dugasz1 Posted November 16, 2016 Share Posted November 16, 2016 Hello guys. I'm writing a costume GUI system with dx functions but it is possible with a browser too. What do you guys think which way should i do? Which has better performance? My dx GUI is simple (recentagle shaped) but if i make it with browser i would make a more fancy GUI (I mean curved border, nice animations with HTML5 or maybe responsive with media queries) MTA can handle this on a slow PC too? And can someone link some docs or examples about this JavaScript <-> Lua communication? How i JS call a Lua func or Lua a JS func? Link to comment
LoPollo Posted November 17, 2016 Share Posted November 17, 2016 (edited) I wasn't replying cause i don't actually have an answer given my knowledges, but since it seems this applies more on less to all people that viewed this for nearly a day.... On 16/11/2016 at 22:05, dugasz1 said: but it is possible with a browser too Expand what do you mean? making all the stuff in html and displaying it with a browser? I think (but not sure) it will work on all PCs, but (still not sure) the browser is slower. As you may understand i'm not really helpful, so have you seen resources like this (i didn't)? If i have time i could give a shot to this intresting argument (html gui)... but till now if nobody knows this... i think you will have to test it yourself sorry Still don't lose hopes about someone experienced with this, and don't let the topic die... i am interested to you questions too Edited November 17, 2016 by LoPollo Link to comment
dugasz1 Posted November 17, 2016 Author Share Posted November 17, 2016 Thank you i appreciate you'r answer. Well yes i meant that. Making the look in HTML and css and interact with JS and Lua. Yes a saw that resource it helps to know how to do it but not to understand it. There is a function he/she use in js to communicate with lua: mta.triggerEvent but where is this mta class (i guess it's a class) come from? What can it do? Link to comment
LoPollo Posted November 17, 2016 Share Posted November 17, 2016 (edited) Watch these lines: html of the page: <script> function test(command){ var login = document.getElementById("login").value var password = document.getElementById("password").value mta.triggerEvent("cmsg", login, password, command) } </script> <div class="login"> <input type="text" placeholder="username" name="user" id="login"><br> <input type="password" placeholder="password" name="password" id="password"><br> <input type="button" value="Login" onclick=test("login")> <input type="button" value="Register" onclick=test("register")> </div> client.lua function cmsg(login, password, command) if (command == "login") then triggerServerEvent("login", resourceRoot, login, password) elseif (command == "register") then triggerServerEvent("register", resourceRoot, login, password) end end addEvent("cmsg", true) addEventHandler("cmsg", root, cmsg) He defined a func in js that triggers an event in the script, and then handles it from there... but i don't know where that "mta" comes from: mta.triggerEvent("cmsg", login, password, command) login and password are the inputs, command is the one passed with onclick=test("register") or onclick=test("login") but i don't know where that "mta" comes from... maybe it's predefined? Edited November 17, 2016 by LoPollo Link to comment
dugasz1 Posted November 17, 2016 Author Share Posted November 17, 2016 Yes it looks like it's predefined and this is the only avaible function in it (yet, i guess) Source:https://wiki.multitheftauto.com/wiki/CEF_Tutorial (6 Lua <==> Javascript communication) The remaing guestion is it fast enough on slow PCs too? Link to comment
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