Forum Administrators Lpsd Posted December 10, 2016 Forum Administrators Share Posted December 10, 2016 (edited) Hi, I'm having a slight problem with "guiCreateWindow", it just doesn't appear at all. Here's my client.lua: x, y = guiGetScreenSize () function createGUI () local guiWidth, guiHeight = 500, 300 local centerX, centerY = (x / 2) - (guiWidth / 2), (y / 2) - (guiHeight / 2) myWindow = guiCreateWindow(centerX, centerY, 500, 300, "Information", true) guiSetVisible(myWindow, true) end addEventHandler( "onClientResourceStart", getRootElement( ), createGUI) and here's my meta.xml <meta> <script src="server.lua" type="server" /> <script src="client.lua" type="client" /> </meta> I can't see a single reason for it not to work, checked in debug and no errors there. I think I'm not fully understanding how the different types of positioning work. Earlier on I used the "centerX, centerY" variables on a "dxDrawImage" element, to position it in the exact center of the screen, and it worked fine. The Wiki explains about the position arguments of the "dxDrawImage" function: posX: the absolute X coordinate of the top left corner of the image posY: the absolute Y coordinate of the top left corner of the image However the explanation for the arguments of positioning on the "guiCreateWindow" function are slightly different: x: A float of the 2D x position of the GUI window on a player's screen. This is affected by the relative argument. y: A float of the 2D y position of the GUI window on a player's screen. This is affected by the relative argument. Maybe that's where I'm going wrong. Thanks for reading, hope I've provided enough info. Edited December 10, 2016 by LopSided_ Link to comment
MR.S3D Posted December 10, 2016 Share Posted December 10, 2016 x, y = guiGetScreenSize () function createGUI () local guiWidth, guiHeight = 500, 300 local centerX, centerY = (x / 2) - (guiWidth / 2), (y / 20) - (guiHeight / 20) myWindow = guiCreateWindow(centerX, centerY, 500, 300, "Information", false) end addEventHandler( "onClientResourceStart", getRootElement( ), createGUI) Link to comment
Forum Administrators Lpsd Posted December 10, 2016 Author Forum Administrators Share Posted December 10, 2016 11 minutes ago, MR.S3D said: x, y = guiGetScreenSize () function createGUI () local guiWidth, guiHeight = 500, 300 local centerX, centerY = (x / 2) - (guiWidth / 2), (y / 20) - (guiHeight / 20) myWindow = guiCreateWindow(centerX, centerY, 500, 300, "Information", false) end addEventHandler( "onClientResourceStart", getRootElement( ), createGUI) Works fine, thanks. So it was just the relative positioning that messed it up? & I'm guessing guiSetVisible isn't needed either. Link to comment
MR.S3D Posted December 10, 2016 Share Posted December 10, 2016 1 minute ago, LopSided_ said: Works fine, thanks. So it was just the relative positioning that messed it up? & I'm guessing guiSetVisible isn't needed either. yes welcome. Link to comment
Forum Administrators Lpsd Posted December 10, 2016 Author Forum Administrators Share Posted December 10, 2016 (edited) 12 minutes ago, MR.S3D said: yes welcome. Quick question. When I'm already at the top-level (gui isn't contained in anything else), what am I positioning relatively to? The screen itself? edit: nevermind, found a whole topic explaining absolute vs relative positioning Edited December 10, 2016 by LopSided_ Link to comment
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