePlayerMoney(source, price) local var1, var2 = getVehicleVariant(car) dbExec(handler, "UPDATE vehicles SET upgrades='"..tostring(getVehicleUpgrades(vehicle)).."'and variant1='"..var1.."', and variant2='"..var2.." WHERE id='"..id.."'") elseif price > money then outputChatBox("You don't have enough money to buy this upgrade!", source, 255, 0, 0) end end end addEvent("VS.upgrade", true) addEventHandler("VS.upgade", root, upgradeTheCar) function setCarColor(vehicle, color1, color2) if getElementData(vehicle, "owner") and getElementData(source,"Vehicles") and getPedInVehicle(source) and getPedOccupiedVehicleSeat(getPedOccupiedVehicle(source))==0 then if not color1 or not color2 then outputChatBox("Put color1 (r, g, b) and color2(r,g, b) to change your vehicle color!", source, 255, 0, 0) return end color1 = tonumber(r), tonumber(g), tonumber(b) color2 = tonumber(r), tonumber(g), tonumber(b) setVehicleColor(getPedOccupiedVehicle(source), color1, color2) takePlayerMoney(source, 300) dbExec(handler, "UPDATE vehicles SET color1="..tostring(color1).."', color2='"..tostring(color2).." WHERE id ='"..getElementData(vehicle, "Vehicles:ID").."'") end end addCommandHandler("setColor", setCarColor) function setVehicleSpawn(vehicle) if getElementData(vehicle, "owner") and getElementData(source,"Vehicles") and getPedInVehicle(source) and getPedOccupiedVehicleSeat(getPedOccupiedVehicle(source))==0 then x, y, z = getElementPosition(vehicle) rx, ry, rz = getElementRotation(vehicle) col = {getVehicleColor(vehicle)} color1 = toJSON(col[1], col[2], col[3]) color2 = toJSON(col[4], col[5], col[6]) hp = getElementHealth(vehicle) dbExec(handler, "UPDATE vehicles SET x='".. tostring(x).."', y='"..tostring(y)"',z='"..tostring(z).."',rotx='"..tostring(rx)"',roty='"..tostring(ry)"', rotz='"..tostring(rz).."', color1='"..color1.."', color2='"..color2.."', and hp='"..tostring(hp).."WHERE id='"..getElementData(source, "Vehicles:ID").."'") end end addCommandHandler("park", setVehicleSpawn) function fixCar(vehicle, id) local query = dbQuery(handler, "SELECT * FROM vehicles WHERE id='"..id.."' and model='"..getVehicleNameFromModel(vehicle).."'") local result = dbPoll(query, -1) if result >0 then fixVehicle(vehicle) end end addEvent("VS.fix", true) addEventHandler("VS.fix", root, fixCar) function selltheCar(vehicle, id, price) if getElementData(vehicle, "owner") and getElementData(source, "Vehicles") and getPedInVehicle(source) then price = buyTheCar(price) destroyElement(vehicle) givePlayerMoney(source, price/2) dbExec(handler, "DELETE vehicles WHERE id ='"..getElementData(vehicle, "Vehicles:ID").."'") end end addCommandHandler("sellcar", selltheCar) 2 dbExec failed(1) Syntax error near ) 3 dbExec failed no such table Link to comment
Dimos7 Posted December 13, 2016 Author Share Posted December 13, 2016 handler = dbConnect("sqlite", " IZDatabase.db") dbExec(handler, "CREATE TABLE IF NOT EXISTS vehicles(id int(11), model int(3), x decimal(10,6), y decimal(10.6), z decimal(10.6), rotx decimal(10.6), roty decimal(10,6), rotz decimal(10.6), engine int(1), locked int(1), lights int(1), hp float, color1 varchar(50), color2 varchar(50), plate text, owner text, interior int(5), dimension int(5), upgrades varchat(150), headLights varchar(30), variant1 int(3), variant2 int(3))") dbExec(handler, "INSERT INTO vehicles VALUES(model='0', x='0.000000', y='0.000000',z='0.000000', rotx='0.000000', roty='0.000000', rotz='0.000000', engine='0', locked='0', lights='0', hp='100', color1='0', color2='0', interior='0', dimension='0', upgades= '[ [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] ]', headLights=' [ [ 255, 255, 255 ] ]', variant1='NULL', variant2='NULL')") function SmallestID() local query = dbQuery(handler, "SELECT MIN(e1.id+1) AS nextID FROM vehicles AS e1 LEFT JOIN vehicles AS e2 ON e1.id+1 = e2.id WHERE e2.id = NULL") local result = dbPoll(query, -1) if result then local id = tonumber(result["nextID"]) or 1 return id end end function buyTheCar(player, vehicle, price) if isElement(source) and source == player and ( not ( isGuestAccount(getPlayerAccount(source)) ) ) then local money = getPlayerMoney(source) local i = 0 if vehicle and price <= money and ( getAccountData(getPlayerAccount(source),"VS.5") == false ) then local x, y, z = getElementPosition(source) local car = createVehicle(vehicle, x, y-5, z) warpPedIntoVehicle(source,car) outputChatBox("You have successfully bought "..getVehicleNameFromModel(vehicle).."!", source, 0, 255, 0) takePlayerMoney(source, price) local vx, vy, vz = getElementPosition(car) local rx, ry, rz = getElementRotation(car) local col = {getVehicleColor(car)} local color1 = toJSON( col[1], col[2], col[3]) local color2 = toJSON( col[4], col[5], col[6]) local latter1 = string.char(math.random(65, 90)) local latter2 = string.char(math.random(65, 90)) local var1, var2 = getVehicleVariant(car) local plate = latter1..latter2..math.random(0,9).." "..math.random(1000,9999) local smallestid = SmallestID() i = i + 1 setVehiclePlateText(car, plate) dbExec(handler, "INSERT INTO vehicles VALUES(id='"..tostring(smallestid).."', model='"..tostring(vehicle).."', x='"..tostring(vx).."', y='"..tostring(vy).."', z='"..tostring(vz).."', rotx='"..tostring(rx).."',roty='".. tostring(ry).."',rotz='"..tostring(rz).."', color1='"..tostring(color1).."', color2='"..tostring(color2).."', owner='"..getplayerName(source).."', plate='"..tostring(plate).."', variant1='"..var1.."', variant2='"..var2.."')") setElementData(source, "Vehicles", i) setElementData(source, "Vehicles:Name", getVehicleNameFromModel(vehicle)) setElementData(vehicle, "Vehicles:ID", smallestid) setElementData(vehicle, "owner", getPlayerName(source)) local account = getPlayerAccount(source) if ( getAccountData(account,"VS.1") == false ) then setAccountData(account,"VS.1",vehicle) outputChatBox("You own now 1 vehicle!",source,0,255,0) elseif ( getAccountData(account,"VS.2") == false ) then setAccountData(account,"VS.2",vehicle) outputChatBox("You own now 2 vehicles!",source,0,255,0) elseif ( getAccountData(account,"VS.3") == false ) then setAccountData(account,"VS.3",vehicle) outputChatBox("You own now 3 vehicles!",source,0,255,0) elseif ( getAccountData(account,"VS.4") == false ) then setAccountData(account,"VS.4",vehicle) outputChatBox("You own now 4 vehicles!",source,0,255,0) elseif ( getAccountData(account,"VS.5") == false ) then setAccountData(account,"VS.5",vehicle) outputChatBox("You own now 5 vehicles and you can't own more vehicles!",source,0,255,0) end elseif ( price > money ) then outputChatBox("You don't have enough money to buy this vehicle!", source, 255, 0, 0) elseif ( not ( getAccountData(getPlayerAccount(source),"VS.5") == false ) ) then outputChatBox("You can't own more than 5 vehicles!",source,255,0,0) end end end addEvent("VS.buy", true) addEventHandler("VS.buy", root, buyTheCar) function spawnTheCar(vehicle, id) local query = dbQuery(handler, "SELECT * FROM vehicles WHERE id='"..id.."', and model='"..getVehicleModelFromName(vehicle).."'") local result = dbPoll(query, -1) local spawned = true if vehicle and id then if result > 0 and spawned == true then destroyElement(vehicle) spawned = false setElementData(vehicle, "spawned", "#FF0000[INACTIVE]") elseif result > 0 and spawned == false then createVehicle(tonumber(result["model"]), tonumber(result["x"]), tonumber(result["y"]), tonumber(result["z"]), tonumber(result["rotx"]), tonumber(result["roty"]), tonumber(result["rotz"]), result["plate"]) setVehicleVariant(vehicle, tonumber(result["variant1"]), tonumber(result["variant2"])) setVehicleColor(vehicle, tonumber(result["color1"]), tonumber(result["color2"])) addVehicleUpgrade(vehicle, tonumber(result["upgades"])) setElementHealth(vehicle, tonumber(result["hp"])) setElementData(vehicle, "spawned", "#00FF00[ACTIVE]") spawned = true end end end addEvent("VS.spawn", true) addEventHandler("VS.spawn", root, spawnTheCar) function upgradeTheCar(vehicle, id, upgrade, price) local query = dbQuery(handler, "SELECT * FROM vehicles WHERE id='"..id.."', and model='"..getVehicleNameFromModel(vehicle).."'") local result = dbPoll(query, -1) local money = getPlayerMoney(source) if result > 0 then if upgrade and price <= money then addVehicleUpgrade(vehicle, upgrade) local var1, var2 = getVehicleVariant(car) dbExec(handler, "UPDATE vehicles SET upgrades='"..tostring(getVehicleUpgrades(vehicle)).."'and variant1='"..var1.."', and variant2='"..var2.." WHERE id='"..id.."'") takePlayerMoney(source, price) elseif upgrade and getVehicleUpgradeSlot(getVehicleUpgradeSlotName(upgrade)) and price then removeVehicleUpgrade(vehicle, upgrade) givePlayerMoney(source, price) local var1, var2 = getVehicleVariant(car) dbExec(handler, "UPDATE vehicles SET upgrades='"..tostring(getVehicleUpgrades(vehicle)).."'and variant1='"..var1.."', and variant2='"..var2.." WHERE id='"..id.."'") elseif price > money then outputChatBox("You don't have enough money to buy this upgrade!", source, 255, 0, 0) end end end addEvent("VS.upgrade", true) addEventHandler("VS.upgade", root, upgradeTheCar) function setCarColor(vehicle, color1, color2) if getElementData(vehicle, "owner") and getElementData(source,"Vehicles") and getPedInVehicle(source) and getPedOccupiedVehicleSeat(getPedOccupiedVehicle(source))==0 then if not color1 or not color2 then outputChatBox("Put color1 (r, g, b) and color2(r,g, b) to change your vehicle color!", source, 255, 0, 0) return end color1 = tonumber(r), tonumber(g), tonumber(b) color2 = tonumber(r), tonumber(g), tonumber(b) setVehicleColor(getPedOccupiedVehicle(source), color1, color2) takePlayerMoney(source, 300) dbExec(handler, "UPDATE vehicles SET color1="..tostring(color1).."', color2='"..tostring(color2).." WHERE id ='"..getElementData(vehicle, "Vehicles:ID").."'") end end addCommandHandler("setColor", setCarColor) function setVehicleSpawn(vehicle) if getElementData(vehicle, "owner") and getElementData(source,"Vehicles") and getPedInVehicle(source) and getPedOccupiedVehicleSeat(getPedOccupiedVehicle(source))==0 then x, y, z = getElementPosition(vehicle) rx, ry, rz = getElementRotation(vehicle) col = {getVehicleColor(vehicle)} color1 = toJSON(col[1], col[2], col[3]) color2 = toJSON(col[4], col[5], col[6]) hp = getElementHealth(vehicle) dbExec(handler, "UPDATE vehicles SET x='".. tostring(x).."', y='"..tostring(y)"',z='"..tostring(z).."',rotx='"..tostring(rx)"',roty='"..tostring(ry)"', rotz='"..tostring(rz).."', color1='"..color1.."', color2='"..color2.."', and hp='"..tostring(hp).."WHERE id='"..getElementData(source, "Vehicles:ID").."'") end end addCommandHandler("park", setVehicleSpawn) function fixCar(vehicle, id) local query = dbQuery(handler, "SELECT * FROM vehicles WHERE id='"..id.."' and model='"..getVehicleNameFromModel(vehicle).."'") local result = dbPoll(query, -1) if result >0 then fixVehicle(vehicle) end end addEvent("VS.fix", true) addEventHandler("VS.fix", root, fixCar) function selltheCar(vehicle, id, price) if getElementData(vehicle, "owner") and getElementData(source, "Vehicles") and getPedInVehicle(source) then price = buyTheCar(price) destroyElement(vehicle) givePlayerMoney(source, price/2) dbExec(handler, "DELETE vehicles WHERE id ='"..getElementData(vehicle, "Vehicles:ID").."'") end end addCommandHandler("sellcar", selltheCar) dbExec no such column model Link to comment
Dimos7 Posted December 14, 2016 Author Share Posted December 14, 2016 anyone please i am hurry need to fix it soon Link to comment
Tahseen Posted December 14, 2016 Share Posted December 14, 2016 (edited) 22 hours ago, Dimos7 said: handler = dbConnect("sqlite", " IZDatabase.db") dbExec(handler, "CREATE TABLE IF NOT EXISTS vehicles(id int(11), model int(3), x decimal(10,6), y decimal(10.6), z decimal(10.6), rotx decimal(10.6), roty decimal(10,6), rotz decimal(10.6), engine int(1), locked int(1), lights int(1), hp float, color1 varchar(50), color2 varchar(50), plate text, owner text, interior int(5), dimension int(5), upgrades varchat(150), headLights varchar(30), variant1 int(3), variant2 int(3))") dbExec(handler, "INSERT INTO vehicles VALUES(model='0', x='0.000000', y='0.000000',z='0.000000', rotx='0.000000', roty='0.000000', rotz='0.000000', engine='0', locked='0', lights='0', hp='100', color1='0', color2='0', interior='0', dimension='0', upgades= '[ [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] ]', headLights=' [ [ 255, 255, 255 ] ]', variant1='NULL', variant2='NULL')") Try this one: function onStart() dbExec(handler, "CREATE TABLE IF NOT EXISTS vehicles (id int(11), model int(3), x decimal(10,6), y decimal(10.6), z decimal(10.6), rotx decimal(10.6), roty decimal(10,6), rotz decimal(10.6), engine int(1), locked int(1), lights int(1), hp float, color1 varchar(50), color2 varchar(50), plate text, owner text, interior int(5), dimension int(5), upgrades varchat(150), headLights varchar(30), variant1 int(3), variant2 int(3))"); dbExec(handler, "INSERT INTO vehicles (model,x,y,z,rotx,roty,rotz,engine,locked,lights,hp,color1,color2,interior,dimension,upgrades,headLights,variant1,variant2) VALUES (0,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0,0,0,100,0,0,0,0,'[ [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] ]',' [ [ 255, 255, 255 ] ]','NULL','NULL')"); end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), onStart) Edited December 14, 2016 by InfectedZomb Link to comment
Dimos7 Posted December 14, 2016 Author Share Posted December 14, 2016 (edited) local Vehicles = {{579,60000},{400,60000},{404,28000},{489,65000},{505,65000},{479,45000},{442,45000},{458,45000},{602,100000},{496,42500},{401,41000},{518,60000},{527,75000},{589,75000},{419,45000},{533,75000},{526,50000},{474,55000},{545,50000},{517,45000},{410,41000},{600,50000},{436,41000},{580,50000},{439,75000},{549,75000},{491,45000},{445,45000},{507,45000},{585,45000},{587,100000},{466,55000},{492,50000},{546,45000},{551,45000},{516,45000},{467,45000},{426,47500},{547,45000},{405,55000},{409,75000},{550,45000},{566,45000},{540,45000},{421,50000},{529,45000},{402,250000},{542,65000},{603,150000},{475,75000},{562,175000},{565,95000},{559,125000},{561,50000},{560,125000},{558,100000},{429,150000},{541,150000},{415,150000},{480,95000},{434,100000},{494,200000},{502,200000},{503,200000},{411,300000},{506,150000},{451,300000},{555,95000},{477,95000},{499,25000},{498,25000},{578,50000},{486,70000},{406,500000},{573,250000},{455,75000},{588,50000},{403,75000},{423,1000000},{414,50000},{443,75000},{515,75000},{514,75000},{531,12000},{456,45000},{422,45000},{482,95000},{530,12000},{418,45000},{572,12000},{582,50000},{413,50000},{440,50000},{543,65000},{583,12000},{478,35000},{554,50000},{536,75000},{575,75000},{534,75000},{567,75000},{535,75000},{576,75000},{412,75000},{568,75000},{457,12000},{483,45000},{508,40000},{571,10000},{500,55000},{444,250000},{556,250000},{557,250000},{495,100000},{539,75000},{485,12000},{431,60000},{438,45000},{437,60000},{574,12000},{420,45000},{525,75000},{408,50000},{428,65000}} local Updates = {{1000}, {1001}, {1002}, {1003}, {1004}, {1005}, {1006}, {1007},{1008}, {1009} , {1010}, {1011}, {1012}, {1013}, {1014}, {1015}, {1016}, {1017}, {1018}, {1019}, {1020}, {1021}, {1022}, {1023}, {1024}, {1025}, {1026}, {1027}, {1028}, {1029}, {1030}, {1031}, {1032}, {1033}, {1034}, {1035}, {1036}, {1037}, {1038}, {1039}, {1040}, {1041}, {1042}, {1043}, {1044}, {1045}, {1046}, {1047}, {1048}, {1049}, {1050}, {1051}, {1052}, {1053}, {1054}, {1055}, {1056}, {1057}, {1058}, {1059},{1060}, {1061}, {1062}, {1063}, {1064}, {1065}, {1066}, {1067}, {1068}, {1069}, {1070}, {1071}, {1072}, {1073}, {1074}, {1075}, {1076}, {1077}, {1078}, {1079}, {1080}, {1081}, {1082}, {1083}, {1084}, {1085}, {1086}, {1087}, {1088}, {1089}, {1090}, {1091}, {1092}, {1093}, {1094}, {1095}, {1096}, {1097}, {1098}, {1099}, {1100}, {1101}, {1102}, {1103}, {1104}, {1105}, {1106}, {1107}, {1108}, {1109}, {1110}, {1111}, {1112}, {1113}, {1114}, {1115}, {1116}, {1117}, {1118}, {1119}, {1120}, {1121}, {1122}, {1123}, {1124}, {1125}, {1126}, {1127}, {1128}, {1129}, {1130}, {1131}, {1132}, {1133}, {1134}, {1135}, {1136}, {1137}, {1138}, {1139}, {1140}, {1141}, {1142}, {1143}, {1144}, {1145}, {1146}, {1147}, {1148}, {1149}, {1150}, {1151}, {1152}, {1153}, {1154}, {1155}, {1156}, {1157}, {1158}, {1159}, {1160}, {1161}, {1162}, {1163}, {1164}, {1165}, {1166}, {1167}, {1168}, {1169}, {1170}, {1171}, {1172}, {1173}, {1174}, {1175}, {1176}, {1177}, {1178}, {1179}, {1180}, {1181}, {1182}, {1183}, {1184}, {1185}, {1186}, {1187}, {1188}, {1189}, {1190}, {1191}, {1192}, {1193}} GUIEditor = { gridlist = {}, window = {}, button = {}, scrollbar = {}, column = {} } function shop() local screenWidth , screenHeight = guiGetScreenSize() local windowWidth, windowHeight = 457, 491 local left, top = screenWidth/2 - windowWidth/2 , screenHeight/2 - windowHeight/2 GUIEditor.window[1] = guiCreateWindow(left, top, windowWidth, windowHeight, "Car Shop", false) guiWindowSetMovable(GUIEditor.window[1], false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetAlpha(GUIEditor.window[1], 1.00) guiSetProperty(GUIEditor.window[1], "CaptionColour", "FFFFFEFE") GUIEditor.gridlist[1] = guiCreateGridList(20, 30, 410, 332, false, GUIEditor.window[1]) GUIEditor.column[1] = guiGridListAddColumn(GUIEditor.gridlist[1], "Vehicle name", 0.5) GUIEditor.column[2] = guiGridListAddColumn(GUIEditor.gridlist[1], "Price", 0.5) GUIEditor.button[1] = guiCreateButton(25, 385, 117, 47, "Buy", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FF26E513") GUIEditor.button[2] = guiCreateButton(303, 385, 117, 47, "Close", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFF70000") GUIEditor.button[3] = guiCreateButton(168, 385, 117, 47, "View Vehicle", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[3], "NormalTextColour", "FFE8DB0E") showCursor(true) for ent,v in ipairs(Vehicles) do local row = guiGridListAddRow(GUIEditor.gridlist[1]) guiGridListSetItemText(GUIEditor.gridlist[1], row, 1, getVehicleNameFromModel(v[1]), false, false) guiGridListSetItemData(GUIEditor.gridlist[1], row, 1, v[1]) guiGridListSetItemText(GUIEditor.gridlist[1], row, 2, "".. v[2] .."$", false, false) guiGridListSetItemData(GUIEditor.gridlist[1], row, 2, v[2]) end end Marker1 = createMarker(321.04, -1965.3171, 17.9757, "cylinder", 3, 0, 0, 255, 255) Marker2 = createMarker(193.7826, 1919.5389, 16.64, "cylinder", 3, 0, 0, 255, 255) addEventHandler("onClientMarkerHit", Marker1, shop) addEventHandler("onClientMarkerHit", Marker2, shop) addEventHandler("onClientGUIClick", root, function(button,state) if not GUIEditor.window[1] or not guiGetVisible(GUIEditor.window[1]) then return end if ( source == GUIEditor.button[1] ) and ( button == "left" ) and ( state == "up" ) then if guiGridListGetSelectedItem(GUIEditor.gridlist[1]) == -1 then outputChatBox("Please select a vehicle to buy!", 255, 0, 0) return end local vehicleID = guiGridListGetItemData(GUIEditor.gridlist[1], guiGridListGetSelectedItem(GUIEditor.gridlist[1]), 1) local price = tonumber(guiGridListGetItemData(GUIEditor.gridlist[1], guiGridListGetSelectedItem(GUIEditor.gridlist[1]), 2)) triggerServerEvent("VS.buy", localPlayer, getLocalPlayer(), tonumber(vehicleID), price) guiSetVisible(GUIEditor.window[1], false) showCursor(false) guiSetInputEnabled(false) elseif ( source == GUIEditor.button[2] ) and ( button == "left" ) and ( state == "up" ) then guiSetVisible(GUIEditor.window[1], false) showCursor(false) guiSetInputEnabled(false) elseif ( source == GUIEditor.button[3] ) and ( button == "left" ) and ( state == "up" ) then if guiGridListGetSelectedItem(GUIEditor.gridlist[1]) == -1 then outputChatBox("Please select a vehicle to view!", 255, 0, 0) return end local vehicleID = guiGridListGetItemData(GUIEditor.gridlist[1], guiGridListGetSelectedItem(GUIEditor.gridlist[1]), 1) local x, y, z = getElementPosition(getLocalPlayer()) local vehicle = createVehicle(vehicleID,x,y-5,z) if ( vehicle ) then setTimer(destroyElement,5000,1,vehicle) end guiSetVisible(GUIEditor.window[1], false) showCursor(false) end end) function close_shop() shop() showCursor(false) guiSetVisible(GUIEditor.window[1], false) end addEventHandler("onClientMarkerLeave", Marker1, close_shop) addEventHandler("onClientMarkerLeave", Marker2, close_shop) function showVehicles() local screenWidth, screenHeight = guiGetScreenSize() local windowWidth, windowHeight = 457, 491 local left, top = screenWidth/2 - windowWidth/2, screenHeight/2 - windowHeight/2 GUIEditor.window[2] = guiCreateWindow(left, top, windowWidth, windowHeight, "Vehicles", false) guiWindowSetMovable(GUIEditor.window[2],false) guiWindowSetSizable(GUIEditor.window[2], false) showCursor(not isCursorShowing()) guiSetVisible(GUIEditor.window[2], not guiGetVisible(GUIEditor.window[2])) GUIEditor.gridlist[2] = guiCreateGridList(20, 30, 410, 332, false, GUIEditor.window[2]) GUIEditor.column[3] = guiGridListAddColumn(GUIEditor.gridlist[2], "Vehicles:", 0.5) GUIEditor.button[4] = guiCreateButton(25, 385, 117, 47, "Okay", false, GUIEditor.window[2]) GUIEditor.button[5] = guiCreateButton(303, 385, 117, 47, "Upgrades", false, GUIEditor.window[2]) GUIEditor.button[6] = guiCreateButton(168, 385, 117, 47, "Fix", false, GUIEditor.window[2]) ownVehicles = getElementData(localPlayer, "Vehicles") if ownVehicles then for _, v in ipairs(ownVehicles) do local row = guiGridListAddRow(GUIEditor.gridlist[2]) guiGridListSetItemText(GUIEditor.gridlist[2], row, 1, getElementData(v, "spawned")..""..getElementData(localPlayer, "Vehicles:Name").."".."("..getElementData(v, "Vehicles:ID")..")", false, false) guiGridListSetItemData(GUIEditor.gridlist[2], row, 1, v[1]) end end end bindKey("F3", "down", showVehicles) function createUpdagradeWindow() local screenWidth, screenHeight = guiGetScreenSize() local windowWidth, windowHeight = 314, 377 local left, top = screenWidth/2 - windowWidth/2, screenHeight/2- windowHeight/2 GUIEditor.window[3] = guiCreateWindow(left, top, windowWidth, windowHeight, "Vehicle Upgrades") guiWindowSetMovable(GUIEditor.window[3], false) guiWindowSetSizable(GUIEditor.window[3], false) GUIEditor.gridlist[3] = guiCreateGridList(15, 31, 284, 294, false, GUIEditor.window[3]) GUIEditor.column[4] = guiGridListAddColumn(GUIEditor.gridlist[3], "Upgrade", 0.5) GUIEditor.column[5] = guiGridListAddColumn(GUIEditor.gridlist[3], "Price", 0.5) for _ , v in ipairs(Updates) do local row = guiGridListAddRow(GUIEditor.gridlist[3]) guiGridListSetItemText(GUIEditor.gridlist[3], row, 1 , getVehicleUpgradeSlotName(Updates), false, false) guiGridListSetItemText(GUIEditor.gridlist[3], row, 1 , v[1], false, false) guiGridListSetItemData(GUIEditor.gridlist[3], row, 1, v[1]) guiGridListSetItemText(GUIEditor.gridlist[3], row, 2, ""..v[2].."$", false, false) guiGridListSetItemData(GUIEditor.gridlist[3], row, 2, v[2]) end GUIEditor.button[7] = guiCreateButton(25, 342, 56, 25, "add", false, GUIEditor.window[3]) GUIEditor.button[8] = guiCreateButton(109, 342, 56, 25, "remove", false, GUIEditor.window[3]) GUIEditor.button[9] = guiCreateButton(200, 342, 56, 25, "close", false, GUIEditor.window[3]) guiSetVisible(GUIEditor.window[3], false) end addEventHandler("onClientGUIClick", root, function(button, state) if not GUIEditor.window[2] or not guiGetVisible(GUIEditor.window[2]) then return end if (source == GUIEditor.button[4]) and (button == "left") and (state == "up") then if guiGridListGetSelectedItem(GUIEditor.gridlist[2]) == - 1 then outputChatBox("Please select a vehicle to spawn / depsawn!", 255, 0, 0) return end local vehicle = guiGridListGetItemData(GUIEditor.gridlist[2], guiGridListGetSelectedItem(GUIEditor.gridlist[1], 1)) local dbid = getElementData(localPlayer, "Vehicles:ID") triggerServerEvent("VS.spawn", localPlayer, vehicle, dbid) elseif (source == GUIEditor.button[5]) and (button== "left") and (state == "up") then if guiGridListGetSelectedItem(GUIEditor.gridlist[2]) == - 1 then outputChatBox("Please select a vehicle to upgrade!", 255, 0, 0) return end createUpdagradeWindow() guiSetVisible(GUIEditor.window[3], true) showCursor(true) if source == GUIEditor.button[7] then local vehicle = guiGridListGetItemData(GUIEditor.gridlist[2], guiGridListGetSelectedItem(GUIEditor.gridlist[1], 1)) local upgrade = tonumber(guiGridListGetItemData(GUIEditor.gridlist[3], guiGridListGetSelectedItem(GUIEditor.gridlist[3]), 1)) local price = tonumber(guiGridListGetItemData(GUIEditor.gridlist[3], guiGridListGetSelectedItem(GUIEditor.gridlist[3]), 2)) triggerServerEvent("VS.upgrade", localPlayer, vehicle, upgrade, price) elseif source == GUIEditor.button[8] then local vehicle = guiGridListGetItemData(GUIEditor.gridlist[2], guiGridListGetSelectedItem(GUIEditor.gridlist[1], 1)) local upgrade = tonumber(guiGridListGetItemData(GUIEditor.gridlist[3], guiGridListGetSelectedItem(GUIEditor.gridlist[3], 1))) local price = tonumber(guiGridListGetItemData(GUIEditor.gridlist[3], guiGridListGetSelectedItem(GUIEditor.gridlist[3]), 2)) triggerServerEvent("VS.upgrade", localPlayer, vehicle, upgrade, price/2) elseif source == GUIEditor.button[9] then guiSetVisible(GUIEditor.window[3], false) showCursor(false) end elseif (source == GUIEditor.button[6]) and (button=="left") and (state == "up") then if guiGridListGetSelectedItem(GUIEditor.gridlist[2]) == - 1 then outputChatBox("Please select a vehicle to fix!", 255, 0, 0) return end local vehicle = guiGridListGetItemData(GUIEditor.gridlist[2], guiGridListGetSelectedItem(GUIEditor.gridlist[1], 1)) local dbid = getElementData(localPlayer, "Vehicles:ID") triggerServerEvent("VS.fix", localPlayer, vehicle, dbid) end end) when i press f3 only the cursor work the visible no why not error or warnigns Edited December 14, 2016 by Dimos7 Link to comment
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