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Need a function for my physics engine


AfterAll14

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I'm working on an advanced version of my physics engine. To make complete new physics for vehicles I need something to check collisions with world objects. Thing is - because the vehicle body position is controlled by script it doesn't react to GTA-generated collisions anymore. It simply goes through the walls.

We have function "processLineOfSight", but it's not enough. I need something like "processCollisionSphere" (something similar to shape tracing in unreal engine 4).

Is it possible to make something like that?

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I guess then you're living in the parallel reality from everyone else. In my universe you have to use brain to achieve something, things do not depend on the programming language you use.

PS: pls don't reply to this topic - it up to MTA devs, not for spam.

Anyways I wanna hear something from MTA devs. I have an option to avoid using that new function, but then I'll have to stick to Pacejka tyre model (which is quite stone age). And there's no guarantee it will work as I won't be able to use substepping.

I wanna make some really advanced thing.

Edited by AfterAll14
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