shaio Posted December 12, 2016 Share Posted December 12, 2016 (edited) I'm trying to get a player from a gridlist, and then trigger an event for that player when that player is selected. It will trigger it for localPlayer, but not for the other player. Here is my full script. Errors start on line 126 -------------------------- Configuration -------------------------- key = "O" ------------------------------------------------------------------- local root = getRootElement() local localPlayer = getLocalPlayer() GUIEditor = { tab = {}, label = {}, tabpanel = {}, edit = {}, gridlist = {}, column = {}, window = {}, button = {}, memo = {} } GUIEditor.window[1] = guiCreateWindow(1041, 235, 309, 501, "Phone", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.tabpanel[1] = guiCreateTabPanel(9, 10, 291, 482, false, GUIEditor.window[1]) GUIEditor.tab[1] = guiCreateTab("Contacts", GUIEditor.tabpanel[1]) GUIEditor.gridlist[1] = guiCreateGridList(0, 0, 291, 401, false, GUIEditor.tab[1]) GUIEditor.column[1] = guiGridListAddColumn(GUIEditor.gridlist[1], "Players", 0.9) GUIEditor.button[1] = guiCreateButton(0, 411, 145, 37, "Call", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFAAAAAA") GUIEditor.button[2] = guiCreateButton(145, 411, 145, 37, "Message", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFAAAAAA") GUIEditor.tab[2] = guiCreateTab("Messages", GUIEditor.tabpanel[1]) GUIEditor.gridlist[2] = guiCreateGridList(0, 0, 291, 365, false, GUIEditor.tab[2]) guiGridListAddColumn(GUIEditor.gridlist[2], "Messages", 0.9) GUIEditor.button[3] = guiCreateButton(0, 419, 291, 34, "Delete", false, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[3], "NormalTextColour", "FFAAAAAA") GUIEditor.button[4] = guiCreateButton(0, 375, 145, 34, "Reply", false, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[4], "NormalTextColour", "FFAAAAAA") GUIEditor.button[5] = guiCreateButton(145, 375, 145, 34, "Forward", false, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[5], "NormalTextColour", "FFAAAAAA") GUIEditor.tab[3] = guiCreateTab("Calls", GUIEditor.tabpanel[1]) GUIEditor.button[6] = guiCreateButton(0, 420, 142, 34, "Call Back", false, GUIEditor.tab[3]) guiSetProperty(GUIEditor.button[6], "NormalTextColour", "FFAAAAAA") GUIEditor.button[7] = guiCreateButton(142, 420, 149, 34, "Message", false, GUIEditor.tab[3]) guiSetProperty(GUIEditor.button[7], "NormalTextColour", "FFAAAAAA") GUIEditor.gridlist[3] = guiCreateGridList(0, 0, 291, 410, false, GUIEditor.tab[3]) guiGridListAddColumn(GUIEditor.gridlist[3], "Calls", 0.9) GUIEditor.window[2] = guiCreateWindow(432, 235, 496, 430, "Messaging - Reply", false) guiWindowSetSizable(GUIEditor.window[2], false) GUIEditor.label[1] = guiCreateLabel(10, 20, 476, 29, "Messaging:", false, GUIEditor.window[2]) guiSetFont(GUIEditor.label[1], "default-bold-small") guiLabelSetVerticalAlign(GUIEditor.label[1], "center") GUIEditor.memo[1] = guiCreateMemo(9, 49, 477, 152, "", false, GUIEditor.window[2]) guiMemoSetReadOnly(GUIEditor.memo[1], true) GUIEditor.memo[2] = guiCreateMemo(9, 211, 477, 152, "", false, GUIEditor.window[2]) guiMemoSetReadOnly(GUIEditor.memo[2], true) GUIEditor.button[8] = guiCreateButton(10, 375, 238, 45, "Send", false, GUIEditor.window[2]) guiSetProperty(GUIEditor.button[8], "NormalTextColour", "FFAAAAAA") GUIEditor.button[9] = guiCreateButton(248, 375, 238, 45, "Close", false, GUIEditor.window[2]) guiSetProperty(GUIEditor.button[9], "NormalTextColour", "FFAAAAAA") GUIEditor.window[3] = guiCreateWindow(432, 235, 496, 430, "Messaging - New", false) guiWindowSetSizable(GUIEditor.window[3], false) GUIEditor.label[2] = guiCreateLabel(10, 19, 66, 28, "Send To: ", false, GUIEditor.window[3]) guiLabelSetHorizontalAlign(GUIEditor.label[2], "center", false) guiLabelSetVerticalAlign(GUIEditor.label[2], "center") GUIEditor.edit[1] = guiCreateEdit(76, 19, 410, 28, "", false, GUIEditor.window[3]) GUIEditor.memo[3] = guiCreateMemo(9, 47, 477, 323, "", false, GUIEditor.window[3]) GUIEditor.button[10] = guiCreateButton(9, 380, 239, 40, "Send", false, GUIEditor.window[3]) guiSetProperty(GUIEditor.button[10], "NormalTextColour", "FFAAAAAA") GUIEditor.button[11] = guiCreateButton(247, 380, 239, 40, "Discard", false, GUIEditor.window[3]) guiSetProperty(GUIEditor.button[11], "NormalTextColour", "FFAAAAAA") GUIEditor.window[4] = guiCreateWindow(784, 14, 257, 122, "Call", false) guiWindowSetSizable(GUIEditor.window[4], false) GUIEditor.label[3] = guiCreateLabel(0, 19, 257, 26, "Active", false, GUIEditor.window[4]) guiSetFont(GUIEditor.label[3], "default-bold-small") guiLabelSetColor(GUIEditor.label[3], 55, 227, 15) guiLabelSetHorizontalAlign(GUIEditor.label[3], "center", false) guiLabelSetVerticalAlign(GUIEditor.label[3], "bottom") GUIEditor.button[12] = guiCreateButton(9, 54, 120, 57, "Mute", false, GUIEditor.window[4]) guiSetProperty(GUIEditor.button[12], "NormalTextColour", "FFAAAAAA") GUIEditor.button[13] = guiCreateButton(129, 54, 118, 57, "End Call", false, GUIEditor.window[4]) guiSetProperty(GUIEditor.button[13], "NormalTextColour", "FFAAAAAA") addEventHandler("onClientResourceStart",root,function() guiSetVisible(GUIEditor.window[1],false) guiSetVisible(GUIEditor.window[2],false) guiSetVisible(GUIEditor.window[3],false) guiSetVisible(GUIEditor.window[4],false) showCursor(false) end) function showGui() if guiGetVisible(GUIEditor.window[1]) == false then guiSetVisible(GUIEditor.window[1],true) for i,plr in pairs(getElementsByType("player")) do local row = guiGridListAddRow(GUIEditor.gridlist[1]) guiGridListSetItemText(GUIEditor.gridlist[1],row,GUIEditor.column[1],getPlayerName(plr),false,false) end showCursor(true) else guiSetVisible(GUIEditor.window[1],false) showCursor(false) guiGridListClear(GUIEditor.gridlist[1]) end end bindKey(key,"down",showGui) addEvent("showCall",true) addEventHandler("showCall",root,function(callType,r,g,b) guiSetVisible(GUIEditor.window[4],true) guiSetText(GUIEditor.label[3],callType) guiLabelSetColor(GUIEditor.label[3],r,g,b) end) addEvent("endCall",true) addEventHandler("endCall",root,function() setTimer(function() guiSetVisible(GUIEditor.window[4],false) end,3000,1) end) addEventHandler("onClientGUIClick",root,function() if source == GUIEditor.button[1] then local player = getPlayerFromName(guiGridListGetItemText(GUIEditor.gridlist[1],guiGridListGetSelectedItem(GUIEditor.gridlist[1]),1)) triggerEvent("showCall",player,"Answer...",0,255,0) triggerEvent("showCall",localPlayer,"Calling...",0,255,255) setElementData(localPlayer,"call",getPlayerName(player)) elseif souce == GUIEditor.button[2] then elseif souce == GUIEditor.button[3] then elseif souce == GUIEditor.button[4] then elseif souce == GUIEditor.button[5] then elseif souce == GUIEditor.button[6] then elseif souce == GUIEditor.button[7] then elseif souce == GUIEditor.button[8] then elseif souce == GUIEditor.button[9] then elseif souce == GUIEditor.button[10] then elseif souce == GUIEditor.button[11] then elseif souce == GUIEditor.button[12] then elseif source == GUIEditor.button[13] then local player = getPlayerFromName(getElementData(localPlayer,"call")) triggerEvent("showCall",player,"Call Ended...",255,0,0) triggerEvent("showCall",localPlayer,"Call Ended...",255,0,0) triggerEvent("endCall",player) triggerEvent("endCall",localPlayer) end end) Edited December 12, 2016 by shaio Link to comment
iPrestege Posted December 12, 2016 Share Posted December 12, 2016 Use 'triggerServerEvent' And 'triggerClientEvent' instead of triggerEvent. Link to comment
shaio Posted December 12, 2016 Author Share Posted December 12, 2016 16 hours ago, iPrestege said: Use 'triggerServerEvent' And 'triggerClientEvent' instead of triggerEvent. How would this change anything? I'd be running two extra event's and server side that I don't even have to. triggerEvent works, and it defines the element you want to trigger the event on.. It's meant for local events. Meaning on server side triggerEvent will only trigger a server event, and on client side triggerEvent will only trigger a client event. So long as the event is defined. triggerEvent is working, but only for 1 client. Would I need to run triggerServerEvent and then triggerClientEvent just to trigger it for the other player? Link to comment
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