Jump to content

Team TARGET


Shania

Recommended Posts

Posted

Hey Guys can you tell me what is wrong this?

  1. function makeTargetFollow ( target )
  2.     if ( target ) and ( getElementType(target) == "player" ) then
  3.         local x,y,z = getElementPosition( source )
  4.         local tx,ty,tz = getElementPosition( target )
  5.         if ( getDistanceBetweenPoints3D( x,y,z,tx,ty,tz ) <= 7 ) then
  6.             toggleAllControls( target, false )
  7.             setControlState( target, "forwards", true)
  8.             setTimer( updateRotation, 500, 0, source, target )
  9.         end
  10.     end
  11. end
  12. addEventHandler( "onPlayerTarget", root, makeTargetFollow )
  13.  
  14.  
  15. function updateRotation( player, target )
  16.     if ( isElement(player) ) and ( isElement(target) ) then
  17.         local x,y = getElementPosition( player )
  18.         local tx,ty = getElementPosition( target )
  19.         local rot = findRotation(tx,ty,x,y)
  20.         setElementRotation ( target, 0, 0, rot )
  21.     end
  22. end
  23.  
  24. function findRotation(x1,y1,x2,y2)
  25.  
  26.   local t = -math.deg(math.atan2(x2-x1,y2-y1))
  27.   if t < 0 then t = t + 360 end;
  28.   return t;
  29.  
  30. end
Posted
1 minute ago, Shania said:

its not working :(

Try putting output's in your code and see where it runs and where it doesn't

"If debugging is the process of removing software bugs, then programming must be the process of putting them in."

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...